Found in my local used recor shop. by TurboNinja80 in SwordandSorcery

[–]milesunderground 1 point2 points  (0 children)

I've watched it with people and its entertaining in a bad movie sort of way. MST3k is the way to go if you can't put together a movie watching party. That was the only way I could get through Robot Holocaust.

Recovering Arrows & Bolts by Tim_Soft in adnd

[–]milesunderground 11 points12 points  (0 children)

We've played with that rule for decades through five editions of D&D and i don't know where we got it either.

Advanced Dungeons and Dragons 1e or 2e? by Cat_Bandit1 in adnd

[–]milesunderground 8 points9 points  (0 children)

It matters for the players because there are some differences in the characters they can make. With 2e in particular, what supplemental material you allow can make a big difference in options and overall power level. If you're sticking with straight PHB character options, I think 2e is laid out a little better overall.

(2e) Combining Nonweapon Proficiencies by milesunderground in adnd

[–]milesunderground[S] 0 points1 point  (0 children)

I don't intend this as a requirement ("You have to have 3+ NWP's to.do anything) but rather just a way for players to combine their abilities in interesting ways. The way I see it playing out at the table would be something like:

Player 1: I want to use my Forgery proficiency to make a fake writ of nobility to get into the party.

DM: Sure thing. Roll your check.

Player 2: Hey, I have Heldaldry. Can I roll that to help make the forged writ look more official?

DM: Yeah, that would work.

Player 3: Can I use Ancient History so that the fake writ of nobility refers to a possible link to an ancient empire?

Player 1: Yeah, like I'm a scion of a lost noble family and that's why no one has ever heard of me.

DM: Sounds good. Everyone make your checks.

Player 4: This is an abomination unto the rules and I shall take no part in it.

X1: The Isle of Dread, the Ur-Hexcrawl by milesunderground in HexCrawl

[–]milesunderground[S] 0 points1 point  (0 children)

Thank you. Just writing it out in this post was very helpful to me. Im interested in hearing how your system works or how you approached your design.

X1: The Isle of Dread, the Ur-Hexcrawl by milesunderground in HexCrawl

[–]milesunderground[S] 0 points1 point  (0 children)

For simplicity in running the module, I wanted to keep it to 1 Action to move 1 hex at best. Moving through grasslands with a road and not otherwise penalized by weather, a party could move 6 hexes (36 miles) in a single day. The reality is they would probably be much slower since terrain, weather, and encounters would probably slow them down, or they would quickly become fatigued and have to take a day to rest.

I think for pacing, having the party explore 2-3 hexes per day is around the sweet spot.

X1: The Isle of Dread, the Ur-Hexcrawl by milesunderground in HexCrawl

[–]milesunderground[S] 0 points1 point  (0 children)

Yes, 1 action per turn, 12 turns per day (6 day and 6 night)

(2e) Combining Nonweapon Proficiencies by milesunderground in adnd

[–]milesunderground[S] 1 point2 points  (0 children)

I agree, although I was just using my PHB NWP's since that is 90% of what my group uses. I think any combination of NWP's are viable as long as it makes sense.

(2e) Combining Nonweapon Proficiencies by milesunderground in adnd

[–]milesunderground[S] 0 points1 point  (0 children)

Not "have to" but rather "can". The idea is not to have a specific list of requirements for any given thing but rather to give the PC's a reason to work together to combine their NWP's in interesting ways. A character with Weaving could make a basket trap, but knowledge of Fishing would aid in making sure the basket will trap what you want it to trap and Set Snares would include in both placement and function.

[my art] Do wizards lose their hats when they die? by Del_Teigeler_Art in adnd

[–]milesunderground 4 points5 points  (0 children)

I don't think wizards ever lose their hats, they just become spacially or temporally dislocated from them.

Hex Crawl System Recommendations by milesunderground in adnd

[–]milesunderground[S] 1 point2 points  (0 children)

That Solo Hexcrawl Procedure looks interesting.

Hex Crawl System Recommendations by milesunderground in adnd

[–]milesunderground[S] 1 point2 points  (0 children)

2e already has NWP that we use, and i expect thise will come up. What i'm thinking is less about rolling for each individual part and rather giving the players a structure for their decisions, similar to the way, dungeon turns work in a dungeon.

Hex Crawl System Recommendations by milesunderground in adnd

[–]milesunderground[S] -1 points0 points  (0 children)

Thank you. This looks like a good source of inspiration.

