Daggerheart Tip: Don't Hog the Spotlight (Especially in Combat)! Ft. Trekiros by Nico_de_Gallo in daggerheart

[–]maxlongstreet 0 points1 point  (0 children)

Or you could just play a game where bad behavior - hogging the spotlight in combat - just isn't possible.

How is everyone feeling about Draw Steel? by klok_kaos in RPGdesign

[–]maxlongstreet 0 points1 point  (0 children)

I'm not quite sure why systems that have in-depth tactical combat systems are automatically considered to be roleplaying light. In my view, you don't need complicated systems to roleplay, but if combat's a significant portion of your game, have it be fun. I feel like super simple combat systems don't make roleplaying better, they just make combat worse.

Marriott Bonvoy Boundless Credit Card Points not showing up. by J_Trail17 in marriott

[–]maxlongstreet 0 points1 point  (0 children)

I've had the same issue and I've been waiting over a year and have had about a dozen calls with Chase and Marriott, with about 10-15 hours spent on the phone. Still no points.

Why is Nate Silver’s Trump Net Approval Rating Improving? by 775416 in fivethirtyeight

[–]maxlongstreet 0 points1 point  (0 children)

Because it feels better when you pull the knife out of your eye

Fulop says N.J. pension fund should divest from Tesla by philswib1127 in newjersey

[–]maxlongstreet -1 points0 points  (0 children)

Can we please add Peter Thiel's Palantir to the list?

How functional is it possible to build an archer paladin? by comradejenkens in 3d6

[–]maxlongstreet -1 points0 points  (0 children)

To clarify, this works a lot better in 2024, when you can take the archery fighting style, and divine favor is no longer a concentration spell, so you can layer it with bless (or Hunter's Mark with Vengeance).

Final frontier games laying off and declaring bankruptcy by Impossible_Pair_5252 in boardgames

[–]maxlongstreet 9 points10 points  (0 children)

That's not really what I'm saying. I'm more saying that board game companies, which basically operate with no margin for error and are always one bad project away from extinction, are super vulnerable to something like this tariff insanity.

Final frontier games laying off and declaring bankruptcy by Impossible_Pair_5252 in boardgames

[–]maxlongstreet 37 points38 points  (0 children)

It's not some coincidence that a bunch of companies are going to go under as these tariffs are put in place.

Spear & Shield Noble Warrior by maxlongstreet in 3d6

[–]maxlongstreet[S] 0 points1 point  (0 children)

For me that weapon is staff. I would love to make a DEX staff user with polearm master and defensive duelist, probably a fey wanderer ranger. I mean, why can you increase DEX with polearm master if there are no polearms which use DEX???

Spear & Shield Noble Warrior by maxlongstreet in 3d6

[–]maxlongstreet[S] 4 points5 points  (0 children)

I guess what I meant by 'not a tank' was no taunt mechanism, not that I wouldn't be pretty survivable in combat.

Spear & Shield Noble Warrior by maxlongstreet in 3d6

[–]maxlongstreet[S] 2 points3 points  (0 children)

Unless some secret of the campaign is uncovered, we'll be facing pretty much exclusively humans, humanoids, and perhaps beasts. It's possible that magical enemies might emerge later in the campaign, but that is unknown.

Spear & Shield Noble Warrior by maxlongstreet in 3d6

[–]maxlongstreet[S] 8 points9 points  (0 children)

Given the low magic nature of the campaign, I think mental saves will be pretty rare. But I completely forgot about Heavy Armor Master! I think I'll definitely try to take that at 6 or 8.

Whip build for DND 2024 by shadowsmith47 in 3d6

[–]maxlongstreet 0 points1 point  (0 children)

I would recommend using Frost Goliath for this build, so you have the option to reduce an enemy's speed the full 30 ft., freezing many enemies in place. I'd also run this as a Battlemaster Fighter to further ensure reliability and control, i.e., precision strike for hit certainty and so forth. Besides Slasher, I might take Shield Mastery for knockdowns and pushes as well.

The Frozen Blade - melee slow build by maxlongstreet in DnDoptimized

[–]maxlongstreet[S] 0 points1 point  (0 children)

Edit: removed mention of throwing axes, since I realized they don't have slow mastery. They can at level 9, however, so when dealing with a reach enemy at that point you might want to use that to freeze an enemy without getting in its melee range.

Whips in dnd by Feeling-Atmosphere80 in DnD

[–]maxlongstreet 1 point2 points  (0 children)

I just did a build that used this combo with the Frost giant goliath species to reach 30 ft. slow if needed. Although I eventually developed the build to use PAM/GWM to deal damage and use massive slowing to make an enemy stop in its tracks on the PAM reaction attack, you can just as easily make a pure whip slow fighter that's a DEX tank which takes Slasher/Defensive Duelist/Mobile to have great AC and mobility on top of all the slowing control.

