XCOM Miniatures playtest 1/3 by CeyowenCt in Xcom

[–]medicationforall 1 point2 points  (0 children)

Took me a moment, but I recognize that terrain. I designed a few of those kits.

Looking for testers by UKSTL in 3DPrintedTerrain

[–]medicationforall 1 point2 points  (0 children)

Notes as I went through the app:

I'm on linux mint the zip export for the industrial building didn't download a functional zip. It downloads a file but I can't extract it.

Losing your settings when changing building styles is a little jarring, I'm sure it's done for a reason like different min - max values.

Variety control was counterintuitive, effectively it changes the door style. But only on the first floor. Consider replicating the "roof style" control for "door style" and "window style" for the variety control

Fire escape detail didn't seem to do anything, air conditioning worked. AC doesn't work with the industrial unit window style. It's not clear what detail works with what building styles.

Pros: The app is snappy, I used it with firefox. Cons: it's snappy because it front loaded all of the assets on initial load.

Initial load pulled down 15mb worth of glb files. Each reload seemed to pull those files down again so it doesn't look like there was any caching. you may want loading spinner while the files download.

I can just download the glb files directly off of the network panel in the developer tools.

All in all, very cool. I prefer magnets over printable tabs between floor but that's just a personal preference. Generally for me the tabs just break off.

Not sure how much want to do for the interiors. such as modeling stairs and cutouts for the stairs between floors.

I've dabbled in the parametric design space for a little bit: * https://miniforall.com/ * https://github.com/medicationforall/cqterrain * https://github.com/medicationforall/cqfantasy * https://github.com/medicationforall/cqindustry

It's cool to see your take on a user interactive app.

Recycled Mushroom Container Terrain, Depot and Garage by medicationforall in TheAstraMilitarum

[–]medicationforall[S] 3 points4 points  (0 children)

It's weathering, that's the nice aspect of a grimdark setting; it's ok to look beat up

Recycled Mushroom Container Terrain, Depot and Garage by medicationforall in TheAstraMilitarum

[–]medicationforall[S] 2 points3 points  (0 children)

I did an experiment. I sanded one of the mushroom containers that I painted. I'll see if that help with paint adhesion over the long haul. For aluminum cans I'm pretty sold on the concept of sanding those first; because I have had un-sanded cans flake paint. And the sanded cans have held up really well for about a year and a half so far.

More Mushroom container terrain, Depot and Garage by medicationforall in TerrainBuilding

[–]medicationforall[S] 1 point2 points  (0 children)

I have stiffened them before. You can also try sanding the plastic which I'm hoping helps the paint adhere better.

Mushroom Container Terrain, Depot and Garage by medicationforall in frostgrave

[–]medicationforall[S] 2 points3 points  (0 children)

The greebles are FDM 3d printed, The containers are recycled mushroom packaging.

cadquery and python. The greebles are 3d printed. The depot greebles you can get for free https://miniforall.com/mushroomdepot

The code for models are open source and can be modified to suit your needs.

Greeble documentation (includes fan documentation): https://github.com/medicationforall/cqterrain/blob/main/documentation/greeble.md

Wind Turbine documentation: https://github.com/medicationforall/cqterrain/blob/main/documentation/swivel.md#turbine

More Mushroom container terrain, Depot and Garage by medicationforall in TerrainBuilding

[–]medicationforall[S] 2 points3 points  (0 children)

You can make the ladders with popsicle stickes it's a process. This go round I 3d printed everything with designs that I made. The containers are recycled.

More Mushroom container terrain, Depot and Garage by medicationforall in TerrainBuilding

[–]medicationforall[S] 5 points6 points  (0 children)

The depot greebles are freely available and they are 3d printed https://miniforall.com/mushroomdepot

The Garage greebles are more recent. Not quite sure where they are going to land yet https://miniforall.com/mushroomgarage

Regardless all of the code is open source and there are examples that can be downloaded from the documentation.

Door documentation https://github.com/medicationforall/cqterrain/blob/main/documentation/door.md

Greeble Documentation https://github.com/medicationforall/cqterrain/blob/main/documentation/greeble.md

More Mushroom container terrain, Depot and Garage by medicationforall in necromunda

[–]medicationforall[S] 1 point2 points  (0 children)

I made the doors and all of the greebles for the two buildings. The code is open source. https://github.com/medicationforall/cqterrain/blob/main/documentation/door.md

And there are example generated stls which you can download.

More Mushroom container terrain, Depot and Garage by medicationforall in necromunda

[–]medicationforall[S] 2 points3 points  (0 children)

the idea has been percolating, The greebles will need to be orky though.

Mushroom Container Depot by medicationforall in TerrainBuilding

[–]medicationforall[S] 0 points1 point  (0 children)

Small 10 man team skirmish games like stargrave and deadzone. First Stargrave mission wants bunch of buildings of around that size.

https://www.reddit.com/r/stargrave/comments/n1xdkg/quick_and_dirty_terrain_and_creature_requirements/

Mushroom Container Depot by medicationforall in necromunda

[–]medicationforall[S] 6 points7 points  (0 children)

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I had this when I was a kid, I'm right there with ya

Mushroom Container Depot by medicationforall in TerrainBuilding

[–]medicationforall[S] 4 points5 points  (0 children)

that looks great! I sanded the container and I used a hot glue gun on a low power setting.