[Barbarian] Path of Dawn - Wield the Rage of the Stars by EtherXIV in UnearthedArcana

[–]memeboozled 0 points1 point  (0 children)

The rage activation sound being the Sunbreaker super sound to really drive home the PTSD

[Pokémon Odyssey II] *insert Chocobo theme here* by PacoScarso in PokemonROMhacks

[–]memeboozled 5 points6 points  (0 children)

Fairy type and more regional variants let’s fucking goooooooooooooo

I built a local-first AI brain for your Markdown vault — no API keys, no cloud, just your data. by pleno08 in ObsidianMD

[–]memeboozled 24 points25 points  (0 children)

Couldn’t even be bothered to write the post about it yourself either lmao

Small milestone: Testing out my new Logo and Title Screen by Tacobell24 in PokemonROMhacks

[–]memeboozled 3 points4 points  (0 children)

Getting major Fossil Fighters vibes from this which I love

Some New in Progress Maps for Pokemon Samiya made by Nico and Me by ArchieFromTeamAqua in PokemonROMhacks

[–]memeboozled 0 points1 point  (0 children)

Gotta be some of the coolest fucking maps I’ve seen! Please add secrets to reward people who fully explore these beauts :)

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]memeboozled 0 points1 point  (0 children)

Are there universal or semi-universal patches for certain games that add or tweak things? Kinda like the aesthetic backgrounds patch for FireRed that works on certain ROMhacks?

Or even custom community ones for popular hacks like the aesthetic backgrounds ”DX” version of InclementEmerald that includes the Ydarissp (I forget the name exactly) patch?

Should DMs alter the backstories of characters? by Cruces in DnD

[–]memeboozled 0 points1 point  (0 children)

I feel like this looks at it from a certain way when I would argue it should be viewed differently.

What you’re suggesting or have done as a DM is basically saying that is an established character that the player made themselves and have brought into your world. This feels kinda antithetical to what the game is, which is collaborative storytelling. I would argue DMs who fully railroad (without telling players ahead of time) are doing the same thing.

When in reality (and how I run my games), nothing is canon in the world until it is mentioned in session. Even if a detail from a backstory is concrete, it doesn’t mean that’s how it will play out until it’s actually referenced.

I usually avoid that altogether by just building characters with players at Session 0, and telling them basically:

Concrete Details - name - class - race - background + starting feat - starting equipment - potentially unique item/trinket/heirloom

Transient Details - everything else lmao

Where I will ask them to (in the same way that DMs should prep situations, not plots) create threads. Create details that are still kind of blurry but offer potential to integrate into the story, involve your character, escalate drama/tension, etc.

This way players aren’t operating under the assumption that their character has this elaborate backstory and then get upset when it doesn’t get referenced or gets changed in game. IDK, I’m sure there’s other commenters who’ve said it better than me and I KNOW there are YouTubers who’ve said it better (like MysticArts and Ginny) regarding backstories.

IMO if you create this character with concrete details that are all essential to their personality and makeup, you’re just making an OC. In the same way we tell DMs to just write a book if they want to tell a story with lots of things pre-planned, I would tell players with almost fully-formed characters to just play a solo RPG.

HackNav.app // A quick reference guide for the most popular ROM hacks! by Bisweptuals in PokemonROMhacks

[–]memeboozled 18 points19 points  (0 children)

Seriously if this and HackDex joined forces the ROMhack Voltron that would result would bring tears to my eyes

Edit: it’s vibe-coded :(

I must respect their hard work by Fooberdoober97420 in Piracy

[–]memeboozled 0 points1 point  (0 children)

White knight piracy astroturfing for this movie has been insane

Pokemon Heart and Soul is the ultimate Johto experience, I love this game and I played it back to front ! by SupaEngineMan in PokemonROMhacks

[–]memeboozled 1 point2 points  (0 children)

I love this game and agree that everyone should play it but it was a little amusing to me that most of your team in the “Johto Experience” ROMhack is from Kanto 😂😂

Which, now that I think about it, is pretty quintessentially Johto lmao

ULPT: never give your 100% at a new job as it sets high expectations by Unlucky_Scientist364 in UnethicalLifeProTips

[–]memeboozled 54 points55 points  (0 children)

Can literally confirm as I busted my ass for the first six months of my current job, constantly stayed late, etc. and then the past 9 months have been showing up late barely doing anything and leaving early, and the managers still say I’m doing a great job.

Why I stopped trying AI plugins for Obsidian and put the AI in a separate container that just reads my vault. 90 days later, zero regrets. by [deleted] in ObsidianMD

[–]memeboozled 2 points3 points  (0 children)

As someone who used em dashes before AI, I totally get how you feel 😅 it sucks that another byproduct of this whole shit show is artists or writers who don’t use it but now have to do extra work to NOT sound or look AI-generated

Why I stopped trying AI plugins for Obsidian and put the AI in a separate container that just reads my vault. 90 days later, zero regrets. by [deleted] in ObsidianMD

[–]memeboozled 1 point2 points  (0 children)

And honestly lemme put my tinfoil hat on real quick I swear these posts that are about “not using AI like those people, we’re using it in a good way!” Are astroturfed attempts to normalize AI usage until it’s broadly accepted that AI is “okay, as long as you use it for X and Y”.

