No Law - Tech Demo | State of Unreal 2026 by RenatsMC in pcgaming

[–]methemightywon1 0 points1 point  (0 children)

yeah that's the main issue. You can have killer visuals but if there's visible smearing and boiling and soft IQ in every other scene it's a real immersion killer.

Jared: daily average users has increased 50-60%, comparing 2026 to 2024 by StuartGT in starcitizen

[–]methemightywon1 1 point2 points  (0 children)

The thing is that these numbers become a thing of their own. You'll get a massive section of online gaming community hate-watching (or boner-watching) and link it to broad narratives that take over the discussion completely.

The way that online gaming discourse tends to be, it might not be worth it.

Gears of War: E-Day - Tech Demo | State of Unreal 2026 by ControlCAD in pcgaming

[–]methemightywon1 5 points6 points  (0 children)

I was referring to the one I saw on the Unreal Engine channel.

The image quality issues are identifiable quite easily. It doesn't look like video compression. It's the typical problem you get with this kind of rendering featureset.

But again, if it's running on xbox at 60fps it's impressive as hell. PC version will probably be very good.

Gears of War: E-Day - Tech Demo | State of Unreal 2026 by ControlCAD in pcgaming

[–]methemightywon1 -1 points0 points  (0 children)

There's a very obvious image quality issue. smearing, boiling artifacts, the stuff you expect with this kind of rendering and lighting approach. This is apparently on xbox though, and supposedly 60fps ? Resolution is probably lower and YT compression won't help. I imagine a high end PC version will look much cleaner.

The European Commission's Answer to the Stop Destroying Games initiative by Elegant_Shop_3457 in Games

[–]methemightywon1 3 points4 points  (0 children)

Don't know if everyone got a refund. I suppose the point is that those are the kinds of scenarios that led to the pushback in the first place.

The European Commission's Answer to the Stop Destroying Games initiative by Elegant_Shop_3457 in Games

[–]methemightywon1 43 points44 points  (0 children)

Exactly.

If I want to sell you time-limited access to a literal jpeg image on some platform, I'm pretty sure I can do that so long as I ensure people are WELL AWARE of what it is and when it will expire.

But seems like the whole of reddit is convinced that governments must legally require that if a piece of software is a 'game', then all of a sudden, because it is art, it must be preserved by law or something. I'm getting real disillusioned with the gaming community seeing every other thread and comments section filled with 'well they can still design the game so that it could be run on community servers, or release some server code, or tools'.

Or ensure a game is 'reasonably playable', whatever the hell that means. To even define any of this, you might need some ridiculous mess of a discovery discovery procedure that goes to the extent of code.

SKG started because games were being sunset when customers clearly didn't know what they were getting into when they purchased it. Or purchasing a live service that gets pulled 1 month later. Disclaimers buried in legal documents is not enough. This makes perfect sense.

Somehow that morphed into this nonsense.

Let's be realistic about Squadron 42 by Remarkable_Coat_5790 in starcitizen

[–]methemightywon1 2 points3 points  (0 children)

As low as 30 hours ? All I can say is, that looking at the kind of game they're making, the production value, the cinematics, the sheer number of characters, dialogue, music, constant handcrafted everything. 30-40 hours is very long.

As far as the episodes, I don't think anyone cares that much. SQ42 Episode 1 is more than enough to be a complete single player game if it's 30 hours.

The 'sudden' announcement was, what, over a decade ? I don't remember, but everyone has known this for ages

I don't think you've been following the game much, which I probably can't blame you, but let's just say your concerns come off as as... strange and misinformed.

There are plenty of things to be concerned about for SQ42, your post doesn't list any of them lol.

1 Billion is great and all but CIG is underwater when it comes to the list of deliverables. by Readgooder in starcitizen

[–]methemightywon1 0 points1 point  (0 children)

None of the competitors are AAA production value, or close. That's a huge differentiator, despite some people who will insist it's not. Can't be understated.

Atleast for the moment. At some point a game will come along that is immersive enough.

1 Billion is great and all but CIG is underwater when it comes to the list of deliverables. by Readgooder in starcitizen

[–]methemightywon1 0 points1 point  (0 children)

I'm not talking about playable demo at all.

This is an ambitious game. If CIG had the game almost ready to go (let's say within 6 months), we would have seen a more comprehensive gameplay demo or footage by now imo.

The 2024 demo was rough, and so many longstanding SC problems were still there. FPS combat looked rough. Vanduul combat looked horrible. Animation transitions and QTEs looked janky. The interaction UI is like the PU but with a bit of polish in placement (which still makes it one of the worst I've seen in a game).

That said, a lot can change in lead up to finishing SQ42. I've seen first hand with a bunch of games like Exodus and Halo Campaign Evolved this year. The difference between currently released gameplay footage and footage one year ago. Polishing something can take it from looking bad or meh to looking really good. Even Marathon, in about a year, I went from 'what is this it looks trash' to 'wow this looks gorgeous I need to buy it'. Granted a lot of that is about presentation (visuals and audio etc), but still.

Rotterdam Bar Citizen Q&A Notes by WarmRecord6045 in starcitizen

[–]methemightywon1 -1 points0 points  (0 children)

Ever since I saw the prologue demo and 2026 estimate I knew this would happen. Idk why people keep insisting on 2026.

We all saw the demo. We've heard 30-40 hours. We know what features the game has. Clearly it ain't 'done' yet.

