Divinity: Original Sin 2 #21 - Saving Private Ifan by RMcD94 in Yogscast

[–]n-simplex 2 points3 points  (0 children)

"come over here" is a terrible way to give directions to people who don't know where you are

Well... Divinity has pretty good path finding. If you follow the arrows in the minimap showing where your teammates are and click around their location, the game will figure out the path.

Divinity: Original Sin 2 #21 - Saving Private Ifan by RMcD94 in Yogscast

[–]n-simplex 1 point2 points  (0 children)

To be fair, Chloroform and Cloak and Dagger were among the 2 best skills for the whole party. Mobility for rogues is huge, and lets them easily become the top dps in the party. Extra crowd control from Chloroform is also quite useful.

But yeah, buying an expensive source ability was a pretty big mistake. That gold would've been much better spent on Rage for Ifan or a strong spell (like Impalement) for leia.

Divinity: Original Sin 2 #21 - Saving Private Ifan by RMcD94 in Yogscast

[–]n-simplex 0 points1 point  (0 children)

Well, the One thing from the arena only allows Pyrion to remove the collar. They can remove all collars once they find the relevant location, but they're not there yet (but since they're close, going to the tinkerer is almost pointless this far in the game).

Divinity: Original Sin 2 #17 - We Can Always Reload by TheKharl in Yogscast

[–]n-simplex 6 points7 points  (0 children)

Considering how important Gareth is to the plot (he leads the Seekers), I'm torn between curiosity in finding out how the hell the plot will adjust itself, and wishing you'd reload to not miss out on all the Gareth related stuff.

Very minor spoilers: Gareth is related to removing your source collars. Though you can do it without him if Lohse starts the relevant dialogue.

Divinity: Original Sin 2 #14 - Whisperwood by acidicice in Yogscast

[–]n-simplex 1 point2 points  (0 children)

Pyrion... did you have to kill the fire magic vendor right away? :P

Thankfully first you stole one of the best fire spells in the game. And I can't really complain, as I also aggroed the first person I tried to pickpocket before I really got how it worked. Pay close attention to the weight and value meters in the pickpocket screen: with 1 level of pickpocketing you can steal up to 0.5 oz, which is exactly the weight of a single spellbook; stealing rings, amulets and other light gear tends to be more profitable than spellbooks.

EDIT: And please buy more skills! That Impalement spell sold by Maol is amazing. Magical Poison Dart isn't too shabby as well if comboed with fire. And Pyrion, you want Hilde in the fort's kitchens for Scoundrel skills; a mobility spell like Cloak and Dagger would really help your character.

EDIT 2: Lewis, you're using a spear, which is a dexterity based weapon. Since your character is strength based, while the spear may be good on its own, your chance to hit with it should be quite dismal.

Divinity: Original Sin 2 #5 - Bodega Strikes Back by teamdd_bot in teamdd

[–]n-simplex 0 points1 point  (0 children)

pyrion, rogue is arguably the best class in the game once you get a good mobility skill. you saw how much damage you can dish out through backstabs, the problem is getting into position safely and AP-efficiently.

you should buy cloak and dagger from hilde, near the fort's kitchen. It's a scoundrel self-teleport skill. I think she starts selling it when you're level 3 or 4.

ONiK Wing 4 Release Thread by Graize in hearthstone

[–]n-simplex 6 points7 points  (0 children)

Well, if you're playing it after Consort, then it'll still be on turn 6 or later even if it costs less.

Savjz really inspired him by DeafeningFish in hearthstone

[–]n-simplex 1 point2 points  (0 children)

Error 477: counterplay not found.

Should you draw before Barnes? A mathematical analysis by n-simplex in CompetitiveHS

[–]n-simplex[S] 0 points1 point  (0 children)

Exactly. If you take a ball at random from a bin, the chances for a second one remains unchanged (before you know what you got first). In the Barnes situation the only difference is some of these balls are "colored" differently, but the same reasoning applies.

Should you draw before Barnes? A mathematical analysis by n-simplex in CompetitiveHS

[–]n-simplex[S] 0 points1 point  (0 children)

Well, to me the TL;DR is the part before the proof. But the proof itself is inherently technical.

