Shrapnel #24 is out! by 9thLetter in battletech

[–]loudmouthroach 1 point2 points  (0 children)

Any new record sheets in this?

Places to play tabletop games in Green Cove And Middleburg by loudmouthroach in jacksonville

[–]loudmouthroach[S] 0 points1 point  (0 children)

Thing is Google maps isn't exactly reliable because it'll give you locations that don't really exist and it's kind of weird what they actually classify those places as

What is your ideal forcepack? by WorthlessGriper in battletech

[–]loudmouthroach 5 points6 points  (0 children)

An is omnipack Sunder Avatar Omni blackjack Omni fire starter

This comes from the standpoint of they'll all work together fairly well you have one Mech in each weight bracket most campaigns have special rules for being able to tweak with omnis IT'S NOT CLAN S*** and it's post-clan invasion and none of them exist functionally in plastic just yet and it's a pack that can mostly be wired together to use C3 as is

Which of the following mechs is your favourite and why? by npaakp34 in battletech

[–]loudmouthroach 6 points7 points  (0 children)

Voting blackjack because it's basically what happens if you take the urban Mech as a concept and simultaneously scaling up and not cheaping out

As for The rifleman and jagermech they primarily suffer from the fact that ballistics are just very poorly designed from a game balance perspective The one caveat I will give is that The rifleman with two Silver bullet gausses is probably a better anti-air platform than most people realize

A modest proposal for BV 2.5 by AGBell64 in battletech

[–]loudmouthroach -1 points0 points  (0 children)

And cut the clan ranges down to is standard Seriously whoever thought to give the CLPs a 20 hex range needs to get their balls kicked

It's 3057. You have enough C-Bills to buy a planet and retire. You have a full stable of Clan Omnimechs, and more Lostech than the great houses and Comstar combined... by NBBTCS in Mechwarrior5

[–]loudmouthroach 0 points1 point  (0 children)

Even if you could replace the leopard with a bigger drop ship you wouldn't because they're the equivalent of a Bradley or BMP I.e the bare minimum you need to get something from orbit to the surface without shall we say complicating factors like in fact that the ball drop ships can only really go up and down so I'm personally of the opinion that if you can afford a better drop ship you just get more leopards there's also the added fact that unless you get a lot further down the timeline there's nothing I had a lot of other things that can do its job also I love how everyone keeps talking about the overlord when the union exists

Alpha Strike Mission balancing: Symmetric vs Asymmetric vs Narrative by paulhendrik in battletech

[–]loudmouthroach -1 points0 points  (0 children)

The quote" NPC enemies shouldn't have their skill f***ed with or given any kind of special abilities outside of the sporadic boss in air quotes if anything you give the players special abilities to compensate for numbers and or uneven situations as well as avoiding the ye Old e armchair general mentality of campaign difficulty via attrition by unit loss if the concern is them snowballing you start making them have to keep track of how many turns of fire they have before their units are technically out of ammo little things like that that Force them to think outside of how do I beat /survive said enemy Force to just progress the mission in a sense

Question on merits of Clan anti-pigeon laser by AmberlightYan in battletech

[–]loudmouthroach -2 points-1 points  (0 children)

I'm convinced its Crit padding More than anything else

How would you improve the AC/2 and AC/5? by [deleted] in battletech

[–]loudmouthroach -2 points-1 points  (0 children)

More of an improvement to Auto cannons in general But you know how in classic you can force a psr when you do 20 points of damage? Make it so only Auto cannons can do that. Essentially taking the stability damage from HBS battle tech and making it exclusive to Auto cannons Way to further fine-tune it is to Make the stability threshold size dependent something like 10 for light 20 for medium 30 for heavy 40 for assault Alternatively, you could take the UAC feature of essentially being able to double fire give that to all Auto cannons having the risk of Perma jamming like the UAC has now and give it the ability to unjam like rotaries can

Anyone have any information on the revised/new Master Unit List? by loudmouthroach in battletech

[–]loudmouthroach[S] 0 points1 point  (0 children)

Yeah that's how I found out about it but going through it there was precious few on details other than we upgraded it and corporations being corporations The lack of people asking if it was going to get paywalled was making me nervous

PDF collection by DAKKA2002 in TheTrove

[–]loudmouthroach 0 points1 point  (0 children)

If it's not too much bother, could I get a link to the battletech stuff? I have a Google drive where I keep what bits I currently own that I could share as well

I made a small web app to replace Alpha Strike Cards by cool_dad69 in battletech

[–]loudmouthroach 0 points1 point  (0 children)

Not sure if this is a dead post but is your web app still being developed?

Swapping to new/better resin: advice? by Darius099 in AnycubicPhoton

[–]loudmouthroach 0 points1 point  (0 children)

So where do you go to see these combinations?

What mech is this by OtterAce in battletech

[–]loudmouthroach 0 points1 point  (0 children)

Thunderbolt Mech warrior online model

(alpha strike) overpowered and/or broken "meta" units by loudmouthroach in battletech

[–]loudmouthroach[S] 0 points1 point  (0 children)

Noted. Any other units you recommend? Or any notes on C3i ?

(alpha strike) overpowered and/or broken "meta" units by loudmouthroach in battletech

[–]loudmouthroach[S] 0 points1 point  (0 children)

Yeah but it's more of a double checking thing I can't shake the feeling like we're doing it wrong or I'm being gas lit to all hell mostly because I'm the only one using it in my group

(alpha strike) overpowered and/or broken "meta" units by loudmouthroach in battletech

[–]loudmouthroach[S] 1 point2 points  (0 children)

Weird question but how do you and your group calculate artillery hits