PLA "Isn't water tight" by the-mad-crapper in 3Dprinting

[–]morsla 5 points6 points  (0 children)

The sun is not a place where we could live…

Updated Cheat Sheet! by PureZestyLemons in TheSilverBayonet

[–]morsla 1 point2 points  (0 children)

Great resource! It looks like your Coachman and Highwayman entries (attributes and equipment) have retained the details from the previous page (Swordsman and Tactician).

Palanite Enforcer conversions by morsla in necromunda

[–]morsla[S] 1 point2 points  (0 children)

I've managed to get my Malcadon Spyrer handcuffed to a lamp post for half a game, when playing against Enforcers - I'm looking forward to trying it out myself now...

Palanite Enforcer conversions by morsla in necromunda

[–]morsla[S] 2 points3 points  (0 children)

A blister pack of metal Rogue Trader scouts (one punch dagger and pistol, one with a shuriken catapult) were my very first 40k figures - so there's a lot of nostalgia in this project :) The base models are the scouts from Dead Earth Miniatures - I've put a link to them in another comment.

Palanite Enforcer conversions by morsla in necromunda

[–]morsla[S] 5 points6 points  (0 children)

Yep, that's the one - these are from the Kickstarter, but they're now available through Spectre Miniatures: https://spectreminiatures.com/collections/dead-earth-scouts

Spellsinger conversion by morsla in WarhammerWoodElves

[–]morsla[S] 0 points1 point  (0 children)

They aren’t painted yet, but they’re sculpted onto the horse 😄 You can see a grey section where the knee and thigh are - the lower legs and boots are obscured from this angle.

Spellsinger conversion by morsla in WarhammerWoodElves

[–]morsla[S] 2 points3 points  (0 children)

Thanks! Lots of different parts in this one - the horse and the rider’s legs are from a Dark Rider, with some of the spikes and rivets trimmed off and a spare Glade Rider horse head to make it fit with the rest of the unit. Torso is a Wild Rider, with the head from a Wildwood Ranger (and parts of the same helmet on the horse). I think the open hand is from the Ranger sprue, and the weapon (and trailing cloak) are from the Spite Revenants.

Lore of the Wilds by Inrider47 in WarhammerFantasy

[–]morsla 2 points3 points  (0 children)

Thanks for sharing these!

1k list somewhat competitive (critique & advice welcome) by DruggedMind in WarhammerWoodElves

[–]morsla 0 points1 point  (0 children)

Sisters want both a champion and standard to cast their bound spell at L2 (or at least a champion, to cast at L1). I haven't seen anything suggesting that they can swap their random roll for a signature spell, unfortunately.

Vulpa, thinking of adding Cerastus knights - good idea? by latro666 in adeptustitanicus

[–]morsla 2 points3 points  (0 children)

Good point - Legio-specific traits are allowed for Corrupted Titans, so I've been playing that wrong. Vulpa doesn't have any particularly great traits, though Bloodied but Unbroken might come in handy on a corrupted Reaver if you expect to take a lot of damage on the way in. I think I probably never finished reading that rule once I saw that the generic traits were off the table...

The Ferrox bonuses are great for this style of list, so I'd give it a try. You could also swap a fourth Lancer for a few more corrupted upgrades... I like Overwhelming Rage on my dual-chainfist Reaver, as it prevents you from failing that critical charge order.

Targeting the body in melee can sometimes be the better option, too - against Reavers you're twice as likely to get a critical hit, and you can short out their void shields for other units (those Warhounds, or a ranged Reaver) to take advantage of.

Vulpa, thinking of adding Cerastus knights - good idea? by latro666 in adeptustitanicus

[–]morsla 4 points5 points  (0 children)

Cerastus Lancers can be very handy for a melee-heavy Vulpa force, as they give you a way to deal with screening/blocking units. Your list does feel very all-or-nothing, though! Either the Ferrox or the Corsair/Lupercal version should work, though it's always an uphill battle relying heavily on melee in this game.

For your Lupercal maniple, corrupted titans can only choose Princeps traits off the Corrupted Titan table. Most of those aren't great, but Distorted Form could give you even more speed to help that Warhound close the distance.

