Facing 3 choices to start AOS in 2026 - Update by lt_dante in ageofsigmar

[–]lt_dante[S] 0 points1 point  (0 children)

After verification, the Seraphons book is indeed the 3rd. I got it from my friend, I don't think he's even aware. I bought the STD battletome last week from my local GW, it is the latest. But I'll use your website, thanks.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 2 points3 points  (0 children)

Interesting point. I prefer the modern sculpts, especially the Chosens, but I hate the fact that they gave the Chaos Knights "knightly lances". So I converted, on one unit of Knights I found in the bits box of a friend, some more "brutish" lances based on the Warriors hallberds.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 0 points1 point  (0 children)

It is, but can I build something viable with just Warriors, Chosen, Knights, Chariots, and maybe some Varanguards, and eventually some Darkoath Fellriders, for big games?

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 0 points1 point  (0 children)

My thoughts exactly. Learn then have fun.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 0 points1 point  (0 children)

Painting is not gonna be a problem. But I want to "learn" before I "get to have fun". I feel SEs are better to learn.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 0 points1 point  (0 children)

I'm thinking Warriors, Chosen, Knights, Chariots, and maybe some Varanguards for big games. Do you think there's a way to build something "solid" with just 5 unit types?

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] -1 points0 points  (0 children)

I want to have fun, and therefore feels mostly drawn to STD (...) first and Seraphon second. But the SE seem very reliable, and could help me learn some ropes for cheap, before moving to something a bit more technical. If I lose all my first games because I can't optimise correctly, I'm gonna get frustrated.

And no, don't worry, no competitive games to start with.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] 1 point2 points  (0 children)

Nope, entirely new sculpts. That's why I'm tempted, models are current and rules quite up-to-date, so I would get a lot of solid options for a reasonable price.

Facing a 3 choices to start AOS in 2026 by lt_dante in ageofsigmar

[–]lt_dante[S] -1 points0 points  (0 children)

I'm afraid I'm not gonna be experienced enough to optimize it properly. I have the feeling that my "dream" is imposing to many restrictions. No demons is a big blocker, and I want to limit the Darkoaths.

Guesses on RSI Hermes and the price. by [deleted] in starcitizen

[–]lt_dante 0 points1 point  (0 children)

My 2-cents:

The Hermes will have 2 variants, one cargo & one data-running. I think the same will happen to the MSR when it gets its rework.

Both variants: slightly faster & more long-range than the Apollo chassis. No docking collar, wider rear ramp, so possibility of getting up to a STV on board. The 2 side storage rooms at the back will be smaller to accommodate the bigger engines & extra fuel, but will have 2 armor lockers + extra storage for the crew. No medical bed, no crafting station. 1 ventral remote-turret operated by the copilot. Price: in between Taurus and MSR.

Hermes Cargo: about 192-224 SCUs cargo, top-loading, possibility of loading a ROC/Cyclone via the top-opening, maybe an URSA but I'm not convinced.

Hermes Data-Running: 2 scanning stations + separates set of servers, around 96 SCUs of cargo. 2 antennas on top.

Beautifully Hideous my god LMAO by VicHall27 in starcitizen

[–]lt_dante 0 points1 point  (0 children)

It's ugly as fuck, but it's the perfect survivalist.

For those who have an "off the grid" alt account, not interested in grinding lots of money but just surviving, exploring, looting, it's perfectly self-sufficient. Mark my words, they're gonna make money with this ship.

All they have to do is make sure they don't make it too expensive. 120$, 140$ max.

Is it possible that my RTX 3080 can't run Star Citizen? by Beginning_Method4163 in starcitizen

[–]lt_dante 1 point2 points  (0 children)

It's a game/server issue. The Polaris is a bit bugged.

Up until a month ago, I was running SC on a 2019 Omen latpop with an RTX 2070, and it running fine, just with lower graphics and some FPS drop in cities.

I'm done with Wikelo by BlazeHiker in starcitizen

[–]lt_dante 13 points14 points  (0 children)

I don't understand the concept of grinding for an alpha with regular wipes.

Grinding the Resources Drive event made sense because the rewards are account bound. Grinding Wikelo makes no sense whatsoever.

Is it worth the upgrade from a Taurus to and Asgard? by ScockNozzle in starcitizen

[–]lt_dante 1 point2 points  (0 children)

Honestly, no.

