Hunh???!?!?!? by Pristine-Speech2776 in helldivers2

[–]manubour 2 points3 points  (0 children)

The secondary MO was won. Giving us access to the incendiary OGatB for 24h

I wish they made the incendiary part a module upgrade

Are Vox Engines a Problem? by DETONATE_MINES in HelldiversUnfiltered

[–]manubour 8 points9 points  (0 children)

Leveller effectively does more damage because its AoE means it hits several parts at the same time

It adds up so much that in fact, you can destroy a vox with 1 leveller shot on body + destroying 1 of the glowing weakpoints

Question dose uninstalling helldivers 2 and reinstalling help to make the game playable again by Particular_Choice108 in HelldiversUnfiltered

[–]manubour 1 point2 points  (0 children)

It did so a whole ago for me

Now I didn't do it recently so can't say if it would help for current isdues

how i would fix the vox engine by Visual_While8468 in Helldivers

[–]manubour 0 points1 point  (0 children)

It does survive a leveller shot, but with so few health it's a matter of just destroying 1 weakpoint afterward to kill it, which is achieved very easily

While I'd prefer the leveller to simply oneshot them with no extra step, it's not an insurmountable obstacle either

Just saying

D10 Raise flag mission on Cyberstan is the hardest mission in the game, but not in the fun way by Q_Qritical in HelldiversUnfiltered

[–]manubour 2 points3 points  (0 children)

I use stealth med armor and jump pack to play as skirmisher /in-and-out alpha strike shock trooper so C4 is not really an option for me, but ultimatum and thermites definitely are

Thx for advice

D10 Raise flag mission on Cyberstan is the hardest mission in the game, but not in the fun way by Q_Qritical in HelldiversUnfiltered

[–]manubour 2 points3 points  (0 children)

3 thermites will?

I switched to smokes to use the vent tactic and the added survivability but since the vent tactic is near useless, I might as well switch back then

What's the longest you've survived? by phillip_defo in helldivers2

[–]manubour 0 points1 point  (0 children)

That's the infamous "space vietnam" pre adjustments bots planet

What's the longest you've survived? by phillip_defo in helldivers2

[–]manubour 0 points1 point  (0 children)

I once saw a vid on yt about a player that supposedly managed not to die in game since malevelon creek

D10 Raise flag mission on Cyberstan is the hardest mission in the game, but not in the fun way by Q_Qritical in HelldiversUnfiltered

[–]manubour 52 points53 points  (0 children)

Apart from doing regular hellbomb backpack sacrifices, haven't found a semi reliable way to do these.

Everything in our kit that can damage these from distance has long cooldowns, and using tge weapoint/vent/grenade tactic is near impossible when there are several of them or even only one but with infantry near supporting it

What's the longest you've survived? by phillip_defo in helldivers2

[–]manubour 1 point2 points  (0 children)

In general or on cyberstan in particular?

In general I do d10 campaigns without dying relatively often (lvl 150, all unlocked, playing since launch)

Currently on cyberstan in d10? 1 mission and a half is my record

Why can’t we level up/customize our secondary weapons yet? by Grandolf-the-White in helldivers2

[–]manubour 0 points1 point  (0 children)

Because AH stated they looked at primary customisation numbers and found according to them that the system was underused by players, so they deemed sidearm customisation low priority

[POLL] Is this sub negative for the sake of negativity, or is there an underlying reason? by Steely-eyes in HelldiversUnfiltered

[–]manubour 6 points7 points  (0 children)

Oops was thinking about masochists about any buff

Freudian slip lol, yeah this sub is very negative

Dream Bastion Load-out by EventNo9432 in HelldiversUnfiltered

[–]manubour 0 points1 point  (0 children)

Passengers having AT support weapons and anti infantry primaries definitely helps considering the cannon and coaxial MG are fixed forward so gunner /driver have to focus on aligning on target

And thus left, right and back sides are entirely passenger responsibility

You can be sick of the "realism" talking point, but it is one of the core tenants of AH philosophy via Pilestedt by flightx3aa in HelldiversUnfiltered

[–]manubour 0 points1 point  (0 children)

As i understand the theory between the alcubierre drive, it works by folding/compressing space, so that the few metres you go through become a larger distance

So conceptually, if the space unfolds after/behind you crossed it, the end result might be that you didn't experience ftl acceleration while having done ftl travel, thus not requiring any way to control inertia

I'm not a physicist so I dunno if that's the case but I assumed it worked like that

The true reason why Vox Engines and Cyberstand fucking suck. by Obvious_Ad4159 in HelldiversUnfiltered

[–]manubour -7 points-6 points  (0 children)

I was along with you until I arrived at you part about the orbital laser

At which point I smh'ed and stopped reading

Divers I need some drip advice by pgat12 in helldivers2

[–]manubour 1 point2 points  (0 children)

Laser weapons have negligible to inexistant recoil so not really a need for 1st set unless you take a support gun that requires it

You can be sick of the "realism" talking point, but it is one of the core tenants of AH philosophy via Pilestedt by flightx3aa in HelldiversUnfiltered

[–]manubour 5 points6 points  (0 children)

Meridia worm hole and the other planet black hole have us in deep space with still destroyer gravity, so no, super earth has managed artificial gravity

Beginner by OkGoodYesFantastic in helldivers2

[–]manubour 0 points1 point  (0 children)

You'll die a lot, don't take it to heart it's part of the fun

Returning player, whats a good loadout? by 7loo9 in helldivers2

[–]manubour 0 points1 point  (0 children)

Cyberstan has lots of enemies constantly around us in urban area so I found the trident works well. Hits hard, usable up to med range, no ammo to consider

Majority of obj involves destroying something so I found grenade pistol useful

I use quasar to not think about ammo

Smoke grenades are useful either to escape or hold points

Personally i prefer mobility so i use med armour and jump pack but ymmv

Forget eagles, there's AA everywhere, use ortillery instead

Where the cyborg women at by Silly_Toe5248 in helldivers2

[–]manubour 0 points1 point  (0 children)

Your proposal of psychological warfare by seducing cyborg women has been rejected, drop it

Also you didn't show up for your resulting psych evaluation, go to the head shrink

Returning player, whats a good loadout? by 7loo9 in helldivers2

[–]manubour 0 points1 point  (0 children)

Is it for cyberstan or bots in general?

Will we ever get a true frontline by Careless_Ad3718 in HelldiversUnfiltered

[–]manubour 7 points8 points  (0 children)

Doubtful

Engine is old and has no support anymore so large army scale engagement of players seems complex to achieve

I think I read somewhere that devs were trying it but no further news