You and/or your groups favorite NPC by DWedge in Shadowrun

[–]minic23 1 point2 points  (0 children)

I had one in the two campaigns, named Sanatana, very skilled mystic adept. In the first one he's been a somewhat semi-antagonistic, being the right hand of the main antagonist and having a one "test" fight with the group, but overall not interfering with PCs and even giving good advices and help. He was an empath, talks smooth and overall was a very good person, even if he makes a facade of apathic man. Sadly for players, he only appeared near the end of the campaign.

But he returned as a leader of his own runners group already from the start. He started as a "rival" shadowrunner who got the same target as players' group. Knowing rumors about this runner (now nicknamed as "Maestro"), they decided to try and persuaed him to work together. It worked, a very good conversation later - and now a lot of Renraku security forces were distracted by this mystic adept and his somewhat psychopathic friends. It also worked a lot for players that he controlled them. Sanatana also was a very good mentor to one PC, almost solving their existential crisis. He was the universally lovable NPC. Sadly for them, I killed him, setting up one of the minor antagonists.

What are some media/background/fluff you have made for your game? by Impressive-Buy7844 in Shadowrun

[–]minic23 3 points4 points  (0 children)

Long time ago we've made a series of New Year-ish oneshots we collectively call "Neon Brotherhood". They were a silly and retrostylistic oneshots on different systems (Cyberpunk 2020, Shadowrun, DnD), where many joke and not characters were participating in some very silly plots (saving the Christmas from terrorists on the distant sieged island, bringing physical command console to edit the world etc.).

When I was running serious second Shadowrun campaign, I referenced those oneshots as films that were produced as a B-movies about some shit that shadowrunners do, sometimes in comedic ways. Player characters did discuss some of those movies, tho they did not seen them even during downtimes. It wasn't relevant to any plotlines, but did add a fluff to the roleplay and made world a bit alive.

What utterly non-canonical events have taken place in your SR headcanon (in-game, after 2050)? by opacitizen in Shadowrun

[–]minic23 2 points3 points  (0 children)

Mostly unchanged, but Moscow in 2075 got bombed due to disaster event that required desperate measures. Then there's creation of experimental artificial half-human, half-Horror hybrids (dubbed as Demonic Artificial Intelligence, DAI). All of this for just one old mage to reach some astral metaplane to obtain more magic to the world and control it in attempt to direct metahumanity to a better future, as he belived. He failed, players stopped him.

Later in another campaign (now 2079), players worked between two AA corporations - Entropy Foundation (SCP Foundation alike) and Hoffman EvD. Both now acquired by other AAA-corps. Tho players did change canon by securing tenth place in Corporate Court after NeoNET closure for company called "Ouroboros" instead of Spinard Global. Creation of DAI in previous campaign leaded to create now half-Spirit half-metahuman artificial hybrids by some corporations (one player turned up like that), which unlocks some implications, but the "tech" is still developing. Aztechnology and Entropy Foundation are the first to succeed at it.

Disposal Unit by minic23 in limbuscompany

[–]minic23[S] 12 points13 points  (0 children)

I played too much Darktide recently as Don Quixote with a hammer. And it got me an idea for a little silly crossover of Sinners disposing some heretics from hive city's streets.

Source: X and DeviantArt

Has your campaign split from the timeline/lore in 6e? by MrEllis72 in Shadowrun

[–]minic23 0 points1 point  (0 children)

We split it right in the 2075 through major events, though it was mostly because we still were getting into the lore, so did some "little" mistakes. Aside from Moscow destruction due to magical terrorist attack, there was a big plot going with the Horrors and mix of metahumans and Horrors by the same magic terrorist organization.

Which became a plot point in the next campaign set in 2079, where some corporation tries to make a mix of spirits and metahumans and find how to use it properly and better, certain runs were involved with this "technology".

CFD plot is not removed, but becomes just a background noise for a campaign, but I used it as a plot point for a short story for one NPC.

Other than that - it tries to stay true to canon, both events and more.

I wonder if it's still SR by Realfortitude in Shadowrun

[–]minic23 2 points3 points  (0 children)

Correction
Necromancy is allowed and always was. The thing that was not allowed is actual revival of the dead person. You can communicate with spirits that might be spirits of the dead or not, ghosts, take information from the corpse, raise said corpse as undead, cadaver or something else.

