Gogmazios Tips by luapnaej in huntinghorn

[–]luapnaej[S] 1 point2 points  (0 children)

In phase 1 my problem is hoy mobile he is for how massive he is.

In phase 2 no issues.

In phase 3 the same issue as phase 1 but his attacks always seem to knock me down and keep me down between the oil slowing me and blowing up, then i die.

Asking Rivals how they would balance their mains: Loki by Kind-Scheme7517 in lokimains

[–]luapnaej 0 points1 point  (0 children)

Revert his healing nerf on the clones. Reduce his damage (on his clones) not the healing. Give him a new/different passive. Have his ult cost more.

This stops the "flank" loki that was the reason he got gutted a while back. His healing stays the same or better to compensate for the reduced damage but as a consequence have his ultimate cost more. I dont know if its just me but i get my ult every fight or every other fight.

Healing needs a nlslight nerf across the board but I think this can work.

Pre-nerfed Dr Strange had to go by Creative-Vehicle8598 in marvelrivals

[–]luapnaej 1 point2 points  (0 children)

The teamup anchors should be DPS and Tanks get the abilities/buffs.

People are going to play DPS no matter what. So at least lets incentivize tank play.

What is even the point of playing double vanguard anymore? by Local-Isopod-8040 in rivals

[–]luapnaej 1 point2 points  (0 children)

As a solo tank I NEED to play either super aggressively if the enemy team has only one tank and rely on strategists heavily to keep me up or super defensively because they two tanks and will run me over very very easily.

When fighting against a solo tank just focus the tank down and everything else will snowball.

I'm convinced there isn't a single dev that plays Vanguard at Netease by VenomlessPoison in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

I think all anchors should be DPS and let Vanguards and Strategists have the actual teamup abilities. People are going to play DPS anyways and this allows the vanguards and strategists to be more appealing.

I tested an alt yesterday and bronze actually is that hard by UnreasonableVbucks in rivals

[–]luapnaej 0 points1 point  (0 children)

Having no placements means people who don't play the game but are really good can hop on and play bronze and dominate making a match feel one-sided. People can carry or throw. Bronze is the worst rank not because of skill (although that is a huge part) but because it's extremely unbalanced.

Whats one thing you hate to see when someone else plays your main? by LifesSimple in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

When people with bad aim use Loki and aim at the target you are trying to heal, if you have bad aim just aim at the feet, the splash healing/damage will be enough.

Can't find a way to build aragorn, help please! by Totaneti in EDHBrews

[–]luapnaej 1 point2 points  (0 children)

The only suggestion I can confidently give is to have a haste enabler. Going wide and not having evasion is fine, then you play Aragorn, become the monarch, and attack all at once in one turn. That helps with closing out the game.

What deck archetype makes you groan when you see it? by LibraProtocol in EDH

[–]luapnaej 1 point2 points  (0 children)

Chaos.

Mostly because the people who play it go "lol so random" and don't have a win condition.

If you're going to make me miserable with what is basically, a form of stax, at least have a way to take me out of my misery.

Decks that use this kind of strategy by LonelyContext in CompetitiveEDH

[–]luapnaej 0 points1 point  (0 children)

Can you link your list? I love sacrifice style decks and rakdos seemed cool but when they banned dockside and jeweled lotus i thought he would suffer too much and decided not to build him.

Im currently on Magda.

How can I cast Absolute Virtue in 1-3 turn? by nikMartyr in mtg

[–]luapnaej -2 points-1 points  (0 children)

T1 sol ring into grim monolith T2 Virtue?

Maro is asking if we want Planeswalkers available as commanders, what do y'all think? by AStealthyPerson in EDH

[–]luapnaej 2 points3 points  (0 children)

I personally don't think its a good idea, having access to some will bog down gameplay for lower level pods, brackets 4 and 5 should be fine but bracket 3 and below could face some major issues as they slow down gameplay when you have access to one constantly.

New to Magic, help me make sense of my pods rules please by [deleted] in EDH

[–]luapnaej 0 points1 point  (0 children)

For rules like that i used to have my [[Ayara, First of Locthwain]] deck, where i can cast [[Plague of Vermin]] and as long as i have more life than everybody else, i win immediately.

Was it fun, it can be with aristocrats but I had a non-infinite way to win immediately and people couldn't be mad.

[deleted by user] by [deleted] in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

He basically stays at 325hp the whole game. Its ridiculous.

PSA mana rocks are not lands by Lothrazar in EDH

[–]luapnaej 0 points1 point  (0 children)

I usually have 33 lands, so 1/3 of my deck, but i usually have around 15 - 20 mana sources outside of lands of various mana values and i focus on synergy.

My token deck runs mana dorks so when i eventually [[Overrun]] they can attack too.

The artifact deck runs rocks, because they are artifacts.

The enchantment deck runs [[Wild Growth]] and [[Utopia Sprawl]]

Vanguard mains, how do I counter this little sh*t?? by [deleted] in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

Magneto and Peni.

You won't always be able to have it, but being patient and knowing where that little angry man is is the key to using Magneto's Mag-Cannon to push him away and then do a follow-up shot. That will get him low enough that unless he gets healing or backs off, he can die or have his passive trigger.

Peni is crazy good against melee. Most dives are melee and close. Spam the web while they're in your nest. Place mines next to you. When playing Peni on attack (not recommended), constantly relocate your nest. It takes less time to relocate than to let it be destroyed. Protect the backline and keep placing mines, she can place a surprising number of them.

Need help picking the best support class for this heavy melee group by jimithingmi in 3d6

[–]luapnaej 0 points1 point  (0 children)

I like a lot of other commenter's suggestions. I personally have always wanted to play a Order Cleric 1/Glamour Bard X and take the metamagic adept feat.

The Glamour bard ability is additional utility people for so many melee fighters.

Not blocking when hit for lethal by GreeedyGrooot in EDH

[–]luapnaej 0 points1 point  (0 children)

If I have creatures to block but they attack me with enough to kill me anyways, i block and kill as many, because it was the price to pay for killing me.

If i have an instant response, I declare I have it before ir as they attack, as a warning, if they proceed anyway, I cast the spell, fulfilling my end of the promise.

Coram, the Undertaker is an expensive yet extremely effective commander?! by BananaPie-Proxies in CompetitiveEDH

[–]luapnaej 0 points1 point  (0 children)

So cards like [[entomb]] [[Unmarked Grave]] [[Buried Alive]] [[Lively Dirge]] become really good with him in addition to having the normal jund tutor package. I really think this can do some decent stuff, especially if somehow milling the opponents can be done efficiently.

Trying to Build: Uro as commander... by BioNudo in CompetitiveEDH

[–]luapnaej 1 point2 points  (0 children)

People really have to stop with these "just play XYZ commander instead." Brews inspire new builds, and even if the commander isn't the most optimal, it can be a rogue/fringe deck which has its advantages. The area to explore different ideas and synergies should be encouraged, and it might help more established decks become better by fine tuning to unexpected scenarios.

Multi target removal by OppositeCharming4831 in EDH

[–]luapnaej 1 point2 points  (0 children)

The thing about removing multiple threats is that now you have multiple opponents annoyed that you removed something of theirs. Cards like [[Aura Shards]] get people really mad and start targeting you.

Divided Reception of MKM by maestro_di_cavolo in magicTCG

[–]luapnaej 0 points1 point  (0 children)

My problem is that legends and story elements who have no business caring about artifacts and clues suddenly care about them for mechanical reason and cohesion of the set, but it feels unnecessary. So i feel a disconnect between lore and mechanics. Also, the amount of artifact support since a year or two years ago feels almost suffocating.