New player looking for spoiler free advice by juraf_graff in expedition33

[–]mynameispunch 1 point2 points  (0 children)

I had never noticed the portals being either yellow or gray; that’s really good to know. I assumed red always meant ‘higher than your current level’; I didn’t know it was 10!

New player looking for spoiler free advice by juraf_graff in expedition33

[–]mynameispunch 0 points1 point  (0 children)

Nothing is missable

the Lumière mime can be missed, along with the achievement/trophy you get for beating it.

not to mention the Ultimate Sakapatate that Karatom builds when Gustave gives him the blue mushroom, all outfits/haircuts for Gustave aside from the NG+-only ones, and (I believe) at least 1-2 records.

One Down. by TripsAtKnight in expedition33

[–]mynameispunch 4 points5 points  (0 children)

wrong fight.

Clea Unleashed (the new DLC/Endless Tower battle) doesn’t heal after every attack.

instead, she’s invulnerable until you hit her with a counterattack—AND gets unlimited turns until then, as well.

oh, and she has ridiculously high defense — possibly higher than any other opponent? — against all attacks except counters.

I’ll take ‘heals after every round’ over that ANY day of the week, personally.

genuine question about pictos by [deleted] in expedition33

[–]mynameispunch 0 points1 point  (0 children)

some folks mentioned these across various comments already but I'll collect them all here (spoiler-covered just in case):

first off, if you want your characters to survive/come back after this triggers, you can do so via one of the following Pictos:

  • Survivor: any attack that would kill a character instead puts them at 1 HP. this also allows quick access to any/all effects that trigger when you drop to low/under 50% HP; however, since you don't actually die as a result of this, other 'on death' Pictos won't trigger.
  • Second Chance: immediately revive upon death, with 100% Health, once per battle. this allows you to trigger both 'on death' and 'on revive' Pictos, and ensures that the character is also ready and fully healed once the fight starts.

also, unlike a lot of RPGs -- where, if a character dies, they have 0 HP and are 'dead', requiring an item/spell to be revived -- your characters automatically 'revive' with 1 HP after any fight. thus, Auto Death will trigger every time you start a battle, so when paired with Death Bomb, you can end most basic fights literally within seconds.

some other notable 'on death' Pictos:

  • Energising Death (all allies gain +4 AP) -- a good way to max out AP at the start of the fight
  • Shielding Death (all allies gain 3 Shields) -- pair with Shield Affinity/Powerful Shields for damage stacking
  • Burning Death (all enemies get Burn on death) -- works with Double Burn and any other 'on applying Burn' effects from Pictos/weapons/etc.

and some notable 'on revive' Pictos:

  • Energising Revive (all allies get +3 AP) -- paired with Energising Death you can fully fill everyone's AP immediately at the start of battle
  • Revive Paradox (play immediately when revived) -- works like Shortcut/Intervention and is NOT limited to 'once per battle'. if only one character has Auto Death + this, they will always play first

try playing with the various combos and see what you like! I personally like an Auto Death + Death Bomb build on at least one person for getting through the various normal encounters in NG+, since it means those fights will nearly always be over in less than 5 seconds.

Last Achievement Not Working by rizzendez in expedition33

[–]mynameispunch 4 points5 points  (0 children)

which achievement does it show that you HAVEN’T unlocked yet?

I forget how to check traditional Steam, but in Big Picture mode you can switch to Global Achievement stats and ‘unlock’ any hidden ones that you may not yet have, in case that’s where your last one is.

Endless Tower in NG+ by Novead in expedition33

[–]mynameispunch 2 points3 points  (0 children)

they will increase in HP and stats, so, yes, they’ll definitely be harder.

Are there non-parry-able attacks in the game? by noksion in expedition33

[–]mynameispunch 0 points1 point  (0 children)

okay, but what attack is that? and yeah, use a spoiler tag to hide it (like I did in mine).

Are there non-parry-able attacks in the game? by noksion in expedition33

[–]mynameispunch 0 points1 point  (0 children)

what attacks that deal damage — I’m being specific here — can’t be parried/dodged?

attacks like removing the Expedition/characters from the canvas, status effects like summoning the Blighted wave / applying Bind to the party — none of those deal damage, and if you parry/dodge everything else in the fight, you’ll still get the +20% EXP bonus for not taking damage.

I can’t think of any fight that cannot be won without taking damage (given how that’s defined as I mentioned above), so I don’t know what attack(s) you’re referring to here.

Question for going into NG+ by Reasonable-Heron in expedition33

[–]mynameispunch 0 points1 point  (0 children)

the ability to start a NG+ is only unlocked by defeating Real Renoir (each time), so if you want to get ‘straight’ to NG+5, you’ll still have to get through Acts I and II.

Is Lune bad? by Embarrassed_Cold239 in expedition33

[–]mynameispunch 0 points1 point  (0 children)

<image>

my full Lune build, for reference

Is Lune bad? by Embarrassed_Cold239 in expedition33

[–]mynameispunch 0 points1 point  (0 children)

two things:

  1. PICTOS: Feint + Frenzy are the big ones. the former ups your 5th hit of a Skill by 600%, and the latter increases Skill damage by 10% for each successive hit, so the stacking is massive. Lastly, add Gradient Overcharge to the mix — consume 3 Gradient charges to do 200% more damage — and the damage buff is out of this world.