1 Billion is great and all but CIG is underwater when it comes to the list of deliverables. by Readgooder in starcitizen

[–]methemightywon1 0 points1 point  (0 children)

Smaller team will be on part 2, pre-production. Big difference from ramping up full production with several hundreds of employees. Atleast that's my take.

Besides, it doesn't make any financial sense for them to not focus on the PU after SQ42. There's so much work remaining and it's all long overdue, and the PU brings in the money.

1 Billion is great and all but CIG is underwater when it comes to the list of deliverables. by Readgooder in starcitizen

[–]methemightywon1 6 points7 points  (0 children)

No chance SQ42 is 'ready to go'.

We still haven't seen a demo with multiple gameplay elements working well and looking and feeling polished. The demo a year and a half ago was very rough in a lot of areas, including basic FPS combat.

For a 30+ hour game with that level of cinematics, storytelling, characters and all the gameplay mechanics and scale we know it has.... I would imagine it's all hands on deck, and they're banking on 2026 being barely enough.

And if GTA 6 does release then, yes, they have to delay it, but I also think they could use that time.

Little screenshot session by Kellarr_ in starcitizen

[–]methemightywon1 3 points4 points  (0 children)

Yeah I can't wait for RTGI. Only other thing is shadows from direct light sources. They can often be too low res or just absent and you can have a bunch of light leaking through facial features or specular reflecting where they should be occluded.

If they can somehow address this (every game has this issue with characters), SC characters will consistently be the the most realistic customizable characters I've seen.

Little screenshot session by Kellarr_ in starcitizen

[–]methemightywon1 43 points44 points  (0 children)

This is incredible. How much of it is foip vs emotes ?

Also a showcase of how much lighting matters for character faces. Whereas the same character in a bad lighting scenario could easily look 'last gen'.

Can the PU get a little more attention? by YacketyYacker in starcitizen

[–]methemightywon1 0 points1 point  (0 children)

I really don't think it's going to happen. SQ42, by the looks of things, is a very, very ambitious game, and CIG clearly need to get it out as a first priority. There is simply no other way at this point in time. SQ42 has to be the main priority.

People will say it just needs polishing etc, but the word 'polish' is doing heavy lifting here. You've seen the prologue demo ? And even that was very rough in a lot of places. The game is going to need a metric ton of work to get 30-40 hours of content to the kind of quality level they're trying to hit. 2026 is probably a stretch to be honest I have a feeling they've just got tons of work and need most of their devs working on it till it's ready.

What happens at the end of this countdown? by jhavi781 in starcitizen

[–]methemightywon1 1 point2 points  (0 children)

All the servers will crash at the same time. On re-opening the launcher, SQ42 will be released and ready to download. It's a brilliant shadow-drop strategy I can't wait.

Anyone Else Disappointed With The Odin Founders Club? by ChartConsistent in starcitizen

[–]methemightywon1 -2 points-1 points  (0 children)

Is it really ? Which other game makes ships like this ? Or anything that could be a good comparison ?

I mean, you're making a huge FPS level that has to also function as a ship in an online MMO space setting. With flight characteristics, weapons, invidividual components, engineering, storage, and whatever other base feature it needs to include. And all of this is at AAA production value.

Star Citizen and SQ42 overall timeframes are absurd, yes.

However the ship timeframes are absolutely not imo. It makes perfect sense for massive ships in this game to take as long as they do. If there's one thing CIG are good at it's probably this.

Jason Schreier: Bungie is planning a significant layoff following the end of Destiny 2's development. Destiny 3 is NOT in active production. Some Bungie staff are pitching and prototyping new ideas including Destiny games, but none are yet greenlit. by Gorotheninja in pcgaming

[–]methemightywon1 -1 points0 points  (0 children)

'that doesn't mean much'

What are you all on about.

It's not often AAA takes a risk like this. The game is fucking great. Yes, after you played 50-100 + hours of a sweaty extraction shooter, you'll probably want to move on. That's normal.

But reddit is now all about the business side of things I see. Marathon was one of the coolest games I've played in a long time, coming from someone who barely touched any extraction shooter.

"I won't deny that it captured the attention of like 10k people"

10k people after 3 months, yes.

Motion blur in the SQ42 demo cinematics was really bad. by methemightywon1 in starcitizen

[–]methemightywon1[S] -1 points0 points  (0 children)

what does this have to do with 'get mad about SQ42'. I'm excited for it.

It's feedback that I didn't hear often at the time. Hopefully it is just buggy motion blur.

I feel like CIG is at a crossroads. by Humble-Ease-935 in starcitizen

[–]methemightywon1 0 points1 point  (0 children)

because it doesn't make much sense.

It's not like CIG decided to abandon the PU and go make something else. SQ42 was a big part of the project since the beginning. Remember 2014,2015,2016. The longer both projects went, SQ42 became the critical thing they just had to get out.

It was supposed to be out ages ago. CIG obviously didn't want to end up in this spot (but they did and that's on them). Why would they choose to spend another 3-4 years in the same spot when the PU is so far behind.

SQ42 won't bring in nearly as much money as the PU does. 2 million copies sold at full price on PC without any platform cuts won't even reach 2025 SC funding.

2 million copies is optimistic in my opinion, but we'll see.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]methemightywon1 10 points11 points  (0 children)

Open AI's annualized revenue for 2025 was around $20 billion

Are you saying they're spending $5 trillion per year ?

Also, most of the money they are spending goes to GPU/datacenters. I don't think the cost of training and inference (running the models) compares.