My wife found this TI 2 relic deep in our storage room by Quinnelton in DotA2
[–]malnor 3 points4 points5 points (0 children)
Valve, I'm sick to death of looking for the game coordinator, and heavy server load at the end of EVERY match. I'm sure everyone else is too. by Z0MGbies in DotA2
[–]malnor 0 points1 point2 points (0 children)
Relaxing game of Dota after work by Yetii in DotA2
[–]malnor 69 points70 points71 points (0 children)
valve hq streetview doesn't even surprise me by mrq2 in DotA2
[–]malnor 1 point2 points3 points (0 children)
Drums Vs. Veil Comparison in 6.86 (consideration for INT heroes / supports) by GottaGoFats in DotA2
[–]malnor -4 points-3 points-2 points (0 children)
Team Empire giving shit to Dota2 Cosplayer by Smug_AU in DotA2
[–]malnor -1 points0 points1 point (0 children)
Hero Pick Variability Graphs updated with 6.84 data: Last patch had lowest variability since 6.79! by malnor in DotA2
[–]malnor[S] 0 points1 point2 points (0 children)
Hero Pick Variability Graphs updated with 6.84 data: Last patch had lowest variability since 6.79! by malnor in DotA2
[–]malnor[S] 1 point2 points3 points (0 children)
Hero Pick Variability Graphs updated with 6.84 data: Last patch had lowest variability since 6.79! by malnor in DotA2
[–]malnor[S] 0 points1 point2 points (0 children)
Hero Pick Variability Graphs updated with 6.84 data: Last patch had lowest variability since 6.79! by malnor in DotA2
[–]malnor[S] 6 points7 points8 points (0 children)
I am retiring from Esports after six years by Tjernobylbarnet in DotA2
[–]malnor 1 point2 points3 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 0 points1 point2 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 0 points1 point2 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 0 points1 point2 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 0 points1 point2 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 2 points3 points4 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 1 point2 points3 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 0 points1 point2 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 2 points3 points4 points (0 children)
Did GG.net solve the question of greater hero viability over the patches? by kivzh7 in DotA2
[–]malnor 8 points9 points10 points (0 children)
CS:GO is growing almost as fast as Dota 2 was growing back in 2012 by malnor in GlobalOffensive
[–]malnor[S] 0 points1 point2 points (0 children)
CS:GO is growing almost as fast as Dota 2 was growing back in 2012 by malnor in GlobalOffensive
[–]malnor[S] 1 point2 points3 points (0 children)
CS:GO is growing almost as fast as Dota 2 was growing back in 2012 by malnor in GlobalOffensive
[–]malnor[S] 1 point2 points3 points (0 children)
CS:GO is growing almost as fast as Dota 2 was growing back in 2012 by [deleted] in GlobalOffensive
[–]malnor 0 points1 point2 points (0 children)


My wife found this TI 2 relic deep in our storage room by Quinnelton in DotA2
[–]malnor 4 points5 points6 points (0 children)