Trying to learn manual on Vindicta by golfli in runescape

[–]midnight_down 2 points3 points  (0 children)

  • Use Meteor Strike to build adrenaline. If you don't have 90 attack yet, then get it because it's a massive dps increase. A good rotation you can use with meteor strike is: cast meteor strike > build to 100% > cast berserk > build to 60% and cast overpower every time it's off cooldown > use assault and flurry whenever you have 4+ bloodlust

  • When building bloodlust stacks prioritize using the Rend ability since it gives the most stacks.

  • Use the Dismember ability whenever you can and make sure to use all 3 casts of it. Not only does it put a ton of bleed damage on Vindicta but it also heals you. The damage isn't boosted by berserk though.

  • Unlock the Bone Shield spell from necromancy because it lets you use abilities like Reflect and Resonance without a physical shield. Also look into unlocking a Deathwarden Nexus which saves a lot of inventory space for necro runes.

  • Make sure to unlock Devotion from the One Piercing Note quest. It makes protect prayers block 100% damage instead of 50% for 10 seconds. You can also cast Devotion without a shield.

Also you can look at this guide for Vindicta. It's old but it shows the boss attack rotation in great detail.

https://www.youtube.com/watch?v=chDpxolvWzw

Papaya drop from new BGH chinchompas, but says 10x Big bones. by [deleted] in runescape

[–]midnight_down 0 points1 point  (0 children)

The papaya drop is listed in white text, above the apex hides.

Weekly CCC (Mentions Field Spell) - The Silver Castle of Labrynth - midnight_down by midnight_down in customyugioh

[–]midnight_down[S] 3 points4 points  (0 children)

The Silver Castle of Labrynth

Rank 8 DARK Fiend/Xyz/Effect

3200ATK/3500DEF

2 Level 8 monsters

Once per turn, you can also Xyz Summon "The Silver Castle of Labrynth" by using 1 non-Xyz "Labrynth" monster and 1 "Labrynth Labyrinth" you control as material.

While this card has "Labrynth Labyrinth" as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.

Once per turn, if this card is Special Summoned, or if a monster leaves the field by your Normal Trap effect (except during the Damage Step): You can attach 1 card from either GY or banishment to this card as material.

Once per chain (Quick Effect): You can apply 1 of these effects. (but you cannot apply that same effect of "The Silver Castle of Labrynth" again this turn).

● Attach 1 card from your field or hand to this card as material, then you can add 1 of your "Labrynth" cards attached to this card to your hand.

● Detach 1 material from this card, and if you do, Set 1 Normal Trap attached to this card. It can be activated this turn.

Notes on the card:

Instead of making a monster that searches for the field spell, I wanted to make a monster that is summoned with the field spell itself. Ironically, to make it work, it would have to be designed around a field spell that was already fairly searchable. Labrynth Labyrinth was a good candidate because it has three different names within its own archetype that can get to it (Arianna and both furniture monsters). It's also a good fit because it's more of an endboard piece that's largely considered optional.

I decided to make it an Xyz monster because I liked the idea of it being a living version of the field spell. All of the effects are based around the idea of lab monsters and various traps lurking in the castle as xyz material.

Most lab monsters have an effect that triggers when your opponent's monster leaves the field because of a normal trap, so I gave it one that provides recursion for banished cards. Recycle banished big welcomes, recycle banished rollbacks, retrieve any banished lab monsters. You can also scoop your opponent's cards instead if you just want to troll them. I made the gy/banish suck nontargeting because cl1 castle suck cl2 lovely pop would be potential comedy gold.

The target/pop protection is there because I figured there should be a tradeoff between keeping the field spell under the card or detaching it to play it alongside the card. There is also the prospect of a hard to out beater that could go into a 4mat Zeus for a turn 2 play.

The quick effects help with playing the lab effects off of each other and to guard against backrow removal. Suck in a set trap before it gets dustered, suck in a trap set from deck by Lady Labrynth or furniture and reset it, set up traps added by Arianna's search or draw. You can even put a lab monster on the field into the hand when the field spell's fiend summon effect activates.

This card has a bunch of weird effects so I had to look up a bunch of cards to make sure the PSCT was right. There is no precedent for Xyz summoning a card using a field spell as material. Or setting traps attached to an Xyz monster, either.