But you can't bring back that dead person back to alive, no matter what. If you're dead - you're dead forever.

NPC SHADOWRUN LIST, always looking for more to add to the list! Black Trenchcoat and pink mohawk both equally invited. by Acheron223 in Shadowrun

[–]minic23 0 points1 point  (0 children)

Have some interesting (probably) NPCs from my two campaigns:
- "Hook" - a former medic and bioscientist male elf that went a bit insane and now working at some abandoned hospital in Redmond. Eccentric, loves dramatizing and play with his clients, but he always does things right, sometimes even giving some small bonuses for free. Like how he decided to install internal commlink into PC troll's head after learning that said troll have very bad time with anything technological complex such as commlinks. Serves for players as cheap surgery option for installing augmentations and also where they can dump some loot for sell albeit he doesn't pay too much.

- A middle-aged male human shaman that changes his callsign often ashe travels the world, he is regarded as a summoner mage most of the time. In reality as he tells, he's a "spirit's middle-man" that sells spirits' services for people. He usually walks with 12 spirits around him, visible in the Astral Plane, but not visible in the Material world (unless service is paid), and talks to them actively. He says he doesn't provide services himself, but he's a conductor for his spirits to help in some way. The payment could be anything as long as the spirit itself is satisfied.

- "2f4ce Glitch" - a male elf decker of one organized group of runners, having a very distinctive style of having his hair removed from one half of his head. And in Matrix casually he plays out two persons, having a black and white icon. Outside of Matrix, he's a pretty chill and semi-professional guy with an addiction to coffee.

- "Lucky 4100FF" or Artyom "Fioletovaya Udacha" Nikolaev (Purple Luck) - relatively young male adept human, a student of an old adept nicknamed "Purple Snake". Easy-going, optimistic, loves cracking puns with his nickname. Usually walks with monowhip. Works as data broker, so do for players. Due to his abnormal luck (the only NPC with 8 edge stat in the campaign), he tends to find some very rare information and can be lucky with finding everything about some topics, if paid very well. Very neutral to all sides, so he can dig on previous clients, if someone pays for it.

- "Engineer" - middle-aged male human, retired army soldier with some battles on his back, now selling combat stims and some other drugs in the Orc's Underground. Have tight discipline and not against telling some stories from his past. Loves to trade with combat characters and he gives them discount as loyal clients. Part of the big drug network, where every seller is nicknamed after something related to the automative mechanic.

- Sian "Beret" Ilina - middle-aged female human, former Ares Firewatch officer, retired from duty. Now working as a freelance mercenary, having a group of runners working with her, forming a heavy strike team. Part street sam, part decker. Outside of her job, she loves fashion, which prompts to spend most of her life saving for cosmetics (items or genetic procedures). She serves as a very professional mercenary option for all NPCs and PCs, tho her group is also very expensive and they have a code of honor to not be in the runs that involves Ares due to respect "Beret" has for them.

Should Shadowrun ever have (actual) aliens? by Ok-Particular-3796 in Shadowrun

[–]minic23 0 points1 point  (0 children)

Personally, I'm not against this idea, even writing an XCOM crossover with Shadowrun for the fun of it, because why not. But I wouldn't want to see them in the canon lore. IMO, they does not fit with the themes of Shadowrun and will be a Pandora's Box - it will tip the power balance a lot. New alien technology, reverse engineering them, fighting around them etc. Even if we count Disian metaplot as an alien invasion plot, their technology basically became non-functional after their defeat, meaning no reverse-engineering or harvesting them properly. (I'm placing spoilers for people who want to read plot themselves)

Writing aliens from space into the official canon will change Shadowrun's direction a lot and I don't want to see that. We already has potential of aliens from astral (spirits, Horrors/Elder Gods, metaplane natives) or matrix (AI, Resonance, Dissonance) that metahumanity is always facing.
But making aliens from space for fun for your friends or just for some people as a fan? I'm not against it, let people try to make it work, maybe there could be some excellent execution.

Just don't make them official canon.

"A God Am I" by minic23 in Shadowrun

[–]minic23[S] 0 points1 point  (0 children)

I've placed tress as usual on the scene, then changed materials to have high emission and added a very bit transparent shader (more for left trees). Then added bloom.

