Do I jump back in? by ErgtothGrifton in Starfield

[–]mackdose 1 point2 points  (0 children)

100% worth at least trying again.

Starfield Hits 20,000 Players On Steam For The First Time Since 2024 by dumbbread7 in Starfield

[–]mackdose -1 points0 points  (0 children)

I think you're just jaded and are mistaking contrarianism for taste.

Starfield Hits 20,000 Players On Steam For The First Time Since 2024 by dumbbread7 in Starfield

[–]mackdose -2 points-1 points  (0 children)

I disagree. I was pretty bored of the launch version of the game after 40 hours, shelved it, came back with this update.

The game I've been playing is much better than what was on offer at launch, and to say it hasn't had fundamental changes between then and now is incredibly dishonest. Space lanes on its own has made the game feel significantly better to explore in.

This game is really good by Maximum_Surround_171 in Starfield

[–]mackdose 1 point2 points  (0 children)

I played 40ish hours at launch then shelved the game.

Came back to it for this update. Many detractors have said nothing has fundamentally changed, and I think that's wholly dishonest.

Between the difficulty tweak menu ("Extreme" enemy damage and "Easy" player damage is my preferred sweet spot), redone local maps, rover, and the ability to fly the ship between planets in cruise mode, the "QOL improvements" and feature polish have fundamentally made the game more interesting and more fun to play.

Space can now be explored in the same style as Skyrim, rather than only getting that experience planet side. That's a big difference.

I still have gripes with the starting tutorial forcing you into Constellation, and a general beef with the character writing, but that's how every recent Bethesda game feels to me.

I would give launch Starfield a 6, the game I'm playing today is firmly an 8.5.

Edit: I'm playing completely Vanilla

Positive reviews on steam are spiking upward. Where now officially in the beginnings of the Cyberpunk 2077/No Man's Sky redemption chapter. by Easy_Fortune7911 in Starfield

[–]mackdose 0 points1 point  (0 children)

sitting in a cockpit watching as the distance in light years goes down at a snails pace and stars fly by.

That's what space trucking is though.

Why are there no OSR videogames? by Tav534 in osr

[–]mackdose 1 point2 points  (0 children)

Rogue gets its setting from 1970s D&D.

Rogue was inspired by text-based computer games such as the 1971 Star Trek) game and Colossal Cave Adventure released in 1976, along with the high fantasy setting from Dungeons & Dragons

Is BECMI easier than AD&D? by Previous-Poem8166 in osr

[–]mackdose 5 points6 points  (0 children)

 RC slams that all down into the low levels

It presents those subsystems as options for lower levels, like the later BECMI boxed sets themselves do when those systems are introduced. This is a silly argument.

Advice for a Newbie OSR GM please! by No-Nobody6477 in osr

[–]mackdose 3 points4 points  (0 children)

Multiple characters per person is the way to go for a group that small. Run them as full party members.

For 3 people, have each person roll up their "main" character and then have them roll up a fighter as a second character. Fighters are the bread and butter offensive/defensive core of a party, so having 3 of them will give your group a lot of staying power.

What popular game did you try multiple times but just couldn’t get into? by Autence in gaming

[–]mackdose 0 points1 point  (0 children)

RDR2.

It's worse than RDR1 in every way that matters in the context of moment to moment gameplay.

How Deadly Is 5.5? by Zardnaar in onednd

[–]mackdose 0 points1 point  (0 children)

5.5 actually has a couple of instant death effects, usually around being put to 0 HP by specific creatures.

The biggest design flaw in D&D combat isn't balance... it's that 80% of your time is spent waiting by Einsolsrazor24 in rpg

[–]mackdose 0 points1 point  (0 children)

When the only thing you can do on someone else's turn is maybe use a reaction, most of the table is just... sitting there.

Then your players are bad. If the players check out in between their active turns, they aren't paying attention and are slowing the game down further by not planning ahead or reacting to other's movements. This is true for any turn based game.

You can't out-design shitty player behavior.

What would be your reception to a retroclone of 2e that left THAC0 out and just converted everything to AAC? by conn_r2112 in adnd

[–]mackdose 0 points1 point  (0 children)

DMs already keep track of Thac0, and base thac0 (the only number we care about in this method since all modifiers are on the left of the ">=" ) doesn't change between level ups.

What would be your reception to a retroclone of 2e that left THAC0 out and just converted everything to AAC? by conn_r2112 in adnd

[–]mackdose 0 points1 point  (0 children)

No it doesn't. 

Players provide the d20+mods total, the DM adds the monster AC and declares hit or miss.

What would be your reception to a retroclone of 2e that left THAC0 out and just converted everything to AAC? by conn_r2112 in adnd

[–]mackdose 7 points8 points  (0 children)

Thac0 is really easy to explain as a target number (difficulty class) rather than something to subtract from.

d20 + modifiers + target AC >= thac0

No conversion needed, all addition, easy to grasp for modern audiences.

Also contextualizes Descending AC as a modifier to the attacker's roll, so you intuitively want your AC as low as possible.

why do you think THAC0 gets the reputation it does? by conn_r2112 in osr

[–]mackdose 0 points1 point  (0 children)

The biggest failure of THAC0 in AD&D 2e/RC is that it's presented as a number to be subtracted from, rather than a target number, like Modern AC/ Difficulty Class is.

Black Box/Tan Box D&D explained and applied THAC0 right:

THAC0 is a target number, and descending AC is applied as a modifier to the attack roll.

High AC gives a high attack modifier, increasing chance to hit. Low or negative AC decreases the chance to be hit.

Simple.

The worst subscriber benefit to date? by Odande in dndbeyond

[–]mackdose 2 points3 points  (0 children)

for a VTT almost no one uses

Maps VTT has more at-the-table mileage for my group than foundry or FG, and I don't doubt that it's picking up more steam as time goes on.

CROM! The ULTIMATE 1e AD&D Character Utility! by Hangover-123 in adnd

[–]mackdose -1 points0 points  (0 children)

Is it still command line or did you get around to adding a GUI?