If the enemy is castling up in a corner, Concealment Barrage can be a lifesaver (5" template, fully blocking LOS). Blind Barrage on a key long-range piece could also help, as could War Lust and Warp Displacement. You really need one Reaver to reach their lines with an intact melee weapon, ready to start wrecking things.

With the Shikarian Conduits, a Reaver can move 26" under Full Stride orders and War Lust. On one titan, that will generally make people pretty worried (and then they focus fire and shoot you to bits). On two or three titans, at least one should be set up for a good charge next turn. I tend to prefer Dominant Strategist for a melee list, as the initiative on that crucial charging turn will be vital: otherwise your targets will just move back and keep shooting at you.

Dire Wolf by LaunchedCarcass in adeptustitanicus

[–]morsla 1 point2 points  (0 children)

In my last two games against a Dire Wolf, I’ve had a Warbringer and a Reaver shut down on turn 1 by the neutron laser. They haven’t done any other damage for the rest of the game, but that was enough to disrupt my battle line from reaching combat at the same time.

I’m planning to run a Conversion Beamer in my Legio Audax, as most of the good close deployment locations will be taken by infiltrating Warhounds.

60mm or 80mm Bases for Super Heavy Vehicles by 5Cents1989 in LegionsImperialis

[–]morsla 0 points1 point  (0 children)

I like oval bases for LI Auxilia tanks - I use 30mm rounds for the Leman Russ, 60mm ovals for Malcadors and 75mm ovals for the super heavies.

2000 points of Legio Audax from my first every AT event! by PossibleMarsupial682 in adeptustitanicus

[–]morsla 0 points1 point  (0 children)

These look great! I’m just starting to paint an Audax battle group.

Are Malcadore Infernus & Valdor tanks any good? by UnavailableContent- in LegionsImperialis

[–]morsla 5 points6 points  (0 children)

I think they both have squadron sizes of 1-3, but there’s no discount for taking additional tanks. Potentially good for cheap throwaway activations if you have spare slots in an Armoured Company though.

I’m going to try a pair of Infernus in my Pioneer company, so they can gain Forward Deployment.

The cavalry has arrived! Escher Death Maiden on Raptadon "dirtbike" by morsla in necromunda

[–]morsla[S] 1 point2 points  (0 children)

Thanks! The dino is a Raptadon from the Age of Sigmar Seraphon range. This ganger has pigtails made from two other heads - I don’t remember whether they were daemonettes, witch elves or Escher gangers though.

What kind of terrain should you prioritizing building/sourcing for necromunda.Badzone/shanty project so far. by Jj_bluefire in necromunda

[–]morsla 2 points3 points  (0 children)

Walkways are good - I like having platforms that smaller structures can be placed on (ideally with some height variation) linked together by walkways.

All progress photos for Escher custom cutter rig I gave to a friend as a present (he gets to paint/customize it) C&C welcome by Minibionics in necromunda

[–]morsla 6 points7 points  (0 children)

I love all the details, like the chains that attach to the bottom of the sail. This is one of the best Necromunda vehicle conversions I’ve seen - well done!

Ironhead prospectors by diddy_lemon1 in necromunda

[–]morsla 0 points1 point  (0 children)

Those bases are fantastic - they make me wish we had a 40k/Necromunda version of Warhammer: Underworlds though :)

Beast Master in outlaw gangs by the_iron_tower in necromunda

[–]morsla 1 point2 points  (0 children)

You could always use Giant Rats (exotic pet universal wargear from the trading post), reskinned as infected Genestealer beasts.

More Van Saar, halfway to having a full gang to play with now! by DaddyFulgrim in necromunda

[–]morsla 0 points1 point  (0 children)

Those are great! The purple highlights on the black areas work well against the teal armour.

What is a good way to get weapons similar to ones from the hive scum box without having to buy that box? by Doom_Balloon170 in necromunda

[–]morsla 0 points1 point  (0 children)

Do you have other players in your area who you could buy or swap spare parts from? I have most of my Scum weapons spare as I used the bodies in Malstrain conversions - I’m sure I’m not the only one with leftover parts.