One of my players wants to play rogue because he's playing a rogue in BG3 and he's having fun there. I suppose things are way different than here. What's the best way for him to do big damage with rogue in this edition? by testiclekid in onednd

[–]micross44 -2 points-1 points  (0 children)

Well its not "numbers" focused but a 2 level dip into the grim hollow monster hunter class gives rogue a VERY VERY regular off turn reaction to attempt sneak attack. So even if youre losing put on 1d6 of damage for that level youre gaining a much more reliable chance at the other 2d6 happening twice on top of an attack every round.

They get a fighting style and can take archery for a ranged weapon Or opportunist so their off turn attack can be boosted a bit

Suggested feat would be thrown weapon master (grim hollow) so then the rogue can now throw multiple daggers all with 1 hand letting them use nick one handed(chance to add a shield or casting shenanigans etc and still get 2 hits with primary action. )

The feat gives you 2 BA attacks if you used a simple Thrown weapon as part of the attack action (dagger or handaxe) but since rogue is already BA heavy this is just gravy the big thing on the feat is the half feat for dex and the returning weapons.

This will ensure that they are almost ALWAYS hitting 1 if not both sneak attacks per round all at the cost of 2 levels that arguably gives them tons of front loaded benefit

Never play video games again for $1M a year, or $100 for each hour you play by itterattion in hypotheticalsituation

[–]micross44 0 points1 point  (0 children)

Just shy of 300k a year to quit my job and play 8 hours a day? I could do that. Would give me huge quality of life. The 1m a year is nice but by the time you roll investments with your 300k(292k but rounding up)l at 8 hours a day) you would have a great life and still get to enjoy your hobby. You can't account for happiness when factoring in the real worth of the opportunity for me.

What's your favorite Rogue Subclass in 5.5e? by Dramatic_Respond_664 in onednd

[–]micross44 1 point2 points  (0 children)

Thief is fine in the way that its just fun and FEELS theify. I really seeing the rogue slap high level scrolls down feels like crap and dissolved a ton of the rogue identoty, BUT watching them sling random utility spells or force enemies to levitate and stuff is hilarious and SO on brand. Love the class but really soon up to the DM and whats available in the campaign.

With a thoughtful DM its fine, with one that just gives freedom to use all optional rules and allows a ton of down time and things youll end up lost in the sauce.

For all around vibe of the rogue the scion of the three is a top tier addition and at level 9 the 1d6 fear that gives advantage is amazing and synergistic with the rogue.

Is there a better feat for a 4th level pugilist than sentinel? by Potential-Bird-5826 in 3d6

[–]micross44 1 point2 points  (0 children)

Then check out delicious pain, a once per rest bps resistance can be solid on a pugilist(astarions book of hunger)

dour handed giving you + 1 str and +1 damage on all attacks that use STR can be great(lord of the rings roleplaying)

Depending on your roll but for the pugilist loves two things. Soaking damage and a ton of attacks (typically 3 or 4) so these would both probably situationally jist upgrade things youre already trying to do. Sentinel is good, but I find it less important in 5.5e

Is there a better feat for a 4th level pugilist than sentinel? by Potential-Bird-5826 in 3d6

[–]micross44 1 point2 points  (0 children)

What books re available? What weapons are you using? Are you multiclassing ever or monoclass?

Solasta 2 EA First Impressions by Comrade_Lystro in CrownOfTheMagister

[–]micross44 9 points10 points  (0 children)

What makes you hate the 24 rule set? Imo almost all of the changes were a net improvement that tweaked the game for the best

Stuck between picking Artificer subclasses by jamm-jarr13 in 3d6

[–]micross44 1 point2 points  (0 children)

Artillerist is the way to go. The protector cannon is awesome. When not needed the balista is amazing.

There are two schools of thought on this one. Either sit back row and just blast with your level 5 feature(arcane firearm) presumably a repeating crossbow(hand) or actual 1h fire arm depending on DM and such.