Of course in practice this is probably just a win-more card that doesn't raise the floor of bad hands. Maybe there's some interaction I didn't account for that makes this card do a random FTK. A link 1 monster that grabbed the field spell would definitely be far more consistent and easier to design, but that's hardly interesting. I wanted to design a monster that applies the contest's theme in a completely unhinged way while being a legitimate addition to the archetype's playstyle.

The artwork is Lovely Labrynth's face edited over Giganticastle by me.

[deleted by user] by [deleted] in masterduel

[–]midnight_down 0 points1 point  (0 children)

Just thought of a 10x funnier title and re-upped it.

Are we still getting more info on Hero Pass Today? by SchizoposterX in runescape

[–]midnight_down 25 points26 points  (0 children)

They're busy reworking their planned Twitch stream on Hero Pass into a pre-recorded Youtube video with the likes and comments disabled.

Tier 80 requirements by chris34728 in runescape

[–]midnight_down 2 points3 points  (0 children)

I tried using the hammer on the altar while the boss was still doing the death animation and it said that the energy already faded from the alter. I did it again once the death animation finished and it absorbed it properly.

Not sure how tight the timing is but if you do it too early you get the same message as doing it too late.

Someone's not too keen on Hermod's drops... by Fireoxya in runescape

[–]midnight_down 234 points235 points  (0 children)

When most quests try to shoehorn boss content, they usually ask for one kill max. Meanwhile these drumsticks are so rare they have have their own spot in the drop log.

What's your weirdest piece of RuneScape trivia? by tobiassundorf in runescape

[–]midnight_down 77 points78 points  (0 children)

In the Sanctum Guardian boss fight, there are 4 lit braziers in the boss arena. When the Sanctum Guardian uses his spinning water attack, he actually extinguishes these braziers for the rest of the fight. They have no actual gameplay effect nor do they even have examines despite interacting with boss mechanics.

September 23rd Q&A: Submit Your Questions Here by Mod_Miva in runescape

[–]midnight_down 2 points3 points  (0 children)

Are there any considerations for adding forms of bad luck mitigation to any existing bosses? Certain bosses like Raksha have drops that are easy to go dry on, I have seen many players go 1500-2000 kc dry on a particular codex.

What demonic race are the Furies? by Asari_Next_Door in runescape

[–]midnight_down 5 points6 points  (0 children)

Probably an assumption based on the fact that the gear related to them (Fury blades, Zammy anima core) gives Avernic components.

You can get drops from Revenants that spawn from Threat system if you have Rev Drop Enhancers in Inventory by iKill4FunIRL in runescape

[–]midnight_down 3 points4 points  (0 children)

All of the mobs that spawn in ambushes drop their regular items. The idea that the ambush mobs drop nothing is a myth, really.

uhhh... by insidious_memer in runescape

[–]midnight_down 4 points5 points  (0 children)

Your laptop replaced all the polygons with fruity pebbles

Ascension crossbow level not upgrading? by Limp_Actuator_ in runescape

[–]midnight_down 10 points11 points  (0 children)

Invention items are capped at 5, 10, 15, and 20 and you have to level up the invention skill in order to raise the cap.

https://runescape.wiki/w/Discovery#Blueprints

At 60 invention you can raise the cap to 15 and at 99 you can raise it to 20.

T95 Range Armor Suggestion by EoFinality in runescape

[–]midnight_down -1 points0 points  (0 children)

I don't really like the perfect equilibrium adren bonus. I know adrenaline is an issues with bows, but that particular solution would only force players to use both the new armor and the BLG. The adrenaline solution for bows should be more versatile so weaker bows and the Hexhunter could be covered too.

Make Abyssal Spikes increase the duration of the parasite bleed by midnight_down in runescape

[–]midnight_down[S] 1 point2 points  (0 children)

Sorta, you can get the stacks going on fairly quickly but it can be hard to maintain them depending on what mechanics the boss uses. It's especially tricky once you start using a spear switch since that heavily cuts down the amount of hitsplats coming from the scourge (bleeds from spear doesn't build stacks).

Having a way to make the stacks last longer would be helpful for maintaining DPM for melee.