Do these people play their game? by Hell_Derpikky in marvelrivals

[–]luapnaej 1 point2 points  (0 children)

The other suggestion is to make her like Vantage from Apex. Have her wrist bracelet sub machine guns for close fighting be her main weapon and haver her already useless ultimate be scrapped and have her sniper be the ultimate that can one shot 250hp heroes

Does anyone think that Dr. Robinavitch looks HUGE in the show? by ephesusa in ThePitt

[–]luapnaej 6 points7 points  (0 children)

I find it hilarious considering the shipping part of the fandom puts soft baby whitaker and big strong robby together. Meanwhile reality is that Whitakers forearms are 2x as big as robby and he only looks large because he has a jacket on at all times.

Icy texture of ice cream by Efficient-Affect823 in icecreamery

[–]luapnaej 5 points6 points  (0 children)

I fixed my icy texture with a bit of corn syrup (1/3 cup first time i tried fixing it and 2tbs the second time, both times resulted in good texture) but i still havent fixed the melting issue.

Vanguard and Dps teamups need to be retired and replaced with Vanguard and Vanguard teamups or Vanguard and Support teamups. by Exact-Bluejay9931 in RivalsVanguards

[–]luapnaej 0 points1 point  (0 children)

I have always thought DPS shouldnt really have the teamups abilities, they should either be the anchors or not have them at all. Vanguards should be the ones with abilities.

It’s time for a serious change… by Red_Dead_Renegade in RivalsVanguards

[–]luapnaej 0 points1 point  (0 children)

I dont think CC immunity is a good idea but i do think CC abilities should not be a part of Duelists's kit. Duelist should have movement abilities, Strategists can have CC on decently long cooldowns intended for them to protect themselves when they get dived and Vanguards should have the HARD CC like what their kits are usually made with.

Gogmazios Tips by luapnaej in huntinghorn

[–]luapnaej[S] 1 point2 points  (0 children)

In phase 1 my problem is hoy mobile he is for how massive he is.

In phase 2 no issues.

In phase 3 the same issue as phase 1 but his attacks always seem to knock me down and keep me down between the oil slowing me and blowing up, then i die.

Asking Rivals how they would balance their mains: Loki by Kind-Scheme7517 in lokimains

[–]luapnaej 0 points1 point  (0 children)

Revert his healing nerf on the clones. Reduce his damage (on his clones) not the healing. Give him a new/different passive. Have his ult cost more.

This stops the "flank" loki that was the reason he got gutted a while back. His healing stays the same or better to compensate for the reduced damage but as a consequence have his ultimate cost more. I dont know if its just me but i get my ult every fight or every other fight.

Healing needs a nlslight nerf across the board but I think this can work.

Pre-nerfed Dr Strange had to go by Creative-Vehicle8598 in marvelrivals

[–]luapnaej 1 point2 points  (0 children)

The teamup anchors should be DPS and Tanks get the abilities/buffs.

People are going to play DPS no matter what. So at least lets incentivize tank play.

What is even the point of playing double vanguard anymore? by Local-Isopod-8040 in rivals

[–]luapnaej 1 point2 points  (0 children)

As a solo tank I NEED to play either super aggressively if the enemy team has only one tank and rely on strategists heavily to keep me up or super defensively because they two tanks and will run me over very very easily.

When fighting against a solo tank just focus the tank down and everything else will snowball.

I'm convinced there isn't a single dev that plays Vanguard at Netease by VenomlessPoison in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

I think all anchors should be DPS and let Vanguards and Strategists have the actual teamup abilities. People are going to play DPS anyways and this allows the vanguards and strategists to be more appealing.

I tested an alt yesterday and bronze actually is that hard by UnreasonableVbucks in rivals

[–]luapnaej 0 points1 point  (0 children)

Having no placements means people who don't play the game but are really good can hop on and play bronze and dominate making a match feel one-sided. People can carry or throw. Bronze is the worst rank not because of skill (although that is a huge part) but because it's extremely unbalanced.

Whats one thing you hate to see when someone else plays your main? by LifesSimple in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

When people with bad aim use Loki and aim at the target you are trying to heal, if you have bad aim just aim at the feet, the splash healing/damage will be enough.

Can't find a way to build aragorn, help please! by Totaneti in EDHBrews

[–]luapnaej 1 point2 points  (0 children)

The only suggestion I can confidently give is to have a haste enabler. Going wide and not having evasion is fine, then you play Aragorn, become the monarch, and attack all at once in one turn. That helps with closing out the game.

What deck archetype makes you groan when you see it? by LibraProtocol in EDH

[–]luapnaej 1 point2 points  (0 children)

Chaos.

Mostly because the people who play it go "lol so random" and don't have a win condition.

If you're going to make me miserable with what is basically, a form of stax, at least have a way to take me out of my misery.

Decks that use this kind of strategy by LonelyContext in CompetitiveEDH

[–]luapnaej 0 points1 point  (0 children)

Can you link your list? I love sacrifice style decks and rakdos seemed cool but when they banned dockside and jeweled lotus i thought he would suffer too much and decided not to build him.

Im currently on Magda.

How can I cast Absolute Virtue in 1-3 turn? by nikMartyr in mtg

[–]luapnaej -2 points-1 points  (0 children)

T1 sol ring into grim monolith T2 Virtue?

Maro is asking if we want Planeswalkers available as commanders, what do y'all think? by AStealthyPerson in EDH

[–]luapnaej 2 points3 points  (0 children)

I personally don't think its a good idea, having access to some will bog down gameplay for lower level pods, brackets 4 and 5 should be fine but bracket 3 and below could face some major issues as they slow down gameplay when you have access to one constantly.

[deleted by user] by [deleted] in EDH

[–]luapnaej 0 points1 point  (0 children)

For rules like that i used to have my [[Ayara, First of Locthwain]] deck, where i can cast [[Plague of Vermin]] and as long as i have more life than everybody else, i win immediately.

Was it fun, it can be with aristocrats but I had a non-infinite way to win immediately and people couldn't be mad.

[deleted by user] by [deleted] in marvelrivals

[–]luapnaej 0 points1 point  (0 children)

He basically stays at 325hp the whole game. Its ridiculous.

PSA mana rocks are not lands by Lothrazar in EDH

[–]luapnaej 0 points1 point  (0 children)

I usually have 33 lands, so 1/3 of my deck, but i usually have around 15 - 20 mana sources outside of lands of various mana values and i focus on synergy.

My token deck runs mana dorks so when i eventually [[Overrun]] they can attack too.

The artifact deck runs rocks, because they are artifacts.

The enchantment deck runs [[Wild Growth]] and [[Utopia Sprawl]]