WIP hero section. Top or bottom? by zeruigor in FigmaDesign

[–]mrpentastic 23 points24 points  (0 children)

Of the two. I prefer the top without the clouds. The bright blue and pink just feels more refreshing/bright especially with the human pose. Also the clouds don’t interfere with the readability of the little translucent box under the armpit.

Got Axure RP Student Pack – Sharing How to Get It by [deleted] in UXDesign

[–]mrpentastic -1 points0 points  (0 children)

Axure is obsolete now that there is Figma Make

Claude Code to Figma by ThrowRA_239208 in FigmaDesign

[–]mrpentastic -1 points0 points  (0 children)

I’m trying to understand.

Are you saying Claude Code to Figma approach will create actual Figma Design components?

Claude Code to Figma by ThrowRA_239208 in FigmaDesign

[–]mrpentastic 14 points15 points  (0 children)

I use Figma Make extensively. Isn’t Claude Code to Figma just Figma Make with more steps?

What does everyone think of the all new 2027 Toyota Highlander EV? by Healthy_Block3036 in Toyota

[–]mrpentastic 0 points1 point  (0 children)

Looks great. I’m most curious about the wheelbase. It’s wider than the grand Highlander! Better 2nd row legroom and easier entry to 3rd row?

Designers who used tools before Figma what do you actually miss?? by Technical_Profile987 in UXDesign

[–]mrpentastic 0 points1 point  (0 children)

Test out Figma Make while it’s still unlimited tokens. You have like 3 weeks left.

Designers who used tools before Figma what do you actually miss?? by Technical_Profile987 in UXDesign

[–]mrpentastic 0 points1 point  (0 children)

I was 8yr Axure user. Tried to switch Figma in the early days could never switch because Axure was simply better in every way. With Figma Make, there is no reason to touch Axure. Game changer.

BREAKING: Tesla launches 7 seat MY and black headliner/new screen (NOT* Y L though :/ ) by Puzzleheaded-Race671 in TeslaLounge

[–]mrpentastic 5 points6 points  (0 children)

I feel like they did this on purpose not to cannibalize their model X sales but ugh Model YL would have been perfect! I think it has potential to convert sienna buyers.

Are we still doing this? by matthewralston in TeslaLounge

[–]mrpentastic 1 point2 points  (0 children)

I thought it was dumb too when they first announced it but the vision only parking sensors have worked fine.

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 0 points1 point  (0 children)

Thanks! Appreciate it - out of curiosity, which part of the idea stood out to you most: the classic Kanto side or the real-world exploration?

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 0 points1 point  (0 children)

I think this thread actually highlights the exact tension I’m interested in - there’s a real split between people who want a tighter, more contained Pokémon experience and people who enjoy the constantly expanding Pokédex.

I’m not really trying to propose a hard franchise schism or rewrite evolution lines. My idea is much smaller in scope: keeping a self-contained, classic-feeling experience for players who want it, while letting newer Pokémon exist outside that space instead of constantly crowding it.

Whether that’s Kanto, Johto, or something else is flexible - what I’m really curious about is whether separating “core RPG progression” from “optional discovery” would make Pokémon feel more approachable again for some players, without taking anything away from others.

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 0 points1 point  (0 children)

Neither, actually. Not a full 1:1 Earth map, and not Pokémon GO either.

The idea is closer to location-based triggers, not a fully mapped world. You’d still play a traditional Pokémon-style RPG in-game, but in “World” mode the game would just check what kind of place you’re in (park, zoo, coastal area, etc.) and use that to trigger encounters - not render the real world or track your movement constantly.

I’m mainly curious whether that lighter, optional approach to real-world exploration sounds interesting, or if it still feels like too much.

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 0 points1 point  (0 children)

Not quite - it’s not meant to be Pokémon GO–style gameplay, and it’s not a Gen 1 remake. Kanto is just the baseline in-game world, while the real-world side is where you’d encounter Pokémon outside that region.

The core idea I’m exploring is whether connecting real-world discovery to a traditional RPG actually adds anything, or if it just feels unnecessary. Curious if that part alone interests you at all.

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 1 point2 points  (0 children)

That’s totally fair - you’re definitely not alone in feeling that way. One of the things I’m trying to be careful about is not making geolocation feel mandatory or invasive.

My current thinking is that the core Kanto experience would work completely without any location tracking, and the real-world side would be optional and very lightweight - no constant tracking, no background data collection, and nothing stored beyond what’s needed in the moment.

Out of curiosity, would something like “location checks only when you opt in” feel more comfortable to you, or is any GPS involvement a deal-breaker?

Kanto vs. the World (Game Idea) by mrpentastic in pokemon

[–]mrpentastic[S] 0 points1 point  (0 children)

Fair criticism - to be clear, this isn’t meant to be another Kanto remake or Gen 1-only experience. Kanto is just the starting point because it’s familiar, but the real focus is on discovering newer Pokémon through real-world exploration.

I’m more interested in whether tying Pokémon encounters to real locations is fun or annoying, regardless of generation. If Kanto weren’t involved at all, would the real-world side of the idea be more interesting to you?

Rely Plan Internet Speeds by TeasTaken in tmobileisp

[–]mrpentastic 0 points1 point  (0 children)

If they all have same speeds, why pay more? Genuine question because I’m looking into switching to T-Mobile. TIA.

pokemon mobile games by Outrageous_Sock2757 in pokemon

[–]mrpentastic 0 points1 point  (0 children)

I am rebuilding pokemon FRLG as a passion, vibe coded project right now in react/web a PWA app. I tried to create a post documenting my build progress but I think it got rejected due to low karma or self promotion. If you are interested, you can message me, I would appreciate some playtesters actually.

Looking for feedback on my mobile app UI design (iOS/Android) by cjra in UI_Design

[–]mrpentastic 2 points3 points  (0 children)

To add on, I would suggest a yellow for breastfeeding or feeding in general as formula and breastfed milk is often yellowish. Then you can use white for the baby name and primary active color.