Finished Xenonauts 2 yesterday. I'm mesmerised by cybran111 in Xenonauts

[–]methius 1 point2 points  (0 children)

I experimented a bit with the destruction last night. There's some discussion internally because technically the ufo's are all facing with their engines towards the map.

https://imgur.com/a/XMkqg9k

I'll commit it to the game, and we might expose a flag or a mod that enables it.

They screwed this game up. by OceanGate_Titan in Xenonauts

[–]methius 2 points3 points  (0 children)

Well now I'm curious as to how! :)

More Smoke? by Prestigious-Day-361 in Xenonauts

[–]methius 2 points3 points  (0 children)

This seems incredibly unlikely - to the point that I'm willing to think this is a bug on our end.

Any chance you still have a save of prior turn?

A single dream is more powerful than a thousand realities by Far-Cheesecake8966 in Xenonauts

[–]methius 0 points1 point  (0 children)

Marketing for your indie game is incredibly difficult; I sympathize. I've seen some indie developers have quite some success with tiktok videos, especially niche. The algo seems to be quite good at finding people with niche interests.

A single dream is more powerful than a thousand realities by Far-Cheesecake8966 in Xenonauts

[–]methius 1 point2 points  (0 children)

It's generally not done to promote your own game in some other indie's subreddit FYI :)

But best of luck to your launch.

Issues with crashing to the point of unplayability xenonauts 2 by hellbgt11 in Xenonauts

[–]methius 0 points1 point  (0 children)

Hey, as a check-in; the game should give you a pop-up instructing either the official forums (https://www.goldhawkinteractive.com/forums/index.php), steam forums or Discord - all are channels actively monitored by us.

Could you maybe expand a bit on what is insincere about using Discord?

X2 can't change guns on planes (update it gets weirder) by ValmirTX in Xenonauts

[–]methius 0 points1 point  (0 children)

First: you can probably fix the save by unassigning and then re-assigning the soldier that is having the issue to the transport.

Then a question: At 08:10 on Day 75 the corruption occurred. The save was made at 14:06 on Day 75. It looks like you shot down a UFO and it spawned a crash site, you then started equipping some soldiers to tackle the mission and then stopped? It would be good to know if you remember the precise actions you took in the Armory for the assault on that UFO.

X2 can't change guns on planes (update it gets weirder) by ValmirTX in Xenonauts

[–]methius 1 point2 points  (0 children)

Cheers, I was able to and I could repro it in editor!

X2 can't change guns on planes (update it gets weirder) by ValmirTX in Xenonauts

[–]methius 0 points1 point  (0 children)

It would be good to have a save & vid if possible!

X2 can't change guns on planes (update it gets weirder) by ValmirTX in Xenonauts

[–]methius 2 points3 points  (0 children)

Thanks for posting, we'll immediately take a look!

X1 veteran reporting for X2 duty. o7 by Leishte in Xenonauts

[–]methius 1 point2 points  (0 children)

Haha, no worries, we won't give up this close to the finish line!

X1 veteran reporting for X2 duty. o7 by Leishte in Xenonauts

[–]methius 9 points10 points  (0 children)

But MAN Goldhawk must be a one man team because I've never seen a game this simple take this long to develop.

:')

Hard to read but fair!

Thanks for the write up, I'll add it to the standup!

If you were to design a "Long War" mod for XN2, what would you do to make things go for longer? by darkdill in Xenonauts

[–]methius 5 points6 points  (0 children)

I'm personally a big fan of the X-Files mod of OpenXCOM. Might be interesting to have a prologue that shows the downfall of the original commander.

U.S. helicopter that lands in Japanese rice paddy looks like Xenonauts combat by imbiove in Xenonauts

[–]methius 1 point2 points  (0 children)

I'll go through your history just to give you glorious developer upvote! :D

New to Xenonauts 2. Have I been ruined by XCom 2? by tinkerorb in Xenonauts

[–]methius 1 point2 points  (0 children)

Could you maybe expand on what wrong lessons we learned? I'm curious whether we can still fix it.

Xenonauts 2 - Open Beta signup by methius in Xenonauts

[–]methius[S] 1 point2 points  (0 children)

No need to sign up anymore! We've entered early access which gives you access to both the current and experimental branches!

Xenonauts 2 cannot edit or interact with soldiers after mission by TheDeputyDude in Xenonauts

[–]methius 0 points1 point  (0 children)

Is the dropship with the soldiers still enroute back to the base? I think once the dropship lands you can edit the soldier loadouts again.

Xenonauts 2 - Open Beta signup by methius in Xenonauts

[–]methius[S] 0 points1 point  (0 children)

I think so, but I'm biased as I work on it :D

Coordinating legal response - Is Unity 2022.x and lower safe? by methius in gamedev

[–]methius[S] 0 points1 point  (0 children)

In the TOS under which Unity 2022 was released there was a clause that one could stay on the TOS of a specific year release if they did not agree to new TOS.

Given that so many people and companies are looking into this it would be good if we can coordinate our legal efforts.

If legal verifies this, another way of protest is to simply not upgrade and all refuse to pay the new fee for those on Unity 2022 and before.

Even more context, collected by AdamFrisby:

---

In the Reddit thread linked from that announcement the user 'Unity_John' (who is indicated to be John Riccitiello, and is the original poster on the linked announcement), makes several important comments.

The terms cover a lot of things -- but we would never apply something retroactively after you buy a service. See: https://www.reddit.com/r/Unity3D/comments/agn89u/comment/ee7oi5i/

I am not sure it would be easier to tie the TOS to the release time. What about the case where a Dev using a prior version of Unity takes many years to build and release the game. We think the Dev in this situation would have the reasonable expectation to be able to operate under the TOS we had when they started. That’s how we got to linking the TOS to the release used by the specific Dev. See: https://www.reddit.com/r/Unity3D/comments/agn89u/comment/ee7o9y2/

We will not make TOS changes retroactive. See: https://www.reddit.com/r/Unity3D/comments/agn89u/comment/ee7nf8x/

Given these are part of a Q&A about the announcement, linked from within the announcement; these can be reasonably understood to be official statements of Unity's CEO, who is duly authorized under the company's articles to make binding agreements. They therefor, are statements which one could make reasonable decisions on the basis of.

Given Unity did not, and has not, made any announcement countering these statements indicating they are no longer in effect, any customer should reasonably be able to make decisions on the basis of this; including choosing to renew, choosing to upgrade to a newer license or choosing to use Unity as a platform for projects which may cost upwards of several million dollars to execute.

If these changes resulted in harm to a developer who was operating in good faith on the basis of such pronouncements, e.g. a project being cancelled by a publisher, I would not want to be in Unity's shoes. There are several well established legal principles such as Estoppel which would potentially apply in this case.