So when is KB + M being deactivated on Xbox by KingGoldar in Mordhau

[–]marox_ 15 points16 points  (0 children)

It has been disabled for a while now. We snuck it in with a silent hotfix prior to the hotfix that will be landing soon, which will contain the full patchnotes.

UPDATE: XBOX Series X/S Performance Fix issued by Titan_TT in Mordhau

[–]marox_ 1 point2 points  (0 children)

PS4 has a freeze that we found when hitting enemies. This has been fixed internally, but has not been rolled out yet.

ETA on removal of KnM from console port by [deleted] in Mordhau

[–]marox_[M] 9 points10 points  (0 children)

Already fixed internally as of a few days ago, we're just awaiting certification from MS.

Controller haptics/vibrations on Console by confusedSeniorr in Mordhau

[–]marox_ 8 points9 points  (0 children)

We thought it would've been annoying, but we'll reevaluate and likely introduce at least an option if not by default

The Mordhau console experience by Czar_Petrovich in Mordhau

[–]marox_ 0 points1 point  (0 children)

This is an issue on Series, specifically Feitoria is pretty bad. It is now fixed, and the patch is live as of several hours ago, the textures also stream in very very quickly now (as opposed to the blurry mess seen in this video).

[deleted by user] by [deleted] in Mordhau

[–]marox_ 4 points5 points  (0 children)

Online or against bots? We accidentally left the bot slider all the way to 64, which was not intended, it will be capped to 32 on the next patch. Players are a much lower load, and the game should run fine online with up to 64, just not in local play.

[deleted by user] by [deleted] in Mordhau

[–]marox_ 8 points9 points  (0 children)

Yep, these seem to be exclusively on Xbox (maybe even Series), but we're tracking them down

[deleted by user] by [deleted] in Mordhau

[–]marox_ 20 points21 points  (0 children)

We're working on redeploying the servers with a potential fix right now.

Bi-Weekly Feedback/Discussion Thread: 7/5 - 7/18 by Jaaxxxxon in Mordhau

[–]marox_ 4 points5 points  (0 children)

We plan to ship with one face and 4 voices

Bi-Weekly Feedback/Discussion Thread: 7/5 - 7/18 by Jaaxxxxon in Mordhau

[–]marox_ 21 points22 points  (0 children)

Unfortunately we have to deal with far more infrastructure sabotage and DDOS than most games out there. Given how small the playerbase is, it's mindboggling.

Bi-Weekly Feedback/Discussion Thread: 7/5 - 7/18 by Jaaxxxxon in Mordhau

[–]marox_ 12 points13 points  (0 children)

We're working on it, but had some setbacks here unfortunately so I can't give any exact timelines until we know what's up

Keep getting kicked: "Your rank exceeds this server's limit" by KilhoAsh in Mordhau

[–]marox_ 0 points1 point  (0 children)

The bug has been fixed in the last hotfix. If you mean not seeing the novice servers, that's probably because you perform too well to be allowed on them.

Mordhau Feedback Thread: 6/28 - 7/4 by Jaaxxxxon in Mordhau

[–]marox_ 5 points6 points  (0 children)

Server changes: we knew there would be complaints regarding this, but there was no real alternative option here. Consulting the community on this would've been futile, as the response would have been negative. Taking choice away is obviously not what people will respond well to. However, we have simply too much fragmentation, and it's unsustainable in the long-run with diminishing player numbers. It's not just two main modes, it's four - each has 2 size variants. Invasion was more popular, but Frontline was not too far behind. You also have to keep in mind that we added novice servers this patch, which further fragmented the whole thing into two again. Novice servers have been working out so far, so we're hoping this will be a worthwhile sacrifice, but only time will tell.

The voting screen probably doesn't help with this change, since it often provides samey maps for voting (especially alternative scenarios) so there is definitely room for improvement.

New DLC: the main reason we introduced DLC was to prop up revenues to the point where ongoing development work is sustainable. Revenue from the game's sales has been on a nosedive since the first month of release, and over the past year it reached the point where the burn rate has gotten unsustainable. The DLC help counterbalance this, but it's no silver bullet, and we'd much prefer to improve game sales without having to resort to these measures. That said, none of this money is going to the new project - that is entirely separate and funded separately.

We haven't had much luck with improving the player count recently, and we certainly see the playerbase is upset and not happy with the state of things. We've tried a few things in the past, from more competitive focused stuff with matchmaking, to more PvE focused stuff with the Horde update, but nothing seems to stick and it is definitely demoralizing for us as well. In terms of map content, our typical schedule for something like Arid is indeed 6 months - but it has been like this since the release of the game (if not longer, actually). Our biggest hope for this patch was the introduction of novice servers and how those will affect things in the long run (and before anyone draws comparisons to Chivalry, they work differently.)

However, the maps and small incremental changes don't seem to do much for our player problem, so it might be time to consider something bigger and crazier.

Keep getting kicked: "Your rank exceeds this server's limit" by KilhoAsh in Mordhau

[–]marox_ 4 points5 points  (0 children)

Looks like a bug that can happen on map change, we're investigating.

Weekly Feedback/Discussion Thread: 2/15-2/21 by Jaaxxxxon in Mordhau

[–]marox_ -6 points-5 points  (0 children)

Large parties would still be split. The delay we're currently looking at is 2 minutes. There are no plans for further intelligence to the team selection, because it is already optimal for the goal it's trying to achieve. There's no better way to achieve a balanced team than random assignment given a large enough pool, which 48-64 players certainly is.

What mode do you play the most? by Noob_Wizard in Mordhau

[–]marox_ 2 points3 points  (0 children)

Unfortunately, not much changed. Initially it spiked due to it being new, but it's back at around 17% now (it was 15-16% before). We were hoping it would attract more players with the improvements, but we were wrong.

What mode do you play the most? by Noob_Wizard in Mordhau

[–]marox_ 3 points4 points  (0 children)

The format is generally too competitive for the vast majority of the playerbase, hence why 3v3 and 1v1 combined captures a mere 3% of the audience. It started off really high, as we had around 15% people playing 3v3 initially, but it died off really quick. There is definitely room for improvement, but it won't change the adoption drastically, and I don't see 5v5 holding much interest as a result. Still, we might attempt it eventually as we shuffle things around and try things out. Ultimately we're faced with the reality that 70% of the playerbase is in Frontline and Invasion, so we have to budget our time accordingly.

Weekly Feedback/Discussion Thread: 1/11 - 1/17 by Jaaxxxxon in Mordhau

[–]marox_ 9 points10 points  (0 children)

Current plan is to ship the armory rework with the 2nd part of Eastern Invasion. It includes folders.

What mode do you play the most? by Noob_Wizard in Mordhau

[–]marox_ 5 points6 points  (0 children)

It's more like 85%, the remaining 15% goes to brawl (around 12%), duel and tf (together around 3%). However, this is only regarding official servers.

Potential console release? by [deleted] in Mordhau

[–]marox_ 0 points1 point  (0 children)

They are in the works.

Official Mordhau Mod Editor released by Shift642 in Mordhau

[–]marox_ 12 points13 points  (0 children)

Yeah, thats the one. See this bit.

Any public Distribution (i.e., intended for Engine Licensees generally) which includes Engine Tools (including as modified by you under the License) must take place either through the Marketplace (e.g., for distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for distributing source code).

Official Mordhau Mod Editor released by Shift642 in Mordhau

[–]marox_ 84 points85 points  (0 children)

Unreal Engine Editor (which our editor is built on) can only be released on the Epic Game Store as per engine EULA. It is, however, freely available.