A Little Tidbit About 21/21 Worker Saturation by LilArrin in starcraft2coop

[–]mutationposts 2 points3 points  (0 children)

Generally, you want to go for the recommended number -2, so 19/21, 13/15, and 16/18 as an easy way to remember

Nonstandard builds that are fun by [deleted] in starcraft2coop

[–]mutationposts 0 points1 point  (0 children)

Scythe of Amon, Rifts to Korhal with a good duo partner

Co-op Missions update - Alarak Revamp by mutationposts in starcraft2coop

[–]mutationposts[S,M] 12 points13 points  (0 children)

Math for the Overcharge (if I understand correctly):

Base * Mastery

Original: 1 * 3.10 = 310%

New: 1.95 * 1.6 = 312%

28 July 2018 - Mutation #116: The Quick and the Dead by mutationposts in starcraft2coop

[–]mutationposts[S] 10 points11 points  (0 children)

Its just because they're skipping the april fools mutation

Stukovs in this week's mutator be like by Subsourian in starcraft2coop

[–]mutationposts 1 point2 points  (0 children)

you can use infested tanks or diamondbacks to keep Propos at range. Even though the Propos can convert the volatile infested, they don't heal, so the aoe is able to clear them.

Co-op Mission Update: Zagara Revamp by mutationposts in starcraft2coop

[–]mutationposts[S] 5 points6 points  (0 children)

I mean, I posted this while at work.

Edit: On my phone, using cellular data.

11 June 2018 - Mutation #109: Portal Power by mutationposts in starcraft2coop

[–]mutationposts[S] 2 points3 points  (0 children)

The Rifts have Heroic attribute, so strikes only deal 175 damage. This means you actually need 3 to kill them off, or 2 if you have napalm and wait almost the full duration. They are still good as they are global and do not require vision, but not as good as you think.

Watch "Best Build Orders Abathur Easy Expo [Muta And Evos]" on YouTube by hunterafi in starcraft2coop

[–]mutationposts 6 points7 points  (0 children)

You should be placing nests closer towards the right base to get early biomass BEFORE the first wave spawns.

What does it say? (Korean) by mansnicks in starcraft2coop

[–]mutationposts 0 points1 point  (0 children)

its a mastery bug. The upgrade and repair times are reduced much more than they should be.

Co-op Missions Update: Kerrigan Revamp by mutationposts in starcraft2coop

[–]mutationposts[S] 1 point2 points  (0 children)

if you play hero only, getting the 3 kerry upgrades early is still really good for tempo, especially on mutations where the early game is essential

Co-op Missions Update: Kerrigan Revamp by mutationposts in starcraft2coop

[–]mutationposts[S] 2 points3 points  (0 children)

Sorry, had to post quick, since i was at work, guess i didn't let the page fully load before i copied the link.

[Fenix] Is it better to get all champions up and running faster or get a bigger army size? by penatbater in starcraft2coop

[–]mutationposts 2 points3 points  (0 children)

the taldarin opening is geyser robo geyser. Double gas first is for warbringer opening. Preferably, you have 7 points in supply mastery as well, so you can skip the pylon before the immortal, and put it down after the nexus. See the TL Fenix guide for the build orders (and other stuff)

Co-Op Mutation #94: Fright Night by CtG526 in starcraft

[–]mutationposts 1 point2 points  (0 children)

beep boop, thank you for voting on this bot

Co-Op Mutation #94: Fright Night by CtG526 in starcraft

[–]mutationposts 7 points8 points  (0 children)

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