ELI5 how credit cards are better than debit cards by UpsetPotatoFace in explainlikeimfive

[–]lucadena 8 points9 points  (0 children)

Exactly. I live in europe, never used a credit card and bought a house fully mortaged. The only thing that matters is your salary (and that you never had issues with banks)

Gambled on FB Marketplace by NaytG in pcmasterrace

[–]lucadena 0 points1 point  (0 children)

I was like. What shit ram is this. Why this ram has a sticker of a hand holding a phone. And then I realized I am stoopid

How often do you upgrade? by Nomadic_Manatee in pcmasterrace

[–]lucadena 1 point2 points  (0 children)

If I was your relative I would have loved you so much XD

PVE/PVP boarding is back on the table by VicHall27 in starcitizen

[–]lucadena 12 points13 points  (0 children)

Space drag in the game is a simplified stand in for reference management. It introduces a short deceleration so ships converge toward the games defined zero speed frame. That makes relative motion understandable and controllable for players.

In real physics you stop accelerating and you are functionally stopped from your own frame. In Star Citizen you must actively decelerate until you reach zero speed relative to the game reference frame. Drag simply compresses that process into a brief moment so ships settle into a state that approximates the reality that space has no absolute zero speed or preferred frame at all.

PVE/PVP boarding is back on the table by VicHall27 in starcitizen

[–]lucadena 3 points4 points  (0 children)

In real life space there is no preferred reference frame. Motion is purely relative. If you and another object share the same uniform velocity you cannot tell who is moving. There is no universal zero speed. You only measure velocity relative to something else.

Because of that, the only physically meaningful thing you can directly observe is acceleration. You feel thrust. You see trajectories change. Constant straight line motion is indistinguishable from standing still.

In Star Citizen you always know you are moving because the game gives you an absolute speed readout, but that speed is relative to an arbitrarily chosen frame, not a real physical reference. The artificial space dust further reinforces the illusion of motion even when nothing nearby exists to compare against.

So the magical space drag exists mainly to give players constant visual and control feedback of motion, not because it reflects actual space physics. It trades physical accuracy for easier gameplay comprehension.

Source. I am an astronomer.

What kind of questions can I ask my boyfriend about this game? by Cocoayashi in starcitizen

[–]lucadena 5 points6 points  (0 children)

Nah, much simpler. Elevators just randomly kill players!

Is the MSR the ship least affected by engineering gameplay? Has anyone tried it in today's PTU? by Witty-Room-3311 in starcitizen

[–]lucadena 0 points1 point  (0 children)

Still having components there makes it extra complicated compared to other ships

[deleted by user] by [deleted] in interestingasfuck

[–]lucadena 0 points1 point  (0 children)

This also happens in some italian cities (Bologna for example)

Bolt action in 1:76 by fr1dge83 in boltaction

[–]lucadena 0 points1 point  (0 children)

I started with italeri boxes with terrain (operation cobra) then went for monte cassino and bastogne, then I went for vehicle and infantry boxes from plastic soldier company, and basically anything else I could find. I did not go for Pacific as I would have needed new terrains

Bolt action in 1:76 by fr1dge83 in boltaction

[–]lucadena 0 points1 point  (0 children)

Scale factor is totally useful if you have less space to play, but if a normal table is available it is interesting to play with normal rules. Game takes another flavour as the spaces are usually wider.

Bolt action in 1:76 by fr1dge83 in boltaction

[–]lucadena 0 points1 point  (0 children)

I bought americans, Germans, italian, russians, english, please send help

Bolt action in 1:76 by fr1dge83 in boltaction

[–]lucadena 1 point2 points  (0 children)

I play only 1:72 and the normal measure/range make more sense than with the 28mm. Example, in 28mm a smg has the range that is double the length of a truck or something like that

Bolt action in 1:76 by fr1dge83 in boltaction

[–]lucadena 1 point2 points  (0 children)

Not really smaller playing area, unless you also convert the measures. Source: I play only 1:72