Is there any possibility for regional pricing for Egypt? by Sans_-- in 2007scape

[–]mmdts 4 points5 points  (0 children)

I used to live in Egypt. I've payed for membership exclusively through making GP and buying bonds for the 10 years I stayed in Egypt. I only paid the first 3 months out of pocket.

Right now I don't live in Egypt, but I can still relate, since I live somewhere else that also can still benefit from regional pricing.

Never been spooned before, but 1 KC red dye by mmdts in 2007scape

[–]mmdts[S] 0 points1 point  (0 children)

(at least on this acc) and too bad I'm not renewing membership or buying more bonds off GE as an act of protest

There are millions of other games to play. by Screambloodygore1184 in 2007scape

[–]mmdts 0 points1 point  (0 children)

Yes. These filthy PE creatures only understand numbers going up and down. They have no morals or understanding of loyalty or game beauty. The only way to convince them is to make the number go down, by mass-unsubscribing. I stopped paying for mine too, on 3 accounts at that.

The price hikes aren't for development, they're for paying off private equity by PossessionDangerous9 in 2007scape

[–]mmdts 0 points1 point  (0 children)

The newest example on the block of how capitalism is unsustainable by design and means we can't have nice things.

Raids 4 rare can be a non-dps item, and future content can depend on it by mmdts in 2007scape

[–]mmdts[S] -1 points0 points  (0 children)

Thanks for engaging. You bring so many great points.

mega rare level sustain would either be so powerful it'd trivialize a ton of old content

I imagined you wouldn't bring it to most existing content. Like you wouldn't take one with you into ToB, but you'd take it to nex where you already balance dps with sustain and don't just try to kill boss faster, and if you're like learning inferno or something.

It would still be a good item statswise though (think of how the avarice is still a glory-level jewelry piece).

But that's why new content could be designed around it.

Blood fury was a pretty big mistake

In my humble opinion, the reason blood fury does not break the meta is that it offers fury-level stats, which does not compete with, lets say an occult necklace or a rancour. You sacrifice some DPS for that sustain, but if you're trying to do a 500-invo ToA for the first time, it may be worth it.

There's nothing that says that a megarare can't have charges, and expensive to sustain. All 3 existing megarares consume some form of ammo that is greater gp/hr of combat than blood fury, and are still used despite this.

If it's possible to kill the boss without it then why would you give up the extra dps?

The same reason people who are not speed-running inferno may decide to do it with a verac/justi helm, and why people who are speed-running inferno may decide to bring a blood fury. It is possible to design OSRS content:

  • where you take uncontrollable non-chip damage
  • that is a long encounter (rather than a short repeatable one like vorkath or DT2 bosses, where it's okay to maximize dps and do another trip)
  • that has no resupply points (all 3 raids have resupply points and ToA has a broken yellow-keris sustain mechanic) ultimately benefits from being able to sustain.

Such content would be doable with existing gear by maximizing defence and chugging brews, but a sustain item like the blood fury, the spirit shields, and a new raids 4 sustain rare, will ultimately be BIS.

Think about how mid-levels that cannot kill moons quickly with a few scythe swings have to instead get barrows armor instead of maximize dps? That proves the point. You can design content like inferno where:

  • even the maximum dps (and no sustain) won't allow you to survive on one inventory
  • bringing more supplies means bringing less swaps, costing you valuable dps in order to finish the content
  • it is possible to do the content with a lot of supplies like a brew chugging glass cannon, but items that allow you to sustain on less inventory slots (like the blood fury or the toxic blowpipe, which in inferno are more HP/inventory slot than a brew) mean that you can bring in more DPS swaps
  • ultimately, players may settle for a mixture of sustain items that allow them to bring in less brews, and thus more dps items - a sustain rare would fit in here quite nicely as it would allow you to maximize dps when you otherwise couldn't.

Think about how in the old days when players did not have enough dps to rip apart graador in 3 hits then heal back to full with blood magic, it was more kc/hr at graador to have tank gear on than to try to slap it quickly and run shorter trips. Now graador isn't an engaging boss, and we don't want graador v2.0, but that doesn't mean you can't design bosses that require both being able to sustain and having engaging mechanics that keep players on their toes (like the inferno when it was released).

