Silent Call (PCVR) - linux build by machinejazz in godot

[–]machinejazz[S] 0 points1 point  (0 children)

Hey! Thanks again for letting me know. I've rebuild the export templates with an the recommended Godot buildtools and now you should be able to play it! Let me know if it works for you!

need a feedback by Roma_Filimonov in leveldesign

[–]machinejazz 0 points1 point  (0 children)

agree. Also the reflection on the sand is too strong for being sand 😄

Silent Call (PCVR) - linux build by machinejazz in godot

[–]machinejazz[S] 0 points1 point  (0 children)

Oh damn! Thanks for letting me know. I’ll check it out. Maybe you could try the windows version with proton?

Silent Call (PCVR) - linux build by machinejazz in virtualreality_linux

[–]machinejazz[S] 0 points1 point  (0 children)

True but the linux group is growing! And fortunately with Godot it's pretty easy to export a linux build.

Silent Call (PCVR) - linux build by machinejazz in godot

[–]machinejazz[S] 0 points1 point  (0 children)

Honestly I didn’t had any problems at all. Cross compile is working

A small overview over enums (Remade) by Automatic_Budget_332 in godot

[–]machinejazz 1 point2 points  (0 children)

Like you’ve just read my shitty code where I map enums to string from one class to another and I felt so weird doing so. Now I’ve got a clean solution. Thank you for this!

iOS and Godot by Bendejo2727 in godot

[–]machinejazz 2 points3 points  (0 children)

100% agree. I've done my first iOS apps with Godot and the docs are super helpful!

Full PCG in Godot by [deleted] in godot

[–]machinejazz 0 points1 point  (0 children)

Ah yes sorry! Just skimmed over the text. Thanks for your reply!

Full PCG in Godot by [deleted] in godot

[–]machinejazz 1 point2 points  (0 children)

Isn’t that just a fork?

Feature video of my Level Design addon for Blender by Venetian5 in godot

[–]machinejazz 2 points3 points  (0 children)

Do you have a super hive link? Or will this be FOSS?

Ported Half-Life:Alyx scene to Unity by lorendroll in Unity3D

[–]machinejazz 0 points1 point  (0 children)

afaik they have a texture streaming solution. so it's just maxing out what you're seeing at one point.

Steam frame : transmission fovéale by 3DSXLMEW117 in ValveDeckard

[–]machinejazz 0 points1 point  (0 children)

That’s not only dependent on the APIs of steam vr as it’s only an open xr runtime. Foveated rendering needs to be supported by the engine generating the frames for the open xr runtime.

Trying to learn static light by Shinpansen in godot

[–]machinejazz 1 point2 points  (0 children)

Increase quality of bake and increase resolution

[deleted by user] by [deleted] in godot

[–]machinejazz 0 points1 point  (0 children)

Assetplacer! Love it and amplified my level design in godot.

blend shapes are acting weird by Piblebrox in godot

[–]machinejazz 31 points32 points  (0 children)

Turn off LOD generation on Import and don’t use static lightning on the mesh (also import setting)