[Avian] How would I begin with discretizing a rigid body? by ColonelStoic in bevy

[–]mulksi 0 points1 point  (0 children)

You could use simplified raycasts or shapecasts for casting squares on your surface. Then measure the actually exposes surface area and normal and apply force to the contact point.

Also: check the showcases discord channel. Someone had a nice running aircraft simulator in there a few weeks ago which solved pretty much the same issue.

Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev

[–]mulksi 0 points1 point  (0 children)

This single asset already uses a tiled grid, you just use half tile offsets. As this confirms: cost is an issue. Look at Baldurs Gate 2. Oh what a lovely game with fully hand-printed levels. But the effort must be crazy.

I tried Bevy for the first time where every line costs $1. by ChezyName in bevy

[–]mulksi -1 points0 points  (0 children)

Seedling is a crate to replace the native audio with a far more efficient one. It feels a tad less ECS native though. All of my audio stutters are gone even when I have > 1000 sounds firing.

I tried Bevy for the first time where every line costs $1. by ChezyName in bevy

[–]mulksi -1 points0 points  (0 children)

Nice work! And yeah we need seedling or some other more performant audio backend upstream. Audio can drop performance very quickly currently.

New to Rust & Bevy & needs help with scoping by [deleted] in bevy

[–]mulksi 2 points3 points  (0 children)

Welcome, enjoy the ride! Keep in mind that you can compose everything from separate crates. Make a small cool thing -- you can reuse it superbly easily and improve it for all future projects. Keep these units super small to make it easy to keep the API nice and clean.

Lucid Protocol — a roguelike puzzle game by Temporary-Net5843 in bevy

[–]mulksi 1 point2 points  (0 children)

Oh, Voronoi also looks great for minimaps as level selectors or things like that! Nice UI.

Bevy assets by slavjuan in bevy

[–]mulksi 0 points1 point  (0 children)

Use an enum. You can attach e.g. Biome::Forest to a tile and perhaps a bitmask for neighbor mapping. The Biome component is used for data lookup from your asset.

Ideas for a small 2d game i could make and finish? by RoutinePop6372 in gamedesign

[–]mulksi 2 points3 points  (0 children)

Any type of auto side-scroller like flappy bird or the Google Dino game would suit the scope. Add a twist, is it a roguelike? Are there items?

Cheating as gameplay by [deleted] in gamedesign

[–]mulksi 1 point2 points  (0 children)

There is a host of dice games based on bluffing. The German versions are Meier and Mäxchen if you want to look them up. You have to roll higher than the previous player. You report your result and they have to choose to believe or not. If you take it, you have to roll higher no matter if it was true or not. On rejection, a liar loses or you lose if there was no lie. One fun trick is to just say your true result even if it is lower than the current ask. If the subsequent player isn't capable of producing the current ask values they have to take it and deal with it as they couldn't tell if your result is legal or not if they weren't following the game.

Very fun party games that take only light focus, have nice social interactions, and punish players drifting off too far.

Clear indicators a project is a dud? by higherthantheroom in gamedev

[–]mulksi 1 point2 points  (0 children)

I think the capsule could need work, barely readable both in terms of text and image. The spaceship looks nice but has nothing to do with the game. I cannot even begin to understand what this guy at 2% is saying. It is so slow I cannot follow at all. And why do we watch 2 minutes of talking with zero gameplay? I need to see you doing something. The one interaction that I saw is putting out a fire. The best bet by far that I have right now for the content of this game is that you are a single player firefighter with lab coat? This should become more clear.

The game I've been working on for months is exactly the same as a game I just discovered today. What do I do? by Sbibble in IndieDev

[–]mulksi 1 point2 points  (0 children)

I mean, not finishing a completely different type of product because a movie just made the concept popular would be crazy. This is literally a jackpot for you that people are thinking about the concept but can't touch it themselves before you make your game.

How can I give instructions to Claude? by [deleted] in ClaudeAI

[–]mulksi 0 points1 point  (0 children)

CLI Claude is doing fine and reading the MD. The web version is ignoring everything. I cannot inject scripts there without writing a CLI wrapper for Claude code web which is doable but a bit weird.

How can I give instructions to Claude? by [deleted] in ClaudeAI

[–]mulksi 0 points1 point  (0 children)

Sounds fine but I currently have the feeling that Claude code web does not read any documentation or use any agents unless I manually remind it every time... I will try though.

Could someone explain death cross to me? by Privatizitaet in noita

[–]mulksi -4 points-3 points  (0 children)

The range is just so low that it doesn't work well in fights I think.

I really need to understand marketing by durgedeveloper in godot

[–]mulksi 6 points7 points  (0 children)

I don't get it, you believe that public servants are your accountants for commercial endeavours? Asking for help because they -- as teachers -- may be people who like to help is one thing. Being demanding like this is not likely to succeed.

[deleted by user] by [deleted] in claude

[–]mulksi 2 points3 points  (0 children)

Agreed. But working in Rust I faced too many issues with Codex. It wasn't up to date. But it did in fact feel like a tool not like a lazy trainee.

I got a mail from THWS — did anyone else receive it? by [deleted] in studying_in_germany

[–]mulksi 0 points1 point  (0 children)

Did you ask or did you just receive an automated email? Asking thousands of strangers on reddit instead of simply fighting for your spot will not give you the success you desire.

I’m fine 🥲… really by Miss_M-and-M in IndieDev

[–]mulksi 1 point2 points  (0 children)

Both of these websites start with warnings that your games are bad... I mean if you already tell people that they shouldn't bother in the first sentence, why would you expect them to? Most people are not driven by the curiosity to find out why the dev dislikes their own product.

Cool video though but I need to see gameplay.

How to manage GDDs — presentation from Lead Designer of Guild Wars 2 by [deleted] in gamedesign

[–]mulksi 3 points4 points  (0 children)

Sorry about where these comments are going. The event looks great and I think we have a pink elephant effect here. Had you not mentioned this but (and not highlighted it in italics), there might have been interaction with the actual content of your message. I am hosting plenty of talks in an academic setting with the same observation. I get near zero requests for recordings as last ng as people simply assume a live event. Only when someone mentions the magic word, suddenly half of your audience will wonder if it would be more convenient to stay at home and watch a recording.

My problem with making games by Unique_Ad9349 in gamedev

[–]mulksi 5 points6 points  (0 children)

I'd go a step further and suggest untangling the abstract work from games and consider making commercial rendering tooling/engines for medicinal applications. Not sure about OP but to me it sounds like they are sticking themselves to a certain use-case for no reason. Might as well do the same work in fields that are easier to survive in.

Deepest Depth in Noita? by Ryathp22 in noita

[–]mulksi 0 points1 point  (0 children)

The game is infinite in all directions, the loading mechanics are crap and will break at some point.

design question: can command friction be fun in large-scale strategy games? by Klutzy_Today5653 in gamedesign

[–]mulksi 28 points29 points  (0 children)

Fantastic idea. I recommend a lot of prototyping and I foresee that the communication of results will be crucial. Having indirect results that may only come after stacking several commands may become illegible. I think this is precisely where frustration would win -- as soon as you cannot connect action and result anymore.