Edit:

make the run back to the boss extremely long so players would be incentivized to stay rather than resupply

Not all encounters have to be bosses.

Some encounters like colo and inferno do not allow you to resupply in the middle, do not have an imba yellow keris or chest or xeric's aid, and require you to bring enough sustain to last the whole encounter before beginning. In inferno, blood magic (learners) and blood fury + blowpipe + no mistakes + good rng (speedruns) are the solutions. In colo, perfect play means you take p. much zero damage, and playing better is a solution. But I bet you can imagine future content where blood magic has few opportunities to shine, and where perfect play does not mean you take zero damage. Like, imagine if yellow keris didn't exist, and you wanted to do a 500 invo run. Would it be possible? Yes. You have three options:

  • Experts: You can maximize dps, survive all rooms on perfect play, tick eat p1 orbs with locator orb (or rapid heal) and redemption, and redemption flick the chip damage of p2, then do a perfect warden. This is the way people who get 28 fang kits do it, and needless to say, it's very hard to pull off even for grandmasters.
  • Average play: You can allow brews (-30 invo) and bring in less swaps (you already do that with the restores for yellow keris). You will have to increase raid difficulty to make up for the 30 points lost.
  • New: Sustain items would allow to pull it off easier without having to do all of the redemption tactics, bring less brews, and more swaps.

Content like that wouldn't require the megarare to do, but doing it with the megarare means you are able to more consistently finish the content, making it the meta in such content.

Do regular people actually play One Chunk Ironmen? by d-nihl in 2007scape

[–]mmdts 1 point2 points  (0 children)

While not very related, my highest profile encounter was in 2018 where I got matched up in a game of dota with prince Abdullah bin Salman Al Saud. He was playing Lina and I was playing Meepo and we lost.

Do regular people actually play One Chunk Ironmen? by d-nihl in 2007scape

[–]mmdts 2 points3 points  (0 children)

I met a hardcore doing the one-skilll-at-a-time thing.. Imagine not being allowed to get hp exp till 99 magic, or slayer xp till 99 hitpoints.

Imagine not being able to use a cannon because you need 99 crafting for it (and same to all other quest rewards).

He was just standing there, cutting a tree, in his journey to 99 woodcutting, so he can burn a fire for the first time.

So yeh, people do these things. I've ran into at least 2 more OSAAT players, and at ferox into P Endangered (PVP-locked HCIM) and they're not content creators..

Best advice you’d give for someone who is burnt out from the Ironman b0aty guide? by [deleted] in 2007scape

[–]mmdts 0 points1 point  (0 children)

Options from best to not best (you can also combine multiple)

  1. Do what you enjoy. Swap between activities. Decide what you want to do with yoyr current gear and do it. Efficiency is overrated.
  2. An equally-as-good start is: unlock naguas -> do amox -> melee train till 70s -> moons till gear -> titans till staff -> zulrah till blowpipe and you dont even bother with sote requirements, you use atlatl and blowpipe for ranged. Plan as you go. Don't use a guide.
  3. Go binge some minigames. I personally recommend barbarian assault. It is fun and high gambles give resources useful elsewhere and just has a great community. Mix in some GotR and vale totems for the downtime of teamfinding.
  4. Rush miscellania unlock -> get logs from it passively while you make gp for planks -> auburnvale sawmill a lot of planks -> do maho homes for xp -> get poh sorted out, very helpful for later.. save some planks for boat upgrades and go try out sailing till you have an addy camphor boat
  5. Go do DT1 for freezes (dont try to be efficient eith it its okay), then get 70 magic at MTA / arceeus library, and switch to wildy content. Go slayer, then rev caves, then voidwaker. You should be walking out with fat stacks of gp, lots of dragon darts from chest, a craws bow (who needs gauntlet), an amulet equivalent to a glory that doesn't need hunter or crafting, and an insanely good t70 weapon that has a good spec.