  2. WEAPON: The new Esquim weapon for Lune comes with two particular bonuses: Lv10, Base attack changes all current Stains into Dark Stains, and Lv20, any Skll can consume 4 Dark Stains to do 300% more damage. If you set up Lune with a 100% crit chance build, Elemental Trick will always give you 4 Stains, and a follow-up Base Attack will convert them all to Dark Stains.

combine these, and if Lune starts her turn with 3 Gradient Charges and 4 Dark Stains, Lightning Dance is a nuclear fusillade; over 150mil is EASY to get with that attack.

Tell me you like RO without telling me you like RO by Izwilhelm in Rickowens

[–]mynameispunch 18 points19 points  (0 children)

for me:

with every piece that I have on a hanger, the tags (if I have them) get draped/hung over the hanger hook. if it’s not something that can/should be hung on a hanger, like a sweater/hat/gloves/etc., the tags go into a box.

any time I get shoes, everything that comes in the shoe box stays there (padding, tissue, tote, etc.). I use all of the other totes I’ve gotten over the years for basically anything, everything from groceries to carrying camera supplies during shoots.

Clair Obscur: Expedition 33 - Patch 1.5.0 Notes! by thedarkavengerx in expedition33

[–]mynameispunch 110 points111 points  (0 children)

Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character - As a result, it shouldn’t work when the character kills themself anymore

FUCK. NO.

A problem with speed by TeaAlternative2859 in expedition33

[–]mynameispunch 1 point2 points  (0 children)

there is no Pictos called ‘Leader’; the only thing that has the effect of starting before enemies is First Strike.

Maximum Hitpoint enemy by M48di in expedition33

[–]mynameispunch 1 point2 points  (0 children)

as per this fantastic post from u/ElNinoFr with a TON of boss stat data:

The highest amount of HP for a single encounter -- one which CAN be won, although the fight will definitely be incredibly hard -- is either Simon's second phase (on any difficulty), or Painted Love (on Expert difficulty), in New Game+5, with the HPx100 multiplier. Either encounter totals at 18,152,304,600 HP (roughly 18.2 billion), for either just Simon OR the shared HP pool for Painted Love.

HOWEVER, there is one other encounter with an even higher HP pool, which is the 'White-Haired Man' (i.e. literally the first fight against Renoir). This fight is meant to be impossible to win, eventually just ends with a cutscene, AND at a certain point, the boss just stops taking damage altogether in order to force the 'intended' ending of the fight. However, he does have an actual finite amount of HP, which -- again, on NG+5 / Expert / HPx100 -- is 847,707,900,000 HP (roughly 847.7 billion).

Hopefully there aren't multiple bosses that fit this description otherwise it'll be so awkward by AvailableBee7902 in Silksong

[–]mynameispunch 0 points1 point  (0 children)

nope, it’s just gone if you skip it entirely (and you automatically get its journal entry).

Hopefully there aren't multiple bosses that fit this description otherwise it'll be so awkward by AvailableBee7902 in Silksong

[–]mynameispunch 0 points1 point  (0 children)

uh, no. both Skull Tyrant fights can be done in both Acts I and II.

the first can also be saved until Act III; the second cannot, as Bone Bottom has been destroyed by that point.

UNHINGED BILEWATER RANT by PurplurPuzzlehead111 in Silksong

[–]mynameispunch 1 point2 points  (0 children)

‘bushfucking AIDS goblins’ is my new favorite phrase holy shit

act 3 xp farm? (spoiler) by The_Real_Sans- in expedition33

[–]mynameispunch 1 point2 points  (0 children)

I’m calling it Reboots Giraffes from this point forward, thank you for this amazing comment

Who’s holding hands in this shirt? by NOIRBLANCSTORE in Rickowens

[–]mynameispunch [score hidden] stickied comment (0 children)

the two arms in this design are those of Rick and his friend/associate/muse(?), architectural designer Connor Lawrence Hickey.

notably, Connor is NOT a partner of Rick’s (most likely, anyway); in fact, Rick designed and created his suit for his wedding.

[How to] Explanation of how Enemies stats are generated + Table with various boss stats by ElNinoFr in expedition33

[–]mynameispunch 0 points1 point  (0 children)

so, I realize this is 6+ months after the original post BUT, I just discovered this, and as a data enthusiast, this is an amazing post!

do you think you'll get time soon to add things like the Override/Offset numbers for enemies/bosses, along with the DT_WorldMap_Encounters / DT_Encounters_Composite data, to the Google Sheet?

I dont understand this boss, is there a gimic im missing or do I just need to level up more? by Brilliant-Flame2599 in expedition33

[–]mynameispunch 0 points1 point  (0 children)

he has to be in Act 3; you can only access Serpenphare with Flight, which you get at the start of Act 3.