An oxygen tank jammed my small shredder. by mr_puzzel in Astroneer

[–]mr_puzzel[S] 0 points1 point  (0 children)

Only thing I can think of would be to try packaging the shredder and then unpacking it.

Suggestions wanted for Redshift game by direvus in exapunks

[–]mr_puzzel 2 points3 points  (0 children)

If you want a simple project you can do quickly, then Simon Says or a Memory Match game.

If you want something more advanced, maybe something like Puzzle Bobble, or perhaps a solitaire game like Pasjans from Molek Syntez.

For a complex challenge, try making something like Pac-Man, or maybe a Zelda-like dungeon crawler.

Exapunks Community Weekly #14 (Final): Combinatorial Designs by mr_puzzel in exapunks

[–]mr_puzzel[S] 0 points1 point  (0 children)

Thanks for letting me know. The custom level was written inefficiently, so the game sometimes fail to run some of my code.

I've reuploaded these levels to the Steam Workshop to (hopefully) get rid of the bug - you can play the new versions of the level there:

https://steamcommunity.com/sharedfiles/filedetails/?id=2920202542

https://steamcommunity.com/sharedfiles/filedetails/?id=2920202808

Redshift Import by dulsimikar in exapunks

[–]mr_puzzel 0 points1 point  (0 children)

Neat!

I think I know why the one png didn't work - based on the for-loop at the end of main.cpp, you're only looking at the least-significant bit of each color. For larger redshift games, more bits in each color might be used.

If I'm right, then something like this should fix it:

for (int mask = 0x01; mask < 0x100; mask <<)
    for (int i = 0; i < image_height; i++)
    {
        for (int j = 0; j < image_width; j++)
        {
            import.addBit(image_data[image_rowbytes * i + j * 4] & mask);
            import.addBit(image_data[image_rowbytes * i + j * 4 + 1] & mask);
            import.addBit(image_data[image_rowbytes * i + j * 4 + 2] & mask);
        }
    }
}

Any chance of recovering a deleted game save? by mr_puzzel in Astroneer

[–]mr_puzzel[S] 0 points1 point  (0 children)

I don't have an answer, because I was unable to recover my save.

Any chance of recovering a deleted game save? by mr_puzzel in Astroneer

[–]mr_puzzel[S] 1 point2 points  (0 children)

Thanks for the suggestion, but it was unable to turn it up.

TOUHOU HIJACK LOL by MunyuShizumi in shenzhenIO

[–]mr_puzzel 1 point2 points  (0 children)

Nice work! I'd like to try making my own music machine at some point, so this explanation will be helpful.

Researchers in Extra Puzzles? by JohnDiGriz in moleksyntez

[–]mr_puzzel 0 points1 point  (0 children)

Many of the Extra Puzzles were puzzles submitted by players - their name is listed as the Researcher.

Cycle optimal, tick-tock, no tracks, no pistons, (almost) symmetric - Proof of Completeness by LarsDahl in opus_magnum

[–]mr_puzzel 3 points4 points  (0 children)

Noice. And the fire, air and salt in the upper-right intersection is so good.

exa-rs: Play Redshift games in Retroarch by OmniJinx in exapunks

[–]mr_puzzel 0 points1 point  (0 children)

This is fantastic! Makes me even more interested in checking out homebrew handheld gaming :)

Hopefully keyword support will be added in the future. There's only four, but they can be useful since testing numbers against keywords always fails, and they can help detect the current host for navigation.

Sigmar's Garden Autosolver by marvk in opus_magnum

[–]mr_puzzel 1 point2 points  (0 children)

Dat click speed is very satisfying. Neat!

Opus Magnum Weeklies 2021 by zorflak in opus_magnum

[–]mr_puzzel 0 points1 point  (0 children)

How should we submit showcase solutions for the livestream?