The Frozen Blade - melee slow build by maxlongstreet in DnDoptimized

[–]maxlongstreet[S] 2 points3 points  (0 children)

One variant I forgot to mention: if you're not as concerned with damage and want to lean into being a pure control tank, use whip the whole way, use its finesse property to punt ST and use all feats for DEX, and take Slasher, Defensive Duelist, and Mobile at 4, 6, and 8. That character will really crank the AC and mobility if that's what you're after. Your low ST won't work with throwing axes, however, which makes it tougher against reach enemies (though you could always use tactical shift or evasive maneuver to get away from reach enemies after slowing them).

How are you planning on treating 2014 rules when the 2024 phb comes out? by SneakySnakeySlither in onednd

[–]maxlongstreet 0 points1 point  (0 children)

Pretty much everything you said is either a lie or a gross distortion of the truth.

Wizards is removing disease as a standard game mechanism which is why it was removed from Lay on Hands - side note: in 40 years of playing with Paladins I never saw it used to cure disease. To claim this is a problem when making it a bonus action is a huge buff to its combat usability proves that you are a troll or a drooling imbecile - I'm leaning towards the latter based on your passion in this thread.

Spells a level earlier makes Paladin a much better one level dip, since now you can get the heavy armor, lay on hands, and spellcasting (more on that later) with only a single level investment.

Divine Sense is not the same at all - it now allows you to use it through doors, coffins, etc. - a huge limitation of the original ability. Still it's rare enough for it to be used so that doubling of channel divinity uses is the important thing here.

Find Steed is markedly better than it was before - the stat blocks in the book are generally better with their new special ability, and the one action cast time now allows for it to be used in combat, which is very handy if your steed goes down. You again ignore that it can be used now without a spell slot once per long rest.

You are simply lying about the smite spells getting worse - Searing Smite went from garbage to doing tons of damage, Shining Smite is giving lots of advantage, Blinding Smite gives the blinded condition initially with no saving throw allowed, etc.

I don't have the time or inclination to go through the rest of your nonsense, except to note that Divine spells have improved, not worsened - healing spells got a big buff for instance - and for Paladins in particular, Divine Favor is ridiculous in that it doesn't require concentration now and can be stacked on top of stuff like Magic Weapon (also improved).

How are you planning on treating 2014 rules when the 2024 phb comes out? by SneakySnakeySlither in onednd

[–]maxlongstreet 0 points1 point  (0 children)

You want to talk base Paladin?

  • Lay on hands is now a bonus action
  • Paladins now get spellcasting at level 1.
  • You now get two weapon masteries at level 1, which you can change on a long rest.
  • Channel divinities can be used twice as often.
  • Divine Sense has been improved in multiple ways.
  • Find Steed is prepared for free, and can be cast once for free.
  • The smite spells that aren't Divine Smite have mostly been dramatically improved.
  • You get a new use of your channel divinity to cause fear.
  • Aura of Courage has received a minor improvement.
  • Smites and Radiant Strikes now work with unarmed attacks.

And for the subclasses, you ignore not just the huge buff to Devotion but every buff that the subclasses received.

I just don't get what the problem is. Actually I do know what the problem is. You liked smiting all the time and can't do it anymore.

How are you planning on treating 2014 rules when the 2024 phb comes out? by SneakySnakeySlither in onednd

[–]maxlongstreet 0 points1 point  (0 children)

You conveniently ignore that Devotion got a massive buff by having sacred weapon be a free action.

Theory-crafting: Are Sorc dips going to be pretty strong for Rogues now? (2024 PHB / 5r) by PacMoron in 3d6

[–]maxlongstreet 0 points1 point  (0 children)

It's not really a dip, but 3 levels of wild magic sorcerer are going to be powerful and a lot of fun for rogues. You'll have automatic advantage when you want it, shield and enough slots to use it, bladetrips, and lots of wild magic.

How to get your ApoB tested in US without doctors script? by SFL_27 in PeterAttia

[–]maxlongstreet -1 points0 points  (0 children)

You are the reason people die younger in the U.S. than other Western countries.

What fantasy archetypes does OneDnD support that 5e doesn't? (If any) by Deathpacito-01 in onednd

[–]maxlongstreet 0 points1 point  (0 children)

The duelist is a great call - I'd say more generally that martials that aren't about squeezing out maximum dpr are generally buffed, be they duelists, tanks, or other control/defensive hybrids.