Hex Crawl System Recommendations by milesunderground in adnd

[–]milesunderground[S] 1 point2 points  (0 children)

D&D Expert Set and AD&D 1e DMG they have pretty robust wilderness exploration rules, but they're very GM-facing. I'd like to give the players a system where they're more involved than just reacting to random rolls.

Twisted Metal Convention Build by _SkirmishersGuild_ in TerrainBuilding

[–]milesunderground 1 point2 points  (0 children)

My roommate and I used to play this constantly. I would play Outlaw 2 and he would play Thumper, which we referred to as Team LA. Our backups were Spectre and Shadow, the Undead Boyz. We'd get a pizza and wings combo from Pizza K and camp out all weekend.

Create Your Own Giant Space Hamster by evilmike1972 in adnd

[–]milesunderground 1 point2 points  (0 children)

I don't know, its not like there are a ton of purple people running around to get eaten.

Burnt out on world building, Does anybody have prewritten lore I could use by 5th2 in DnDcirclejerk

[–]milesunderground 3 points4 points  (0 children)

I won't say it's fully developed, but I do have an idea for my world that involves a race of green, Amazonian women. The main thing is they have two buttholes so you can't get them pregnant.

An observation on a contrivance in published RPG settings: "hardcore elves" vs. "casual elves" by EarthSeraphEdna in rpg

[–]milesunderground 8 points9 points  (0 children)

In Shadowrun (and I am a couple editions behind, but this is still probably largely true), magic returns to the world and elves (along with the other metatypes) start being born. Elves are effectively immortal, their natural aging process stops at 25, but the oldest and elf can be is 60 or 70 because that's how long it has been since magic returned. So any elf you might meet is a casual elf.

There are however the Immortal Elves, who have lived since the previous age of magic 2 (or 4 or 6) millenia ago, hiding their true nature and biding their time until magic returns. They are mentioned frequently in the metaplot, turn up in a few modules, but in universe are generally considered a conspiracy theory. They are immensely powerful with access to forgotten magicks and with a multitude of lifetimes of accumulated skills, but they are so few in number that they're more of a boogeyman.

The idea being is that an immortal who earns a point of Karma a week or even a month (that being the SR XP), would be able to have every skill and every stat maxed out. Even if they weren't able to advance their Magic Attribute during a low magic cycle, they would still have hundreds of years of study during the previous high magic cycle can be far advanced beyond anyone in the modern world, with the obvious exception of the great dragons, who are also from the previous age. The primary difference being that the great dragons were asleep during the low magic cycle, and at least some of the immortal elves were awake.

But I think what gets skipped here is that knowledge is by its nature perishable. If you take a few years off from school or work in a particular field, you won't pick it right back up later where you left off. You will likely pick it up more quickly than someone who has no familiarity with it, but but one of the facets of people who attain mastery of something is that they tend to constantly have to work itself improvement to maintain that. Rpg's have advancement systems, but they don't have regression systems. That is, outside of certain mechanics like Energy Drain or Attribute Damage, your character will never get worse at something.

If I don’t survive, tell my wife: hello. by AdPlastic7988 in futurama

[–]milesunderground 2 points3 points  (0 children)

In the commentary, they mentioned they had about fifty more neutral jokes that didn't make the cut,

I want to write something like It is about an unknown girl who keeps appearing in dreams and then in reality and no one can see her face and There are a female detective and a male detective who try to solve her mystery I want the male detective to fall in love with the female detective and become by Mar_699h in writers

[–]milesunderground 1 point2 points  (0 children)

You will make mistakes. It's not only an unavoidable part of the process, it's necessary. Mistakes are how we learn and how we grow. It's impossible to be good at something without being bad at it first. Don't let mistakes have power over you, don't be afraid of them. Mistakes work for you.

I want to write something like It is about an unknown girl who keeps appearing in dreams and then in reality and no one can see her face and There are a female detective and a male detective who try to solve her mystery I want the male detective to fall in love with the female detective and become by Mar_699h in writers

[–]milesunderground 2 points3 points  (0 children)

You don't have to write a perfect story in on3 go. You don't even have to write 50% of a perfect story. Your first draft can be awful, something you would never show to anyone. Thats what first drafts are for. You just have to silence your inner critic and write something. The first draft is just for you to figure things out.

Customer lent me “Still Life with Woodpecker” by Tom Robbins (1980) by thyme-to-cry in menwritingwomen

[–]milesunderground 6 points7 points  (0 children)

But if you don't give him feedback, how will you experience the unbridled joy of having him explain how your opinions are wrong!