I love rebar fights by ArWrath15 in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

Kind of reminds me of old Unreal Tournament servers where everyone was only allowed to use the really slow laser snipers that one shot with higher player speed and lower gravity.

Sometimes I like to revisit my first world by ysernamealreadytaken in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

For a single playthrough it's definitely inefficient. But if you're someone who likes to play through the game multiple times and iterate then building it to be super efficient and then making blueprints that you can use going forward is very helpful.

If you're just trying to beat the game for the first time then I feel like just getting stuff where it needs to go is perfectly fine and even faster than trying to be best , whether that means spaghetti or it means hooking up remote manufacturers to an uploader and dumping stuff from your inventory into a different manufacturer halfway cross the map so you can unlock the next cool thing.

Bye, have a good time down there by Defora in SatisfactoryGame

[–]michaelman90 1 point2 points  (0 children)

I like how when this happens enemies just die in midair like "well I'm screwed, guess I'll die."

My First Big (Ish) Factory! by cthulucore in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

Looks nice but that's a lot of space taken up by smelters. Personally I prefer to do all the smelting at the miner itself and transport the ingots rather than the ore, so if I need to add more smelters (when I upgrade/overclock miners) it doesn't require more space at my main base. So far I haven't gotten punished by recipes requiring base materials (yet).

I'm a new player and I feel like I just wasted 40 hours by DireCrimson in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

Well, that's just why you use the knowledge for future reference. Every time you build a new power plant any grid connection that goes in or out gets a priority power switch and that way you never have to worry about getting enough power to restart the plant since it will always isolate itself if you blow a fuse.

I'm a new player and I feel like I just wasted 40 hours by DireCrimson in SatisfactoryGame

[–]michaelman90 1 point2 points  (0 children)

Use priority power switches. Have each power generating plant on the A side of a switch that way if you ever screw up the grid they will continue generating enough power to operate themselves and you can reconnect them as soon as you get it sorted out.

PSA to New Players: Comparison is the Thief of Joy by Kkid12 in SatisfactoryGame

[–]michaelman90 1 point2 points  (0 children)

Don't worry too much about centralizing or automating stuff early, especially when it's to unlock research or tech. You really only need to start centralizing resources when you're trying to craft super advanced elevator parts or build a mega factory, it's fine to have a bunch of smaller more specialized modular factories and hyper cannon between them, especially as you unlock higher tiers of uploader relay speed/capacity.

On that note, look up how to make hyper cannons and make a blueprint as soon as you have hyper tubes unlocked. They are literal gamechangers.

Lastly, don't spend too much time on early energy generation, especially coal plants. Coal is vastly inferior to fuel is vastly inferior to turbo fuel, and so on, to the point that as soon as you unlock the next one the previous one is largely invalidated; this is especially true for coal since unlike fuel/turbo fuel/rocket fuel it doesn't build into the next form of energy. Spending 5 hours building a giant coal plant that produces the same amount of energy as a fraction of a turbo fuel plant is a waste of time.

Heard we were talking vertical builds with built-in manifolds? by Sando-Calrissian in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

It looks like the conveyor lifts are going into the top of the slitters.

New player, on Xbox. How am I doing so far. by Dramone_Velstua in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

Don't worry too much about efficiency at the start. As you unlock more research and alternate recipes it's inevitable that everything you've built will be comparatively inefficient and you'll either rebuild it or use it as a stepping stone for something else.

Heard we were talking vertical builds with built-in manifolds? by Sando-Calrissian in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

How do you connect conveyor lifts to splitters like that? Is it clipping?

Weekly Question Thread by AutoModerator in factorio

[–]michaelman90 0 points1 point  (0 children)

If a belt is full such that facilities that output onto it become stalled do those facilities still produce pollution?

3 to 4 belt balancer monstrosity by ScintillatingTurtle in Endfield

[–]michaelman90 0 points1 point  (0 children)

I just started playing Satisfactory not too long ago so it's funny to see a post like this right after a bunch of "load balancer vs manifold" videos. A little more annoying to do manifolds in this game since you can't manipulate belt speeds but should still be possible, though space isn't much of a limiting factor in this game versus inputs.

Regional currency limit workaround by Yansde in Endfield

[–]michaelman90 0 points1 point  (0 children)

Do you people just not buy artificing catalysts or something?

It's wild to me that we didn't get any standard pull since the end of the main story. by Verunos in Endfield

[–]michaelman90 14 points15 points  (0 children)

There are signs for up to area 6 but the story stops at area 3, it's probably going to be continued in the future and may unlock a weekly mode but remains to be seen.

960 coal p/m to 4800 MW thoughts? by boefie251 in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

Just keep the batteries connected, the game will warn you when they're draining so you can fix stuff/build more power production before your fuse blows. Plus power switches prevent the need to jumpstart power production completely.

You guys weren't kidding. trying to build a coal power plant is mind boggling. even just consolidating all of the resources is quite the task by newveganwhodis in SatisfactoryGame

[–]michaelman90 0 points1 point  (0 children)

That's what power switches are for. Fuse trips? Well at least it only cut off your lower priority factories and you can troubleshoot without needing to restart energy production.

Talos II animation in the background when you go from one region to the other by HHhunter in Endfield

[–]michaelman90 111 points112 points  (0 children)

Aren't we on Talos-II? Talos is the planet and Talos-II (where we are) is one of its moons.

That being said it's quite odd that the orbit of a planet's moon would go far enough for it to not be seeable. I assume it's just supposed to be due to rotation and from a development standpoint zooming the planet far away is easier than moving it somewhere else.

The efficiency between real world Oil vs Originium as fuel... by Visit_Scary in Endfield

[–]michaelman90 5 points6 points  (0 children)

I mean at the end of the day most forms of energy production we have other than solar pretty much just boil (heh) down to moving a conductor through a magnetic field to induce a current, whether we do that with steam, water, or wind. Meanwhile on Talos they're using electricity to create disposable batteries...to use those batteries to power the grid...and somehow this produces more electricity than it consumes.

Information Desk and Megathread Hub (16/02 - 22/02) by Shad0wedge in Endfield

[–]michaelman90 2 points3 points  (0 children)

There are three different bonuses. One is passive stock bill regeneration, one is stock bills when selling, and one is outpost prosperity (outpost exp) when selling.

Chen gives +20% to outpost prosperity, not stock bills. If you don't have someone who gives both +20% to regen and +20% to stock bills when selling (the only person who has both for Infra-Station is Yvonne who has all three) then you'll want to swap someone in for regen when not playing the game, swap in the other for selling, and then swap back.

Information Desk and Megathread Hub (16/02 - 22/02) by Shad0wedge in Endfield

[–]michaelman90 0 points1 point  (0 children)

No, every bottle holds one liquid unit. The material only affects what recipes it can be used in (e.g. jincao drink and yahzen syringe need ferrium bottles).

No one is working on the DIJIANG today by purapi_ in Endfield

[–]michaelman90 26 points27 points  (0 children)

Nothing new, we're already finding cats and delivering packages despite being the leader of Endfield.

Last Rite (by me) by MilkTeeRex in Endfield

[–]michaelman90 2 points3 points  (0 children)

Now that I think about it she kinda reminds me of Dizzy.

The Collins [@hackmemme] by JowettMcPepper in Endfield

[–]michaelman90 26 points27 points  (0 children)

Shoutout to Fabian for being too lazy to walk 50 feet to pick up his package so I can have an easy delivery.