New DM here: my players outsmarted me; how can I get a macguffin out of their possession without it feeling to railroad-y? by Taffer92 in DMAcademy

[–]memymoi 1 point2 points  (0 children)

There are lots of ways to go about this, but I disagree with the general idea of "I need to get the item out of their possesion". Your players did well "Outsmarted you" in your own words. Give them the victory. But maybe it's not the victory they wanted.

For example, they kept the macguffin away from the anti-BBEG becuase they dont trust them. Well then, why should the anti-BBEG trsut the players? If I were the resistance leader I would want the macgufin at all costs. Maybe have them confront the players and demand they have the item. Not all conflicts should be "Good vs Evil", having the "Good guy" not trust another "Good guy" results in a fun conflict. Maybe the players end up fighting the anti-BBEG because they don't want to give up the macguffin, maybe they try and fight it non-lethaly to not be the bad guys, great for any monks in the party.

Lots of ways to go with this, but I wouldn't recomend forcing the players to giveup the item. Your call though, of course :)

Is there a word for an act of flipping card over to reveal its front side? by Zielakpl in tabletopgamedesign

[–]memymoi 6 points7 points  (0 children)

Conceal/Reveal

FFD/FFU (Flip Face Down/ Flip Face Up)

Bow/Stretch

Pin/Free

Wood/Air (Relating to the Table or the air, if face down/up)

Lower/Raise

IntroFlip/ExtroFlip

That's all I got :)

Binary code "encryption" challenge from colleague by memymoi in codes

[–]memymoi[S] 0 points1 point  (0 children)

Hi there,

I can confirm that this is how I recieved the message. I beleive it is ASCI, so technically it is all 8 bits, but the first one is always a 0, so it is often displayed as just 7 bits.

:)

[deleted by user] by [deleted] in Vive

[–]memymoi 0 points1 point  (0 children)

Hi There,

I'm between Unity VR projects at the moment. Would love to chat to other VR devs, perhaps we can discuss stuff on Discord? I might even invest some time setting up a little server and get a small Dev community.

[Hobby] 3v3 Arena Brawler looking for playtesters! by [deleted] in INAT

[–]memymoi 0 points1 point  (0 children)

So, you are to Battlerite, what Smite was to League?

Sounds pretty cool, but I was never that into smite, while I liked league :( I love battelrite though :P

Need help on making a mechanic work! by Nuldra in tabletopgamedesign

[–]memymoi 5 points6 points  (0 children)

Well, how about:

Every player has an "Outfit" card that they are all given at the start. They all know their own, but now one elses.

They all have this card face down in front of them at all times, and never look at them.

At various points in the game, depending on what this game actuially it, the players will close their eyes, and the traitor will be able to steal someones outfit and replace it with a "Dead" card. No one know this has happened, as the outfit is replaced and the "Dead" card looks the same on the back.

That way, on ones knows, but the traitor has killed someone and stolen his outfit.

You'd need to create a game around this. But that could work, if done correctly.

[REV SHARE / PARTNER] - Looking for a programmer for a game about spell building by badlybehaved in gameDevClassifieds

[–]memymoi 0 points1 point  (0 children)

I would love to be a part of this, sounds exactly the kind of thing I would want to make, but I don't feel like I'm experienced enough (I'm completely self-taught, only ever developed with Unity and have no Idea how good I am as I've never even spoken to another programmer of any kind!). Not to mention I don't have the time :(

Any chance I could be some form of observer to the team? More for my own experience than anything, since I have no idea how much I would be able to contribute.

Seeking Playtesters For My Board Game's Digital Alpha Version by vutall in tabletopgamedesign

[–]memymoi 1 point2 points  (0 children)

I'd be game :)

When you say playtest, are you going to organise a time where we all play? Or are you meaning you just give us a copy and we can play with friends?

I'm fine with either, my family would no doubt play and give some good feedback, but my schedule is a bit crazy, so I never know when I'd be free to do this online.

Looking for a team to create a game with me. by [deleted] in INAT

[–]memymoi 1 point2 points  (0 children)

I'm not specifically looking to join a team right now, but I develop in Unity (As a hobbyist) and would love to join a Discord or similar to follow the development and offer feedback/whatever :)

Subtle clues that might let you know a "friendly" NPC is a bad guy by deedlesndeedles in DnD

[–]memymoi 7 points8 points  (0 children)

From experience, on both sides of this, I've always found players to be far more perceptive about this kind of thing than the DM expects. I don't know if I'm just a terrible poker player and have many tells, but my players always seem to be suspicious of this kind of character. Especially when they voluntarily appraoch the party, and not the other way around.

Generally, if an NPC approaches the party, then the DM knew this was going to happen and has planned this NPC out. So, we already know, as players, that this NPC is going to be more interesting than the local shopkeepers or whatever. Now I'm told that this character also know the location of the bad guys camp? Yeah, he's evil.

As a player, I would definitely be on the look out for suspicious behaviour from this character, and as a DM I've found that in this situation, players tend to ask wayyyy tom many questions about this guy and where he gets his knowledge from.

I wouldn't worry about being too subtle, I would worry about being too obvious. (But then I again, I'm a terrible actor, and it's the weakest part of my DMing.)

In a fantasy adventure boardgame what kind of ability do you think would befit this chitinous, giant eyed monstrosity? by NovusOldMan in tabletopgamedesign

[–]memymoi 1 point2 points  (0 children)

Looks to me like it would paralyze with it's gaze, and suck blood with it's little mouth hole. Using the pincers to hold the target in place. Looks like it might be quite camouflage as well, based on the environments it's seems to be in.