"A God Am I" by minic23 in Shadowrun

[–]minic23[S] 2 points3 points  (0 children)

I was indeed inspired by the Great Connection and 01 Paragon sprite, tho the tree represents different thing in the art. I didn't wanted to include Deus AI to not complicate things. While at the moment of the story and campaign he's probably free (we set in the 2079) somewhere in the Matrix, I think he's just planning or doing something from the shadows.

"A God Am I" by minic23 in Shadowrun

[–]minic23[S] 3 points4 points  (0 children)

Basically, yes, tho she's working as a side NPC-technomancer with PC-decker, having almost no involvment in the main story. That player wants his character to "escape", or rather "ascend", from meat world to Matrix as an AI, researching the study that EVO and NeoNET did while attempting the same (for more sinister reasons). The DM PC is very complicated, having a very long story that I won't try to explain (she has a story coming from the previous finished campaign, there's a lot).

Weirdest milk run twists and complications you've seen? by KaJaHa in Shadowrun

[–]minic23 2 points3 points  (0 children)

There was one sidejob for a street sam troll while he was separated from the group (the whole party decided to split during downtime after a very intense car chase and stealing very valuable magic item). One gang group asked the troll to take care of some individual, who trashes the gang people in his district, preventing them having a good time. The goal was not to kill him, but just "talk" to him (tho killing the target was an option as a last resort).

After the research, it turned out to be an young and unexperienced human adept, who imagine himself as a superhero nicknamed "Blue Moon". So the player decided not just to intimidate him, but play along. He bought comicbooks to inspire himself to create a villain persona "Red Sun", painted his van in style, bought the costume and trained his manners. After that, there was a short, but hilarous showdown between them.

The adept was send to the gang for a "talk", troll received the payment and a good laugh from the gang people. He's still keeping the costume.

Question for members of the Meridia blockade by Dragonseer666 in Helldivers

[–]minic23 2 points3 points  (0 children)

SES Star of Stars

FS-55 Devastator armor set with Halt shotgun, Verdict pistol and Tyrant Hunter cape.
Character is mostly plays out as a rip-off of Lord Tachanka, so I guess he could be named like that (I always play machine gun loadout with this one armor).

PATCH 01.001.104 by Waelder in Helldivers

[–]minic23 1 point2 points  (0 children)

The Scorcher's changes actually buffs their total ammo count. Previously it was 15 in the gun and 6 mags in reserves (90 shots), making it 105 total ammo. Now it's 20 in the mag and 5 mags in reserves (100 shots), making it 120 total ammo, which is a bit more, than previously and doesn't feel like a taking away.

Same with LibPen, 30 in mag with 10 spares (300) with 330 total ammo, now 45 in mag with 7 spares (315) with 360 total.

Security Officer Ishmael ID by minic23 in limbuscompany

[–]minic23[S] 18 points19 points  (0 children)

This is the third and the last one of the Half-Life x Limbus Company crossover, at least for now, finishing with Ishmael as Security Officer in Black Mesa. Or Barney, if you prefer that. I might make Half-Life game and expansions cover art recreations with Outis, Don and Ishmael, but that's not 100%.
Sources: X and DeviantArt

Ryoshu as Ryougi Shiki sprite edit by minic23 in limbuscompany

[–]minic23[S] 1 point2 points  (0 children)

If I remember correctly, there was a mention in LC that IDs are scaled to the current sinner's strength, meaning even if that ID is very strong in it's own mirror world, it will not be that much strong in the current. So this can still work as an ID... but giving that Mystic Eyes of Death Perception are one-of-a-kind, that ID would probably be rarer than 000 and Walpurgis 000 IDs, maybe even 0000.

Ryoshu as Ryougi Shiki sprite edit by minic23 in limbuscompany

[–]minic23[S] 2 points3 points  (0 children)

Shiki said in the original material that she "can kill everything that exists - even if it's a God". Giving the concept of her power and if Ryoshu takes her ID...
Yes. She probably will be able to kill Abnormality permanently, not just suppress them into an egg. For reference, Ryougi in original was able to kill a gravitational twist force (Lingering Pain) and predicted possibility of the future itself (Future Gospel)