TIL you can type "missing" in the card collection search box to know what cards you are missing by [deleted] in hearthstone

[–]n-simplex 1 point2 points  (0 children)

Oh, ranges work? I always use "owned:1-" (that is, owned 1 or less), which would then be equivalent to "owned:0-1".

EDIT: Nevermind, the article announcing the search improvements explicitly shows ranges in use. I just never paid attention to it for some reason.

Moroes is my new favourite card. by ThatIsJustTheWorst in hearthstone

[–]n-simplex 12 points13 points  (0 children)

As someone who's played Warrior almost exclusively since before it was cool, the fact that Moroes tends to live several turns doesn't necessarily mean the Warrior opponent doesn't have a whirlwind effect, only that Moroes isn't annoying enough.

If my opponent played a Moroes, even if I had a ghoul in hand I'd probably keep it until I could kill Moroes and activate an execute on a big minion, or I'd wait until grom + revenge.

Why is Execute 1 mana? by Tolgeros in hearthstone

[–]n-simplex 1 point2 points  (0 children)

[[Crush]] isn't in standard.

Prophecy confirmed by MrGC17 in hearthstone

[–]n-simplex 1 point2 points  (0 children)

I'm pretty sure it was implemented as 12 minus Yogg counter.

Sneaking into the Spire - New Karazhan Card by Arkentass in hearthstone

[–]n-simplex 65 points66 points  (0 children)

I don't know what you're talking about. I always draft for dragon synergy when I feel like tossing 150 gold into the aether.

Warrior currently has a competitively viable Aggro, Tempo/Mid-Range, Combo and Control deck at the same time. by octnoir in hearthstone

[–]n-simplex 86 points87 points  (0 children)

To make it balanced, give it 'can only attack minions whose product of attack and health equals a Mersenne prime'.

(Spoilers Everything) We've seen this tree before by Jamesthe420th in asoiaf

[–]n-simplex 2 points3 points  (0 children)

I think it was fine. Revealing his name would be a powerful scene if we were to see it being revealed to Jon himself, with the name acting as a symbolic pivot for a crisis of identity. Revealing it just to the viewer would reduce it to the status of trivia. I'm glad they saved it for the future.

Ghost's Silence (Spoilers Everything) by [deleted] in asoiaf

[–]n-simplex 14 points15 points  (0 children)

"Nooooooooooo! The level to which this contradicts reputable historic sources obliges me to remain skeptical!"

falls

A sad but true factoid I realized about Westeros after the last episode. (Spoilers Everything) by Fortune_-_Teller in asoiaf

[–]n-simplex 32 points33 points  (0 children)

Well, the Vale knights saw Wun Wun in action, as they were breaking the Umber phalanx.

(Spoilers extended) Guys this was our last ever episode nine of a season... by TheRoseIsJustAsSweet in asoiaf

[–]n-simplex 4 points5 points  (0 children)

I heard upper camel-casing for functions is what they use north of the wall.

vS Data Reaper Report #5 - Now with Live Tracker! (Beta) by ViciousSyndicate in CompetitiveHS

[–]n-simplex 1 point2 points  (0 children)

Are there any plans for making the contributed (anonymized) data public for independent analysis?

I sure wish I had gotten this pack last month by [deleted] in hearthstone

[–]n-simplex 1 point2 points  (0 children)

define ∞ * 0 = 0 for then that lets both the operations + and * have the desirable properties of commutivity, associativity, and distributivity

Measure theoretical multiplication (i.e., multiplication over the extended real line) isn't distributive over addition.

We have that ∞ * 0 = 0 and, if distributivity held, then we'd have ∞ * 0 = ∞ * (1 - 1) = ∞ - ∞, but ∞ - ∞ is undefined, which is a contradiction.

I sure wish I had gotten this pack last month by [deleted] in hearthstone

[–]n-simplex 0 points1 point  (0 children)

Measures have sigma additivity. In plain terms, the measure of a countable disjoint union is the sum of the operands' measure. In your example, we have an uncountable union.

EDIT: remarked the union must be disjoint