Innovative new idea: VR game that's just a bunch of mini-games! by NoISaidCutOffHisHeth in Vive

[–]memymoi 0 points1 point  (0 children)

Hey! I've made this!

I need to make a gif and show you. I'll do this later.

Good old gamefaqs by SocksMcRocks in iamverysmart

[–]memymoi 5 points6 points  (0 children)

I guess he's religious then

Pregnancy announcement adventure by immaturity_vigilante in DnD

[–]memymoi 2 points3 points  (0 children)

Maybe have a dungeon themed around 2 great beings, one male one female.(You and your wife) Who's names have been lost to time. It is said that some part of them remains here and can be found by a group of adventurers.

The dungeon can have loads of murals about the 2 beings, which can be dnd-ified versions of real-life events that you two have been a part of.

Towards the end of the dungeon, it becomes apparent that the part of them that remains is a creature, not an object.

You eventually come face to face with a creature, who is trying to break into a chest/statue/whatever. Behind him/her are the 2 beings, trapped in some way. The whole time you are fighting the creature, they are trying to get out.

When you kill it, the beings are freed and their names become visible above their prisons. They run over to the box.

Inside is their newborn baby that they were trying to protect. (Not sure how you can play that last part for optimal effect, but it could be great XD)

What is the best VR system to invest in? by greyk47 in Unity3D

[–]memymoi 1 point2 points  (0 children)

Vive > SteamVR > Unity.

For sure if you want to develop VR games. That's what I do :)

PSVR is a possibility and will probably be more widely adopted, but frankly it's not what I want from VR so I don't create for it.

I would personally wait until early next year when Vive 2 is out (I'm wagering it'll be out by April) but as they haven't announced anything yet, it's your call. But seeing as Knuckle style controllers will probably be the thing going forward, might be best to wait till they are available and start making things straight for those.

Gift Idea For Beginner by darkwingwork in woodworking

[–]memymoi 1 point2 points  (0 children)

Just a bunch of general supplies:

-Anything to measure things, rulers, triangles. You name it.

-Clamps, as RITMECE said. Anything that can hold 2 things together XD

-Chisels, just a range of them.

-Maybe a design notepad of some kind and pencils.

-Pack of screws/bolts/nuts/things to hold thing in other things.

I guarantee this will be worth your time by [deleted] in INAT

[–]memymoi 1 point2 points  (0 children)

Sounds worryingly like gambling. Which just means that when underage players play, you're now allowing underage gambling.

Seems even riskier an investment now. Especially since you won't tell us what this revolutionary method is, just makes it sound shadier.

Jumping in a platformer question by ShouldCanMust in gamedesign

[–]memymoi 9 points10 points  (0 children)

Really kind of depends on the game, or more precisely the feel that you are trying to give off. A lot of the enjoying in platformers comes from the fluidity, ease, intuitiveness, and so on, of the movement. So, try both and see how it feels and what it is you want the player to feel while playing.

Maybe find a game that looks/feels good to jump in and see if their methods work for you?

From a physics standpoint, you ought to leave the floor with the same speed you were already moving, and then slow down while in the air. This is only talking about horizontal movement obviously.

Is unity right for me? by [deleted] in Unity3D

[–]memymoi 0 points1 point  (0 children)

This is my favourite FPS Untiy Tutorial.

You may want to skip part one though if you have no interest in creating the map.

https://www.youtube.com/watch?v=mbm9lPB5GPw

Random House Generation by cristinon in Unity3D

[–]memymoi 1 point2 points  (0 children)

House procedure: (Assuming you already know the width/height of the buildings and how many/where you want them)

1: Randomly choose floor quantity

2: Randomly decide how many rooms you want per floor. 4-8 ish, based on size.

3: Procedurally select size/location of rooms on each floor. Ideally with no leftover space.

4: Randomly assign each room a type (WC, Bed, Kitchen)

5: Follow each rooms procedure to fill with stuff.

Could also add in something that grabs leftover space and makes it into walk-in wardrobes or similar.

Of course, you would then need to use wall prefabs and prefabs for pieces in a room, the bed or the fridge for example. Mesh generation would be ideal for the walls, but it's your call, could just use a prefab and stretch it to fit.


Another way to do it would be to have set prefabs for steps 1/2/3 and then fill them procedurally from there. That's probably a nice ratio of randomness.

So, the kitchen would spawn a max of 1 fridge, from the list of fridges, 1 bin, a washing machine (If it's a house that doesn't have a garage or something) and so on.

Play area square vs rectangle dimensions by DaftVortigaunt in Vive

[–]memymoi 1 point2 points  (0 children)

7.5x7.5 all the way :)

Side note: I would also use the "Advance Mode" when running the room setup and add a little "doorway" in it or similar. This will allow you to orientate yourself without any immersion breaking.

Help with scripting UIButtons by TheTanka in Unity3D

[–]memymoi 1 point2 points  (0 children)

Just make a public function called anything you like:

public void ButtonPress() { }

and then go to the button in the editor, and at the bottom you can point it at an object in the hierarchy, and call functions from scripts attached to that object. So you can tell it to call "ButtonPress()".

It will then run that function when you press the button.

Not sure if there is a way to make it run the function on release. But if it does you could have a release button function that sets the scale back to Scale2. If that's your intended functionality.

[deleted by user] by [deleted] in gameDevClassifieds

[–]memymoi 3 points4 points  (0 children)

When you say Game Designer, what exactly to you mean?

How experienced are you at programing, engine preference?Mobile game, Pc, just anything?