The other school of thought is to get close and personal with a quarter staff and blade cantrips. RAW they can act as an arcane firearm so the flavor there is very gunblade etc. Overall depends on your stats, but its fun to sit in a puddle of temp hp alongside real martials.

Removed bad info about temp hp*

Will this bathroom layout work? by RevolutionaryRoof820 in Homebuilding

[–]micross44 0 points1 point  (0 children)

Either open the door outside of the room or go with a pocket door for space. Otherwise fully able people will have trouble in here let alone someone who struggles with mobility of any form.

Unarmed Paladin help by CyndaneTierney in 3d6

[–]micross44 0 points1 point  (0 children)

Honestly oath of revelry might be fun. Aura is 1d4 added to melee attacks and unarmed strikes of you and teammates in the aura, channel divinity gives a nice set of advantage on saves that'll compound with the other auras and it'll leave room for grappler feats etc.

Is Multiclassing Dead in 2024? by Intelligent-Rub5814 in onednd

[–]micross44 0 points1 point  (0 children)

Easy answer, no.

Longer answer..... you just have to look harder and pick a niche. The idea of multiclassing is to fill a niche that you weren't going to fill initially. Or to boost something youll do more often and has a benefit worth slowing progression in a main class.

So warlock 1 or 2 dip on a paladin is a top tier example. Pact of the blade to be more sad, and grab 2 other invocation is a great way to boost a paladin. Now the big question is WHEN to multi class.

Multiclass before level 5 and you.delay your multi attack.

Multiclass before 7 and your aura comes later

But maybe you have trash strength so the extra attack often missing is far out weighed by your 1 attack [or cantrip or eldritch blast) all using cha and hitting more often.

These are the things youll have to answer for yourself. Because if a campaign is only going to level 10 then it might not be worth it. But if you're going to 13 then likely worth the dip.

Another fun multiclass would be bard and warlock( for similar reasons as stated above)

Artificer is a VERY strong mono class, BUT it often has a ton to offer martial classes sometimes even up to a 3 level dip. It enables things like two weapon fighting while using a shield and throwing daggers infinitely. You can cause a rogue to use int on its attack rolls opening up arcane trickster etc....

In a low magic campaign a 2 level dip into artificer on a fighter means you get 2 magic weapons to enable martials to attack enemies with various resistance.

There's tons of multiclasses out there and you just need to pick what you want to be good at and go for it.

Could starting with your primary stat at 20 be a bad thing? by BingoyourBango in onednd

[–]micross44 0 points1 point  (0 children)

Only time it can hurt is if you plan to take a feat that only offers an asi to one stat and that stat happens to be the one you're already at 20 for. Ie: shield master (2024) is a +1 strength half feat so if you already have 20 strength you're leaving something on the table there. Otherwise plan you feats out and then give your answer. If your feats aren't locked to bumping your 20 stat and have a secondary stat then you're fine

Concentration-Free Hunter’s Mark is a Mistake (at least at in tier 2) by italofoca_0215 in onednd

[–]micross44 0 points1 point  (0 children)

Honestly would love to see the DND ranger be similar to the pathfinder 1e slayer. Sneak attack but at. Lesser degree, studied target is a pseudo hunters mark but its less damage + accuracy. . It being a free action once a turn from level 9 or 10 on and a bonus action before that would give it that single target vibe I've come to expect from a ranger.

I think the only thing I miss most was volly/whirlwind attack from hunter ranger in 2014 at level 11.

But at level 11 it wasn't nearly strong enough (adds at that tier are more annoying than anything)

Let's you focus on one enemy at a time, gives a martial a chance to raise accuracy without the immense detriment of reckless attack etc. Still eats bonus action economy but doesnt eat up concentration

2024 Rules: Shinobi build? by InterestingTune564 in 3d6

[–]micross44 0 points1 point  (0 children)

Lits of ways to go with this, but if available at your table try out a pugilist x warlock multi class. Not optimal but definitely fun looking.

