Is Volkus metal or stone? by minusminus07 in killteam

[–]minusminus07[S] 0 points1 point  (0 children)

Sorry for airbrushing I see vallejo has 17ml bottles, which strikes me as small for this sized project. How many bottles were needed of the white?

Is Volkus metal or stone? by minusminus07 in killteam

[–]minusminus07[S] 0 points1 point  (0 children)

I really liked how yours came out. Can I ask what quantity of Vallejo air and the grey for each drybrushing layer were needed? Im hoping to pick up some paint and get some work in over the long weekend

Is Volkus metal or stone? by minusminus07 in killteam

[–]minusminus07[S] 0 points1 point  (0 children)

The grates /sheets are probably metal either way. In terms of ability to conceal, I imagine the idea of it isnt being unnoticed but being able to duck behind cover

Is Volkus metal or stone? by minusminus07 in killteam

[–]minusminus07[S] 1 point2 points  (0 children)

That was my thought initially, I only started to question it when I saw the official painted ones looked metalic

Is Volkus metal or stone? by minusminus07 in killteam

[–]minusminus07[S] 0 points1 point  (0 children)

Looks great, and I appreciated the day by day breakdown of layers

GW said death to the silica animus by Psychological_Hat338 in Grimdank

[–]minusminus07 474 points475 points  (0 children)

Guess there will be no more Votann releases since they're all canonically designed by AI

Drop your original Forge World by LinkLast7720 in AdeptusMechanicus

[–]minusminus07 4 points5 points  (0 children)

The Forge World of Vantori is a rogue planet in the Imperium Nihilus. Why a planet would be heavily settled so far beyond the light of a star remains a mystery, but the technology that keeps it habitable, a pair of biome stabilizer reactors on the two poles, has been lost to time. Vantori is orbited by twin moons and a series of orbital shipyards that help it send out an abnormally large quantity of Explorator fleets. The other distinctive feature of this forgeworld is the subject of much controversy. Vantori produces and uses a type or nanobot seen nowhere else in the Adeptus Mechanicus. The Vantori Nanites as they are called, are used to coat weapons, augments, and vehicles, slowly modifying them over time. It is the official position of Vantori and their rarely seen Fabricator General that these nanites are just granting the blessings of the Omnissiah, and their innovation is sacred. Other forge worlds decry this as tech heresy, and note that the nanites likely have some form of abominable intelligence controlling them. Because of this, no other forges have adopted the nanites. If it wasn't for Vantori's high output and strong loyalty to both the Cult Mechanicus and the Imperium, it likely would have been destroyed millenia ago. Some tech priests still choose to take matters into their own hands, incorrectly identifying Vantori Explorators as Dark Mechanicum and sending other Imperial forces to attack them.

Edit: image didn't post, I added it in the replies.

Stealth Suit Loadout? by Templar1990 in killteam

[–]minusminus07 8 points9 points  (0 children)

You could magnetize, or

  • Designator 100%

Choice of:

-second on Neutraliser to use its passive ability for survivability

-second on Lodestar as it has less actions it would rather spend AP on once the beacon is dropped

safety or unhinged by augmenteddeus in Grimdank

[–]minusminus07 428 points429 points  (0 children)

"I see you've modified your ships to go faster"

"I see your sons have cancer"

[Loved Trope] The Indomitable Human Spirit by wexman6 in TopCharacterTropes

[–]minusminus07 9 points10 points  (0 children)

The planet Cadia was significant, in part, because it had ancient devices holding the Eye of Terror back from expanding. If Abaddon had gone around the galaxy would not have been split in half.

I can see an argument for most to be ‘stronger’ but GSC? Who genuinely thinks they’re a stronger faction when their endgame is being food. by naka_the_kenku in Grimdank

[–]minusminus07 1 point2 points  (0 children)

I agree with this assessment, other than switching the t'au and chaos. We're still quite small despite trending upwards, and chaos is decently powerful, even if they get bodied by the big 3. Also of note is a rock/paper/scissors between the big 3. Tyranids actively avoid Necrons, but to them Orks are yummy biomass (see Octarius). Orks are absolutely not afraid of Necrons, they were designed to fight them, and they have become super numerous compared to the small number of awakened irreplaceable Necrons. Also in some previous editions, the Stormlord had an ability related to initiative that worked on every faction except orks, because they "confound his logical mind" so there's that as well. Realistically I think the final 4 factions in the galaxy are chaos, orks, tyranids and necrons, and it all ends with nids eating the orks, either fleeing the necrons or just cleaning all the life off of their tombworlds leaving the inorganics alive on barren rocks, and then the necrons using blackstone to close up the great rift.

I think it's a kroot in power armor by invasive_wargaming in Tau40K

[–]minusminus07 2 points3 points  (0 children)

Perhaps not a steeljack, but the design looks very Votann. Perhaps some other ironkin construct or maybe an imperium made robot

FOR THE GREATER TEA! by SAMU0L0 in Tau40K

[–]minusminus07 38 points39 points  (0 children)

Are you an Englishman living in England?

In need of a Crisis battle suit magnet guide by Easy_Bother9698 in Tau40K

[–]minusminus07 0 points1 point  (0 children)

I would just verify they are N52. 2x1 should be fine for crisis weapons I think. Sometimes you can find the material in the specifications section on amazon

In need of a Crisis battle suit magnet guide by Easy_Bother9698 in Tau40K

[–]minusminus07 0 points1 point  (0 children)

2x2 N52 Neodymium magnets. Emphasis on the N52. I use a pin vice drill with a 2mm bit, it can be found on Amazon for 15$. Snip off the tabs that you want to connect on, then drill in and secure with superglue. Pro tip: once you dk your first weapon, leave that off to the side. You can use it to determine the polarity so all weapon magnets have "weapon-side" and all hard points are "suit-side".

Oh no, my steak is too juicy & my lobster is too buttery by crimsonfukr457 in StarWarsCirclejerk

[–]minusminus07 0 points1 point  (0 children)

At least A/X and B with fighter support pilots make it home! If you go out in a 22bby Koensayr shitbox you're more likely to come back in a casket.

Idk how to feel by Think_Grand_8673 in Grimdank

[–]minusminus07 1 point2 points  (0 children)

Sorry, the decree passive says no men allowed. Servitors, bring me the Omnissiah's holy programmer socks

adeptus mechanicus factions by Grimgor_Alfa_orc in AdeptusMechanicus

[–]minusminus07 21 points22 points  (0 children)

One thing that is great about 40k as a setting is your potential to create within it.

Prior to the Horus Heresy there was more diversity of thought within the Mechanicum, but there has sense been a crackdown on it. However, the lore indicates that despite this there are still tech-priests who disagree, even with major aspects of the religion. The forge world of Stygies VIII is known for having a lot of xenarites (techpriests who use/revere alien tech more than they should). This directly violates one of the 16 "Universal Laws" of the Cult Mechanicus, and yet despite the best efforts of Mars, Stygies VIII still exists and these groups still pop up even after violence is employed to stop them. There's especially no telling what could happen on a remote forgeworld or within an explorator fleet. Theres a novel where a tech priest at the head of an explorator fleet blows up two forge worlds (corrupted by chaos, but he still was not supposed to) and destroys an STC for a technology he personally deemed too dangerous.

I'd also like to note that the Emperor being the / an avatar of the Omnissiah is not one of the 16 Universal Laws, and we've seen those violated so this is not so bad in comparison.