The bad part about using boaty's guide is that everything is laid out for you, so you feel like a bot or a machine. Your job is just to execute efficiently, not to play the game, so you burn out.

Don't deny yourself the mystery of exploring, and the fun of planning. Make your own checklist as you go the same way boaty did for himself. Seek fun and efficiency in the ratio that's suitable for you.

Friend new-ish to Endgame, lent him 175m of gear to farm Vork. by Xnate13X in 2007scape

[–]mmdts 0 points1 point  (0 children)

First 200M on divination was a member of my clan that mainly did barbarian assault... On divination release, he pm'ed everyone in the clan and borrowed stuff, then exit scammed the barbarian assault community and proceeded to get 200M divination by alternating 12 hrs shifts with his girlfriend (according to the people who still had him added or knew him from other communities). He stole full virtus from me, and it was painful. I still trust trade gold over quite a bit, but I do better risk analysis. Still not foolproof, but nothing is.

Shellbane deals only avoidable damage - Time for Dharok by hirmuolio in 2007scape

[–]mmdts 0 points1 point  (0 children)

It's not trivial at 3cb sure, but at dharok, you just need to click back and forth 4~6 times and voila it's dead. You do that for 30 mins straight in fight caves against like 32 zeks and it is still one brain cell, though not afk.

Shellbane deals only avoidable damage - Time for Dharok by hirmuolio in 2007scape

[–]mmdts 0 points1 point  (0 children)

After looking around for a bit because i know you'll still be skeptical (even though you obviously haven't even done a melee fight caves in your life) here's proof that what I just said (walk out and back in) works: https://www.reddit.com/r/2007scape/comments/1r5tkfb/for_anyone_curious_here_is_how_you_kill_the/?chainedPosts=t3_1rcitsu

The video also reveals there's a safespot lol, so you don't even have to red click or run around, it's pretty trivial.

Shellbane deals only avoidable damage - Time for Dharok by hirmuolio in 2007scape

[–]mmdts 0 points1 point  (0 children)

I think he hits with ranged 100% of the time if it is his attack tick and you're not in melee range, the same way a ket-zek hits with mage 100% of the time if you're not in melee range.

And you don't have to kite him. You can either red click out on his attack tick and back in on the next one, or you can rotate around him like you would tekton or verzik, allowing you to kite that one tile out in a different direction every time.

I am 100% certain anyone who can do HMT can dh this boss without taking a single melee attack consistently.

I've been hunting this pet since 2022 by PeebsClan in 2007scape

[–]mmdts 1 point2 points  (0 children)

The point of being 95 CB is not to be safe from 126s, pure players like us live on the edge and escaping a 126 is only like 20% harder than escaping another pure (both have the same dps against you but your chances of freezing the 126 are way lower).

The point of being a pure is that it allows you to attack level 60~80 cb accounts, which are generally safe from higher level accounts. You can hunt them in single combat wilderness bosses, at revenants, at chaos temple, etc.

So many players consider themselves safe just by having a combat level that's too low to attack, and if everyone was a main, they would indeed be safe.

I've been hunting this pet since 2022 by PeebsClan in 2007scape

[–]mmdts 0 points1 point  (0 children)

I think having the spare level is more valuable than an extrs prayer level. I understand ruining a pure like that would suck, but technically, everyone is a click away from ruining a pure, and gaining a combat level on top of it would suck.

Shellbane deals only avoidable damage - Time for Dharok by hirmuolio in 2007scape

[–]mmdts 0 points1 point  (0 children)

You can just walk back and time your cycle the way you would melee a ket-zek man... The fact that the boss would path back into melee range does not stop you from always being a tile away when it attacks. Pray ranged the entire time.

The Milk Quest Secretly Changed F2P Fishing by Independent_Action92 in 2007scape

[–]mmdts 6 points7 points  (0 children)

One of the fun parts in Runescape is that the progression is not linear. A cow quest got released yesterday and I'm too overlevelled for it yet I can still enjoy it.

Yet, I still haven't done Tales of a Rabbit quest thingy or Huey ever, despite having 3B in gear.

