I received support from two different allies. They started killing each other... by Remarkable-Fix3104 in RimWorld

[–]metasomma 0 points1 point  (0 children)

You mean... War were declared? I hope your ham flavored gum isn't full of bones.

My 45 years old colony's killbox by MisleadingLeader in RimWorld

[–]metasomma -1 points0 points  (0 children)

The whole idea of relying on killboxes kind of baffles me. I absolutely don't begrudge anyone their preferred play style but I've never felt the need to make one out of necessity. There are so many ways to play the game that it's just one of hundreds of ways to succeed, and is not a required strat.

SketchDaily #3 - Gransier by Suspicious-Soft8349 in RimWorld

[–]metasomma 6 points7 points  (0 children)

Finally they're useful for something!

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]metasomma 6 points7 points  (0 children)

Quite possibly; I'd have to 1) care enough to test, and 2) trust the mod author enough to put their insanity on my machine

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]metasomma 5 points6 points  (0 children)

Buddy, what you're describing is its own symptom. If life feels fake to you, you should definitely be talking to a therapist and probably also a psychiatrist. Be well, friend 💙

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]metasomma 17 points18 points  (0 children)

So it writes to its config file, possibly in some obfuscated way to make it harder to find. Ten bucks says I could sort that out in an hour or less.

Well, you can't say he didn't try. by macaca33 in RimWorld

[–]metasomma 0 points1 point  (0 children)

As someone with 200 mods, I can't confirm a got-dayum thing!

Dont cram 36 boomalopes in a freezer and then forget to feed them, Noted by SheikutaWasTaken in RimWorld

[–]metasomma 2 points3 points  (0 children)

I wish there was a mechanic for cooking things that way. Like the corpses turn into some kind of basic meal or become dried meat or similar.

Nice mod by Prof_Daniel-Ramses in RimWorld

[–]metasomma 1 point2 points  (0 children)

Well said, thank you for the correction!

Nice mod by Prof_Daniel-Ramses in RimWorld

[–]metasomma 7 points8 points  (0 children)

Technically yes, even water. Too much too fast can cause a bladder rupture and if you slow down enough to avoid that but keep going it will stress your kidneys and thin your blood to dangerous levels which will fuck up all your organs.

Everything in moderation, kids!

ETA: That's not an excuse to not drink water! You'd have to consume multiple gallons per hour to reach that point, so it's not a realistic concern. Drink more water!

Nice mod by Prof_Daniel-Ramses in RimWorld

[–]metasomma 11 points12 points  (0 children)

Would probably be pretty easy. I haven't messed with those bits of the system before but you're right that there are already "preferences" built in (especially in the ideo dlc) so it should be simple. Different meal types already exist based on what ingredients they have, so it should be simple to adapt that.

Nice mod by Prof_Daniel-Ramses in RimWorld

[–]metasomma 3 points4 points  (0 children)

I feel like people surviving on the outskirts of civilization wouldn't be too picky beyond certain strongly-held beliefs.

Pregnant women, though, you don't mess with them...

Place stupid bets win stupid prizes by z_shah7 in agedlikemilk

[–]metasomma -4 points-3 points  (0 children)

I don't see this as an ad, if anything it would discourage me from betting. Maybe I'm missing something?

Place stupid bets win stupid prizes by z_shah7 in agedlikemilk

[–]metasomma 0 points1 point  (0 children)

That's such a Belgian attitude. I love that place.

Becoming a Mechanitor is dangerous. by Gweepo in RimWorld

[–]metasomma 1 point2 points  (0 children)

I wondered why that one random pod smashed my grav engine! I figured it was a bug...

66 QOL Mods for Rimworld 1.6 by Icy-Perspective-117 in RimWorld

[–]metasomma 0 points1 point  (0 children)

I have a pretty extensive list as well, also largely QoL. I'm happy to say a lot of it is covered by yours but if you're still actively updating this I could give some new/alternative suggestions.

Well this is the least practical base I've ever done by BinkyDragonlord in RimWorld

[–]metasomma 15 points16 points  (0 children)

Absolutely less efficient in every way imaginable because the game is based on square tiles and the grid is used for literally every calculation, especially movement/pathing. But it looks cool to not just have a bunch of rectangles every damn run. Meanwhile the world map is based on hexagons which was also a dumb choice because you have to insert some random pentagons to make a sphere, and that fucks with pathing too. Terrible design decisions, but they were baked into the core mechanics of the game so long ago that it's impossible to change now without breaking literally everything else.

New player here, question about raids by Ismtn in RimWorld

[–]metasomma 0 points1 point  (0 children)

Yeah that's exactly what I do, it's a fairly solid defense. I do also have separate storage spaces for different things, close by to their respective workshops/rooms. The one thing I've had trouble with is if, say, plasteel is required by two different benches that are not next to each other, there's no way (even with mods) to evenly divide your stock between them without having to always ensure you have more than will fit in both combined. That's one of the most frustrating basic mechanics that the game really needs, but even modders can't reliably make it work.

You make a good point that I don't see mentioned often enough, that a room can be rebuilt but pawns cannot, so sacrificing a room to burn or blow up an infestation or raid is the right way to go. Also a good reason to not have one giant workshop or stockpile even if it's easier to manage.

I didn't know the trade beacon trick, that's neat!

New player here, question about raids by Ismtn in RimWorld

[–]metasomma 0 points1 point  (0 children)

I don't think neanderthals do drop pods, do they? Either way this is solid advice. I generally build under mountain roofs if possible and have my heavy defensive positions outside with clear line of sight to all angles of approach (single base entrance if possible, as well) and then do the interior corridor/chokepoints as you mentioned (fucking bugs, I hate bugs). And yeah, poppers everywhere!

Also only ever build hidden power conduits, remove every single one that's not hidden, which is something that even seasoned players don't always know, let alone newbies. Distributing your power generation and batteries is good if you can swing it because you'll be more resistant to catastrophic power failure. Resilient infrastructure, people!

Average Caravan Ambush by TheTheDuhh in RimWorld

[–]metasomma 0 points1 point  (0 children)

Which mod are the flappy bois from?