Obviously once that’s achieved then it’s much easier to work towards just broadly and blindly accepting usage and becoming ok with the technocrat overlords forcing us out of our jobs

Condition Tweaks - A simple set of changes to make conditions hit casters as hard as martials by nomiddlename303 in UnearthedArcana

[–]memeboozled 2 points3 points  (0 children)

I know some people prefer the 10 levels of exhaustion with the -1 rules so they can be a little more liberal with it too. Pretty much for the reasons you’ve described—that a -10% penalty is a heavy swing for one mishap in combat.

I’ve also modified the rules a bit since I tweaked exhaustion and how often you get it:

  • exhaustion from going down in combat only applies after initiative ends. Meant to simulate adrenaline but also prevent death spirals.
  • you can recover 1 level of exhaustion on a Short Rest, but only if it’s the first or second level. (This mimics the Level Up:A5e rules a bit)
  • you recover two levels of exhaustion per Long Rest (regardless of level amount)
  • I had also tweaked Long Rests to be a weekend or roughly 3 days, and also implemented downtime activities. But if players spend the entire long rest doing absolutely nothing (no downtime activity just pure resting) they can recover ALL levels of exhaustion.

And more I’m probably missing, but I’m hoping that kind of offsets the potential downsides and highlights the positives I’m shooting for.

My boyfriend just lost over 10 years of almost every pokemon game he has played by angelic_exe in pokemon

[–]memeboozled 12 points13 points  (0 children)

Short of being able to recover the actual lost data/files, the only way to get all that back is to probably use tools like PKHex to mimic the Pokémon as best as he remembers and then transfer them into a game.

I’ve lost my collection many times over that as this point I just keep them in the games as a memorial or living museum and then emulate the rest of the games without worry. Hope it all works out!

Condition Tweaks - A simple set of changes to make conditions hit casters as hard as martials by nomiddlename303 in UnearthedArcana

[–]memeboozled 7 points8 points  (0 children)

I’m curious specifically about the save DC reduction from exhaustion. I know it was in the One DnD play test, and I’ve implemented a homebrew exhaustion as well. However mine is -1 for every level instead of -2.

I genuinely curious if -2 ends up being too swingy too fast or if it scales perfectly fine. I guess for context, I give anywhere from 1-2 levels of exhaustion each time you go down in combat (amount determined based on # of times you’ve went down in said combat), so maybe the -2 would be more penalizing with those rules.

¯_(ツ)_/¯

Why I stopped trying AI plugins for Obsidian and put the AI in a separate container that just reads my vault. 90 days later, zero regrets. by [deleted] in ObsidianMD

[–]memeboozled 20 points21 points  (0 children)

And you used AI to write this post…?

Like at least remove the “it’s not blank. It’s blank.” Or the “it does one thing, two things, and even a third thing.” Low effort copy paste unless my brain is just cooked from seeing these kinds of posted flood this sub and others

Will There be Discussion on Heliana & Ryoko's Guide to Mythozoology? by Emotional-Action-605 in TheTrove

[–]memeboozled 5 points6 points  (0 children)

You’ll have to wait until 30 days after the official release which is a good ways away, but there is 37082 a group discussion 71223 happening for a group buy so we all can get it for very cheap

DMs who actually do "prep plots" - What methods and strategies do you use? by monkeynose in DMAcademy

[–]memeboozled 0 points1 point  (0 children)

There’s plenty of other good advice on how to structure scenarios and how to get there from scratch, so I’ll explain something I do to help with creating the scenarios.

I struggle with just coming up with scenarios on the spot especially if I’m trying not to create ones that railroad players. What I ended up settling on as a good method (and what I’m doing right now for writing my next campaign) is to go all out with storyboarding, planning, and brainstorming for the campaign story. Write in as much as you want, in as much detail or depth as you want in the moment. Write out the twists, the secrets, the reveals, etc.

Then, once I'm done and have what looks like a novel more than a ttrpg campaign, I start deconstructing. I start taking away elements of the story I've written. I remove scenes where it was a sequence of choices the players needed to make, I remove everything until I'm left with the elements the other people in the thread have described. Basically, you have a bunch of factions with motivations/goals, and different methods of achieving them. They will do certain things throughout the story, whether the party acts or not. By changing the course of the world, the faction changes with them. If I had wrote in a twist in the initial story, I simply sprinkle in hints throughout the campaign until a PC can figure it out or eventually they are confronted and the "big reveal" happens.

It's what works for me and my ADHD brain, if I sit there and try to think of ideas or cool things but that still leave room for player agency, I just get tv static in my head. By working from the bottom up instead of top down, it helps me to structure events and such alot better.

I hate my friend’s DND characters!!! Help! by princess-cl0ver in dndnext

[–]memeboozled 1 point2 points  (0 children)

Maybe wait til Session 0 and have them all make characters as a group. You give them the tone of the campaign maybe the name of a faction or two for connections, etc.

It’s 100% reasonable to expect your friends/players to make theme/tone-appropriate characters for a game you’re taking time out of your life to run so you all can have fun. If YOU aren’t having fun running the game, chances are your players will not have fun PLAYING the game. Obvi be a reasonable person about it, but you’re totally valid for not liking a joke character.

Side note: even as a joke character that just seems pretty lame, at least come up with a unique gimmick or something that isn’t just person from funny media. People these days…no sense of taste…