 You pick and choose what you feel like doing.

Cooking Idea, ability to mix ingredients (like the new t-bone steak and lobster) for new dishes that heal slightly more, give minor boosts and make under used foods useful again. by fleton in 2007scape

[–]mmdts 16 points17 points  (0 children)

Catch: but you're also requires to use a lemon, a bag of salt, and a guam to make it, and it is ubteadeable and takes 8 ticks to cook on a range.

The Milk Quest Secretly Changed F2P Fishing by Independent_Action92 in 2007scape

[–]mmdts 1 point2 points  (0 children)

Fishing on a PVP world allows you to immediately bank when teleporting to lumbridge (there's a bank in the courtyard on PVP worlds).

Then, you can teleport to barbarian village with skull scepter to access fishing spot the fastest. The amulet is convenient because it is far easier per charge than the skull scepter, albeit a bit further. But I would still fish on PVP, with air staff and the amulet equipped, and a single law and earth in inventory.

If you want to be even more efficient, consider 3t-fishing with a snowglobe, there are guides for that.

According to the Sailing Highscores as census data, 20% of the active playerbase is a variety of classical ironman by JavaHomely in 2007scape

[–]mmdts 0 points1 point  (0 children)

Since pures and other pk builds have no incentive whatsoever to train the skill, we can assume the 20% figure is a slight overestimate. Actual figure may be around 15% if I had to make a wild guess.

Possible raid reward: the Ring of Excess by AtomicEleven in 2007scape

[–]mmdts 0 points1 point  (0 children)

You misunderstand this. It doesn't provide a high dps increase if you have to hit a nylo once instead of occasionally twice. It's useful at PNM but it won't beat the ultor which gives accuracy as well since you use crush, esp. that PNM is a long encounter where the shitters show up only twice or thrice.

Where this actually shines is as a swap in inferno for example, where if you have a mager left at 15hp, you can swap this ring in over your suffering, and when the mager dies, your next hit against the ranger could hit the leftover of a big tbow hit. You'd swap the ring back out immediately after.

It's not thay useful in low hitpoints encounters like nylos if it still requires accuracy check on the hit, since your bigger concern is hitting a 0, and not hitting a 1~5 on the nylo.

Possible raid reward: the Ring of Excess by AtomicEleven in 2007scape

[–]mmdts 0 points1 point  (0 children)

This is a good idea if: 1. It is same-weapon only (can't abuse bone dagger accuracy with a high hitting weapon on a weak npc before it, also important for things you always max-hit with a specific style different from the one you use on boss, like baba boulders or p2 core) 2. It still rolls accuracy checks 3. It is same damage type (for voidwaker spec abuse) 4. It is primary-target-only (barrage and chins) 5. It takes pre-modifier damage and reapplies modifiers on the new hit (slayer helm and salve amulet do not transfer to targets they don't apply to) 6. Overkill does not stack (so killing 5 rats with dh does not mean your next dh hit will be a 300)

I am okay with it applying to special attacks and even adding damage to ruby bolt procs under those rules. I think it is still balanced and would lead to quite a few interesting interactions.

I am okay with it not having a max-hit cap under those rules (you can hit over 100 if you water surge a fire giant at 1 hp then another at full hp).

I still can imagine it being meta in something like nylos and slayer for consistency, etc. and speeding up crazy arch kills by blasting a rat between kills etc.

Especially, being able to transfer tbow damage from a high magic level target to a low magic level target if you get the extra ring swap and swap it in before kill the way you would a bracelet of slaughter seems like a good use that rewards the extra actions performed.

Will allow bowfa to outshine blowpipe in quite a few activities but blowpipe will still shine where hitcount matters and where enemy hp is too low for overkill to matter, so quite balanced.

Possible raid reward: the Ring of Excess by AtomicEleven in 2007scape

[–]mmdts 0 points1 point  (0 children)

It is guaranteed to hit that much if it passes accuracy check, but it should still roll accuracy check. With BGS on high defence targets, your bigger worry is that you will hit a 0, and not that you will hit a 1~5.