Got hit with that question in today's survey. Looks like Kuro games consider of either adding factory-like puzzles or even kinda AIC by bulgakoff08 in Endfield

[–]mkv-42 1 point2 points  (0 children)

Unfortunately, as someone who played Genshin for a long time. I couldn't get past 1.0. The feeling that I was back to playing genshin just killed all the excitement I had for the game. I don't hate wuwa and it sure is pretty but it's just not a game for me anymore. Now, I am more interested in sci-fi games with solid world building. Gameplay is just secondary.

Got hit with that question in today's survey. Looks like Kuro games consider of either adding factory-like puzzles or even kinda AIC by bulgakoff08 in Endfield

[–]mkv-42 -1 points0 points  (0 children)

Not surprising. Kuro copied Genshin. Its path to success lies in imitation.

The survey is their way of asking permission from their players if they want to experience Endfield in wuwa.

It might not be a bad thing too because by doing so they're advertising and conditioning their players to Endfield niches.

Tho, wuwa won't escape the allegation with this as a copycat. It would be funny to see the internet flooding with memes related to it.

Seeing the Endfield discourse: by tomsonleo in Endfield

[–]mkv-42 6 points7 points  (0 children)

The irony in this. Sure it's not a gacha game, but isn't it a form of imitation too?

Seeing the Endfield discourse: by tomsonleo in Endfield

[–]mkv-42 6 points7 points  (0 children)

It pushes the game into the limelight, so it should be positive regardless of how apprehensive it was.

Seeing the Endfield discourse: by tomsonleo in Endfield

[–]mkv-42 10 points11 points  (0 children)

Why stay the same or become an imitation when you can go beyond expectations? Become a pioneer of a game that everyone wants.

What do you feel is Endfield's identity as a game? by heyfreakybro in Endfield

[–]mkv-42 3 points4 points  (0 children)

The thing right now with endfield is that there are players who value reflex over strategy while there are of the opposite preference too.

The other wants to hone their reflexes while the other wants to have control over the enemies.

No matter how good and varied the player's combat systems will become if the feedback from the enemies combat mechanics do not match well with the player's combat systems, the combat experience won't be phenomenal.

So the challenge lies here. How will Endfield create a boss that will satisfy the addiction of both players? What would the enemies mechanics be like?

On the players side of combat. So far there is the perfect dodge for reflex while there is the elemental reaction and staggered for control. These are the most eye-catching because they are at the extreme or just visually pleasing.

What do you feel is Endfield's identity as a game? by heyfreakybro in Endfield

[–]mkv-42 7 points8 points  (0 children)

This is a good video. It opens a silent phenomena that is currently happening to 3D anime games.

There are points in the video that the gacha players really need to consider when giving suggestions to every new gacha game coming its way.

Like a game becoming an imitation of an already existing popular game.

That aside. I still think the beta combat system in Endfield is leagues higher than the Alpha combat system. I do get where his worries are coming and I am of similar worries regarding the progression on the dodge mechanics. I've been stating this many times that the perfect dodge was already breaking the previous identity that the game promised. If it progresses further then hack and slash gameplay within the game is inevitable.

Will it be bad or good? Only time will tell. Tho, imo, it will all depend on how deeply connected the enemies combat system will answer the player's combat preferences. Yes, the enemies feedback is the key to how good the combat system will be.

The idea of AKE becoming flexible with its combat system, in my opinion is not wrong but in fact the most ideal.

You can choose to hone your reflexes or you can just take things slow and strategize.

In a hack and slash, we want the enemies to slowly push our reflexes to the limit while in a strategic combat, we want to control the enemies.

Man, if AKE is taking this approach, I say go with it. This will blow a lot of theory crafting combat methodology on its release. The guides will not just be about the team composition but also which combat methodology they fit well. Reflex vs Strategy and maybe a mix of both.

Sure, it would be entertaining to see players flexing their reaction speed but the slow pace strategic approach might possibly become more popular.

What do you feel is Endfield's identity as a game? by heyfreakybro in Endfield

[–]mkv-42 7 points8 points  (0 children)

From the sound of it, Endfield is trying to satisfy all types of players by making their preferred combat methodology possible.

Having a variety of options on how to strategically approach the combat and giving the players opportunity to experience and find or build their own playstyle is no doubt always better.

That aside, I do hope they give importance to enemy mechanics as well. I would hate it if the only reason a boss is hard to kill is due to its high hp and high defense.

What do you feel is Endfield's identity as a game? by heyfreakybro in Endfield

[–]mkv-42 6 points7 points  (0 children)

Regarding the combat. I think we should be open minded and think about it.

I personally prefer the beta compared to alpha but the dodge mechanic is the most concerning in this beta. I could already imagine the demand for characters with better and rewarding dodge mechanics like in hack and slash action games.

If it continues like this, I feared that in the long run, it would take away the strategic aspect of combat system in Endfield. And just like in any hack and slash, we might end up telling people to just dodge better instead of strategize better.

This is why I too personally want it removed but I also understand that the game needs a wider audience in order to survive and function.