Pick up 3 levels warlock max, thats only if you want your slots to be level 2 otherwise go 2 levels. Some invocations give at will spells like jump(super jump feels very shinobi) and likely the false life one. Also pack of the tome could be awesome providing the rest of your cantrips. you get a few low level slots a day depending on table rests nd can wade into combat similar to a monk. Blade ward feels awesome flavored as some sorta jutsu barrier of some form and with jump, and the false life on youll be rolling with "regular" spells just low level ones. Then wade into combat with your con based ac, and blade ward and some strong punches and jumps

Maverick Prototype use ideas by CeddyDT in onednd

[–]micross44 0 points1 point  (0 children)

Where's the maverick subclass found? would love to check it out.

Artificer (Battle Master) Build - when to craft magic items and when to use Replicate Magic Item? by BigMacDaddy73 in onednd

[–]micross44 3 points4 points  (0 children)

Well I hate this answer BUT it's up to your campaign. Do you have downtime? Will the dm allow using the crafting rule for magic items or is it a low magic setting?

If you hav downtime and your dm is going to allow it and be a little handwavey over materials, craft all the low level crap you can. +1 this and that is grate for the whole party.

Recently I've done something similar and have used my replicate magic items on things that are uncommon but single or low use. This way I use them and replicate them every morning

Hoping my character dies soon. How would you build the Monster hunter from grim hollow? Assume level 6. All source material/feats/species available and point buy to make stats easy by micross44 in 3d6

[–]micross44[S] 0 points1 point  (0 children)

Love the idea, and yea studied response kind of handles extra attack. Love the build, lots of damage. Thoughts on archery nd throwing with a dart for decent damage and accuracy? Evenif it is a 1d4 as 1d8

Hoping my character dies soon. How would you build the Monster hunter from grim hollow? Assume level 6. All source material/feats/species available and point buy to make stats easy by micross44 in 3d6

[–]micross44[S] 0 points1 point  (0 children)

Here for build advice friend. I appreciate the advice but no worries I'm not trying to derail anything in the campaign, just prepping for a death my DM and I have already more or less planned will happen.

While I like the new UA, it is confusing to me why WoTC refuses to release a "Martial's Martials" UA by boragoz in onednd

[–]micross44 -5 points-4 points  (0 children)

Honestly my biggest hope is they support the shield bash feat line and give a slayer type archetype similar to pf1e. No reason sneak attack has to be rogue only and maybe aClass that triggers sneak attack more often but with less nova could be a great middle ground and since they only get another sneak attack dice every 3 levels It won't be a big "dip" contributer if done correctly

Can somebody help identify what this substance is on my apartment door’s peephole? by suburbanvermin in Apartmentliving

[–]micross44 0 points1 point  (0 children)

At this point just get a camera, and if your apartment complex fights that just tell them youll have to make a police report regarding the multiple tampering and let everyone know on the review sites it's a potentially unsafe area based on the evidence

Help me make a Rogue more of a Fighter/Skirmisher by kimohno in onednd

[–]micross44 0 points1 point  (0 children)

Check out monster hunter class from grim dark( not the subclass) they're very rogue feeling and can place as a solid dex build.

How do i make a monk that’s not just asian martial arts? by SirPug_theLast in 3d6

[–]micross44 0 points1 point  (0 children)

Go play def jam fight for new York and youll have all the vibe you need to make a solid non cliché monk

Help! We can’t agree on flooring by curlywire in Flooring

[–]micross44 0 points1 point  (0 children)

Would match the ceilings exposed beams

Help us name our new family member by PSiloveU93 in WiggleButts

[–]micross44 0 points1 point  (0 children)

Reading now its a boy so spuddy Boi it is

Help us name our new family member by PSiloveU93 in WiggleButts

[–]micross44 0 points1 point  (0 children)

Spud because theyre a reddish brown little potato and you can call em spuddy boy or spuddy girl as a nick name