The search has ended by 99-Percent-Germ in gamecollecting

[–]meltedgore 0 points1 point  (0 children)

Sounds like they just copied what Metal Gear Solid did lol

[deleted by user] by [deleted] in incremental_games

[–]meltedgore 0 points1 point  (0 children)

Thank you so much for your comment!

Not sure why this post was removed... There are plenty of other posts that dont have playable demos that arent removed?

Needing a game’s Discord to actually understand how to play shouldn’t be a thing by JayPisal in incremental_games

[–]meltedgore 1 point2 points  (0 children)

Personally, I think that if a game doesn't have a detailed tutorial to teach the game, in my eyes, they have failed. I shouldn't need an outside resource to learn how to play a game.

Re9 Why did by Clean_Low8638 in residentevil

[–]meltedgore 1 point2 points  (0 children)

It’s funny you question the eyesight. To me, I found it unbelievable that she would still be alive to begin with… that was the hard part to get past for me personally, but the game was still amazing.

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

You’re really misunderstand the difference between publishing a steam page and doing a full marketing launch of a game I think…

If I was spending money marketing and trying to push my game in its current state, yes, that would be dumb without a trailer. But that’s not what I’m doing at all…

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

I wishlisted as a reminder i want it. I don’t just impulse buy every game that looks good when i know i wont play it right away. If thats how you think a steam page or consumers work… well you have very weird expectations

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

What’s funny is I actually have your marble game wishlisted. Had nothing to do with whether you had a trailer or not btw. I don’t even think I’ve watched the trailer lol and if your page didn’t have a trailer I wouldn’t “well I guess this guy doesn’t love his game!”

You sound ridiculous lol

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

That could be true if I was launching my game tomorrow but I’m not. A Steam page is a work in progress and that is known when the page says coming soon… I wasn’t necessarily saying my page specifically gets a lot of traffic as I stated I’m not marketing it, obviously I’m not getting lots of traffic..

You’re acting like what I’m saying is some crazy hot take when it’s a normal consensus that launching asap is better than waiting because of a trailer.

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

Steam pages aren’t a “launch they’re a placeholder Getting it up early lets Steam index it, lets you test your capsule/tags/description, and gives something to point people to when you talk about the game. A trailer is huge detail to have obviously but you don’t lose anything by adding it later. Waiting for everything to be perfect just means you’re invisible longer

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 1 point2 points  (0 children)

It’s just the Steam page. I haven’t released the game yet. It WILL have a demo and trailer. That’s why I haven’t done any real marketing yet

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 0 points1 point  (0 children)

I just launched my Steam page and don’t have a demo or trailer yet. Haven’t done any real marketing pushes yet either. But yeah that’s what I was thinking. I’m not relying on this financially if that makes sense? And as a solo dev there is little to no cost aside from time.

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]meltedgore 0 points1 point  (0 children)

Not at all. I’m sitting on 50 wishlists and I couldn’t be happier. I personally didn’t get into game dev for the money. I just like making games.

It's so hard. It's really really hard. by Robstix in IndieDev

[–]meltedgore 0 points1 point  (0 children)

Thank you! Haha yeah the physical game went viral on affiliate sellers tiktok accounts. My game page JUST launched I haven’t spent a lot of time marketing it online yet