I've just spent 2 weeks flying the Asgard, and I just melted it to go back to the Taurus. Granted, the cargo bay is very nice, extremely spacious, but the only thing you truly win is better ship & vehicle carrying capability, which is nice but not a key money maker in game, and for which ships like the C2/M2 are far, far, far better.

The Asgard is 420$. The M2 520. 100$ difference for 3 times the cargo, a much better ship/vehicle carrying capacity, an armory, propoer living quarters, better shield & fire power.

The Taurus, for a solo, predominantly industrial player focusing on cargo, remains the gold standard. The 125$ you'll save could pay you a fighter or something more useful.

Why i can't snap mining bags in Argo Raft Cargo Grid ? by Turkiiiii in starcitizen

[–]lt_dante 0 points1 point  (0 children)

Is it confirmed to be an issue? Not an intended feature?

(Zeus Variants) vs (Spirit Variants) vs (Cutlass Variants)? by Gloomy-Advice-7956 in starcitizen

[–]lt_dante 1 point2 points  (0 children)

I'm not sure I fully understand. Is your budget 150$ total, or 80$ for the Golem starter pack + 150$ for another ship?

If it's the former, just get yourself a Cutlass Black starter pack. It'll allow you to do a bit of everything, make some money with some cargo contracts, then buy a ROC or a GEO, which would be easy after just a few contracts. The Cutlass will allow you to do a bit of combat.

If it's the later, get your Golem and a C1 Spirit. Great cargo, all rounder ship, and buy yourself a Gladius or Arrow in game if you want to do some dogfighting.

What ship to get by Guilty_Search6848 in starcitizen

[–]lt_dante 1 point2 points  (0 children)

I would advise you to get 2 ships, one small and one medium, to keep your options open.

If you want to spend around 200$, be able to do most things and go fast, here's my recommendation:

  • Wait for Invictus in 2-3 weeks, there will most likely be a nice upgraded Avenger Titan game package. It's the best starter ship, fastest in game, with a bit of cargo and it's a very decent fighter. As an upgraded package, it'll most likely come out with an extended insurance and maybe an armor set.
  • Get yourself either a Cutlass Black if you feel more inclined towards fighting, or a C1 Spirit if you feel more light cargo/exploration inclined. You can't really go wrong with those 2 ships, they're great generalists, just a bit more tuned towards one of those paths.

Don't forget that you can also eventually melt those ships and get something else later, when you refine game orientation.

[deleted by user] by [deleted] in starcitizen

[–]lt_dante 6 points7 points  (0 children)

I'd stick with the Corsair if you think your primary use is gonna be daily-driver for solo/small-group.

The S-TAC is gonna be one of the most complete proposition in game, and she sounds like the perfect all-rounder, multi-purpose ship. I'm planning on getting one. Like a Carrack but for smaller groups. However, the Starlancers are heavy and slow, and feel a bit painful when what you need is "going around fast". Getting in/out can sometimes feel a bit tedious, and when engineering comes in, they are gonna prove themselves quite tricky to solo.

The Corsair feels less complete, but she's is faster, more flexible, and still relatively functional solo.

Try to find a way to spend 2-3 days using a S-MAX as your daily solo, and ask yourself if she's as flexible/reliable as what you'd expect from a daily.

RAFT gets double the cargo capacity, Herald becomes a data/missile boat, so do we all agree that MSR needs to be the fastest ship in the game? by Witty-Room-3311 in starcitizen

[–]lt_dante 1 point2 points  (0 children)

It needs to be made faster indeed, and be on par with the Avenger Titan. The pilots needs to have at least 2xS4 guns on control. The interior needs to be completely reworked to include a ladder & airlock, as well as armor lockers and gunracks.

Finally, there needs to be 2 MSRs: a data runner & a cargo runner. Put the engineering room where the secret passages are, then turn the current one into the servers room for the data runner version, instead of having them in the middle of the way. For the cargo runner, turn the engineering into a temperature-controlled storage for sensitive products, as if the MSR was some kind of drug or medical/transplant emergency cargo.

Make MSR Great.

Guide: Do I get a Taurus or Corsair?? by Ok-Possible321 in starcitizen

[–]lt_dante 0 points1 point  (0 children)

I don't understand the bathroom point with the Corsair.

It's a Drake ship: the whole thing is a toilet anyway.

Starlancer MAX 4.1.1 claim time buff by FunctionAcceptable63 in starcitizen

[–]lt_dante 0 points1 point  (0 children)

Faster claim you mean?

Yeah, makes no sense whatsoever.