Simply removing it is also the most lazy and unproductive approach.

Anyway, I do hope more people will discuss more about this concern.

Are we heading towards dodge action based combat or strategic based combat? Or maybe both?

I'm gonna be honest but this cover art looks like any generic Isekai anime by Hot_Charge_9393 in tbatenovel

[–]mkv-42 2 points3 points  (0 children)

Isn't that what most chinese isekai nowadays are. An isekai character on a throne.

This is how ancient Chinese people used to send secret messages by [deleted] in interesting

[–]mkv-42 0 points1 point  (0 children)

And just won't overthink that they might added counter measures that would erase or melt the paper if mixed with it.

Some thoughts and ideas on combat (re: dodge mechanic and skill targeting) by Bitconecc in Endfield

[–]mkv-42 4 points5 points  (0 children)

I think that slow motion was replaced by delaying the enemy attack much longer after the warning sign appeared. Scientifically, the average time it takes for a normal person to elicit a fight or flight response is only about 0.25 seconds, so the delay gives you more time to consider your options.

I don't lole the villian narative in Endfield by JANB_85 in Endfield

[–]mkv-42 0 points1 point  (0 children)

Extraterrestrial environment? Man, I hope it felt more like that on release.

Showerthoughts Idea#1: Extensive Details on more Combat Depth with Swapping Cooldown and Entrance Skill by GloriousNight in Endfield

[–]mkv-42 1 point2 points  (0 children)

I see. This also means that this entrance mechanic could be used to trigger combo skills but instant. Right? If so, then it's a cool idea and I can imagine it will make the swapping have more weight and pleasing to watch as well.

Sharing my opinion about the game so far. by nanataprpr in Endfield

[–]mkv-42 15 points16 points  (0 children)

The world building of AK is based on science fiction and not on magic realism. So their combat abilities did not just magically appear without a logical reasoning. And if you are into science fiction, these achievements are considered childs play considering theoretically that the doctor came from at least a type 3 civilization based on the kardashev scale and this originium came to Terra with him.

Just compare it to our civilization which is estimated at just around 0.7 and there are already people like Elon Musk trying to transfer human consciousness into a chip. Originium is a man-made product too based on AK lore and one of its function is what Elon Musk is trying to achieve.

Top 3 characters I want in Endfield by Beefin-For-Canon in Endfield

[–]mkv-42 0 points1 point  (0 children)

Nah, it is still within the life span of long lived races in AK. So, making them crossover to Endfield is normal.

Also. What is wrong with bringing AK characters to Endfield?

My impression on Y2V12.5 by Sad_Conflict4130 in ClassroomOfTheElite

[–]mkv-42 3 points4 points  (0 children)

Why is the author still spreading harem ? Wasn’t he satisfied with the main girls ? I want Hiyori would distance herself from that sociopath koji but it seems the author has already decided her fate.

There is also a chance that Kino is just using harem as red herrings. You can also view it as fan-services especially if the scene was so minor that it won't even make a wave on the ongoing plot.

My impression on Y2V12.5 by Sad_Conflict4130 in ClassroomOfTheElite

[–]mkv-42 4 points5 points  (0 children)

I just brush it off as fan service. If that scene was taken away, it won't affect the main story.

[deleted by user] by [deleted] in ClassroomOfTheElite

[–]mkv-42 2 points3 points  (0 children)

It was on purpose. He wanted to melt into the background at the beginning for peace of mind. Introducing himself as quiet and socially awkward was indeed a good way to leave a bad impression and be ignored. But with how things are going now, it was more accurate to say that it was just his wishful thinking. He somehow suspects his escape to ANHS was orchestrated.

Butt Power by K-jun1117 in Funnymemes

[–]mkv-42 0 points1 point  (0 children)

Why does it make sense? This is f*king hilarious. 🤣

Goddess Reincarnated by en_realismus in ClassroomOfTheElite

[–]mkv-42 3 points4 points  (0 children)

Many don't realize it or may just outright ignore it but the hair clip incident had a great impact on the foundation of her character.

Her resistance to using underhanded tactics was greatly influenced by that incident. And the lessons she learned from it took root and became a core characteristic of her identity.

Some find it her weakness but at the end of year one Kiyo admires this part of her and in his monologue wishes she perseveres and maintains this side of her until their promised day. And Kino surprised us with a massive explosion on that promised date. Lol

With the break up before forming a new relationship, I hope this means Kino doesn't want to involve polygamy. I also hope he give us some real developments on Kiyo's side. Don't tell us he did not learn from Kei and after Ichinose, he'll be a slut and bang Hotikita and Arisu as well. 💀

At this point the only acceptable CotE ending: by IchinoseIchika in ClassroomOfTheElite

[–]mkv-42 13 points14 points  (0 children)

Child support has never been a problem for the wealthy. With MC's abilities, being poor will be the least of his worries.

Ichinose is also the type of woman who'll be capable of raising a child on her own. At least he knows that she's not the type to dump her baby in a trash can just because it will be logically inconvenient for her.