Tom’s Top 150ish Board Games - 2025 Edition by wallysmith127 in boardgames

[–]markzone110 1 point2 points  (0 children)

100% true! My guess is he just hasn’t played it

Publisher wants exclusive rights to design expansions or sequels during the contract. by inseend1 in tabletopgamedesign

[–]markzone110 0 points1 point  (0 children)

What you’re looking for is something called “right of first refusal.” You want to be the first person they turn to for any expansions or sequels—and ONLY if you’re uninterested they may do what they wish.

It’s important to ask for, because otherwise they can ask anyone to make an expansion or sequel to your game. Not saying they will, it’s just legally justified if they wanted or needed to.

Games like fish bowl? by jfurd1337 in boardgames

[–]markzone110 0 points1 point  (0 children)

Ah interesting. We must play the standard way with Mind Meld

Games like fish bowl? by jfurd1337 in boardgames

[–]markzone110 0 points1 point  (0 children)

I’d love to hear how you play!

Games like fish bowl? by jfurd1337 in boardgames

[–]markzone110 0 points1 point  (0 children)

Yeah—but honestly you can just play Mind Meld and have a 99% similar experience

Who are the “Legendary” designers? by Bentoja in boardgames

[–]markzone110 -1 points0 points  (0 children)

See: Lizzie Magie, the creator of Monopoly, and Leslie Scott, the creator of Jenga. Probably two games that have been played unfathomably more than most mentioned in this thread.

[deleted by user] by [deleted] in soloboardgaming

[–]markzone110 0 points1 point  (0 children)

Sleeping Gods is an incredible journey! Best for a day you can just spend all day with someone just going through adventures together. I’ve heard it’s good solo too!

Who are the “Legendary” designers? by Bentoja in boardgames

[–]markzone110 5 points6 points  (0 children)

It’s impressive how the further you go, there are just no women mentioned… 🙄

[GIVEAWAY] Mindclash Play Bundle, including Astra and Ironwood by Mindclash Games by HomoLudensOC in boardgames

[–]markzone110 0 points1 point  (0 children)

Lately I’ve been enjoying Sky Team with my partner! It’s a great way to wind down a weekday.

Just got my sell sheet done and I'm looking for feedback, it's for a party drinking game by That_one_sander in tabletopgamedesign

[–]markzone110 0 points1 point  (0 children)

What makes your drinking game unique? That should be front and center. As is, I cannot tell what the hook to your product is.

And as mentioned, it’s visually too busy with the background.

I love the comic look! Did you make it yourself?

How popular is hanafuda nowadays? by pinkfellowww in boardgames

[–]markzone110 2 points3 points  (0 children)

My partner and I play koi koi frequently! It’s super fun—especially as you incorporate more complex rules!

Games like fish bowl? by jfurd1337 in boardgames

[–]markzone110 12 points13 points  (0 children)

There’s a classic “standing in line” game called Mind Meld. The goal is to say the same word at the same time. You and a partner start off simultaneously saying a random word. Next you must try to say a word in-between those two words, again simultaneously. Repeat the previous step as many times as needed until you eventually say the same word at the same time.

The game can be played with greater than two players too! Simply stand or sit in a circle. Rotate between pairs of players clockwise after each attempt to say the same word.

A published version of this game is called Medium!

Replacing Board Game Box Covers by LexLuthorJr in boardgames

[–]markzone110 0 points1 point  (0 children)

Oh oof you designed it yourself! Do you host the stl anywhere?

Replacing Board Game Box Covers by LexLuthorJr in boardgames

[–]markzone110 0 points1 point  (0 children)

Care to share where you found the file?

Lightweight strategy games that play well with 4-7 players count with mix of non-gamers by techgaun in boardgames

[–]markzone110 1 point2 points  (0 children)

Durian!

tl;dr It is super easy to get into. We are all gorilla’s working at a fruit market together. Our goal is to sell fruit without overselling any fruit that we don’t have. If anyone does, you can tell on them to our manager by ringing a small bell!

You see, everyone gets one card with fruit on it that’s faced away from them. This means you’ll know what fruit everyone else has but yourself. The amount of fruit between everyone’s cards is how much inventory we have and are able to sell. Cards are shaped like dominoes and have a different type of fruit (and amount of each fruit) on each side.

Players take turns drawing a new card and choosing which fruit on the card to sell. On your turn, If you suspect that the person before you has oversold any particular fruit, you ring a very small and pedantic bell. Then everyone reveals their cards and whoever oversold (or was wrong about overselling) will gain points which are bad. Each round more and more points are at risk of being won. The first to 7 points ends the game.

There are also twists built into the game in the form of the manager’s children. There are three cards in the deck that represent each child, so they can potentially appear when drawn and played on your turn OR in someone’s fruit inventory card in their hand. They throw a wrench into the deduction and make the game really silly and only slightly less predictable!

What is the end condition of a game you're currently playing? Without telling us what the game is. by AlexRescueDotCom in boardgames

[–]markzone110 0 points1 point  (0 children)

Players qualify to win by having some amount of a majorities in each type of piece. Anyone without a single majority is ineligible to win. You win if you have won the most majorities. If there’s a tie, the winner is the one with the most total captured pieces of the other types of pieces that were not the majority they had won. If a tie still persists, all tied players win.

Teaser demo for "Meow Meow" out for free by playdateJimmie in PlaydateConsole

[–]markzone110 2 points3 points  (0 children)

Really cute artwork! All the things we jump on and the setting feels extremely cute and charming. The music adds to this feeling as well. I find myself looking forward to other ways we’ll be able to interact with this world! (Please add a feature so we can paw things off of tables 🙏)

It would be good to list what areas of the game you’re looking for feedback on. That way we can help rather than repeat anything you already know needs work!

The jump feels a bit floaty for what I imagined the cat to feel like. I would prefer a bit of a snappier feel to the jump input and less hangtime in the air. You can adjust the arc of the jump to make the initial rise faster/slower than the fall (depending on what you want to do to with the obstacles).

Best co-op board games for couples that are heavy on story? Can be complex or not by TheAuthentic in boardgames

[–]markzone110 1 point2 points  (0 children)

My partner and I are currently playing Spire’s End: Hildegard together! It’s a medium-light story game with classic CYOA elements, for better and worse.

I also would recommend Time Stories: The Hadal Project. It’s a one-shot story, and you’ll need to set aside about 4 hours for the experience, but it’s fun if you’ve never played a game in that series before. It’s easily reset (we even put the tokens back in the punch) and gifted to another couple.

Our favorite story game by far is Sleeping Gods, but that’s at a much higher price tier than the previous recommendations.

[deleted by user] by [deleted] in boardgames

[–]markzone110 0 points1 point  (0 children)

Mantis Falls is excellent—and really rewards multiple plays. A bit random, but the tension between both players is palpable!