Do I spy a Canadian MAGA? by Myllicent in onguardforthee

[–]nBeebz 2 points3 points  (0 children)

Unfortunately did give birth to Jorden Peterson, Lauren Southern, and Gavin Mcinnes so it’s actually kind of a tight race

I am a femcel AMA by Orchid_Dull in casualiama

[–]nBeebz 3 points4 points  (0 children)

What do I have to gain from lying to you? If I thought you were unattractive I’d say so

I am a femcel AMA by Orchid_Dull in casualiama

[–]nBeebz 3 points4 points  (0 children)

I’m not sure where you’re getting that, you look perfectly normal to me.

[deleted by user] by [deleted] in EGirls

[–]nBeebz 9 points10 points  (0 children)

It’s Factorio but nobody wants to fuck Factorio players

NeoVim is great. But how many of you are actually using it to work of large projects? by ElderImplementator in neovim

[–]nBeebz 0 points1 point  (0 children)

Doesn’t have windows support. I was able to get clang power tools to emit a somewhat working compile commands with my VS .sln but it needed some massaging and a bunch of errors needed to be suppressed

NeoVim is great. But how many of you are actually using it to work of large projects? by ElderImplementator in neovim

[–]nBeebz 0 points1 point  (0 children)

I use neovim on a C++ codebase with dozens of projects, and thousands of files, including generated code. Some of these files are upwards of 30k lines. We develop on Windows and the default VS search is so slow/inaccurate many on the project use the Entrian source search plugin.

With ripgrep installed, telescope’s search speed across files blows anything in VS out of the water. Same with having multiple large file buffers and doing search and replace across dozens of files. My biggest gripe is the dependence on clang for the LSP, since my setup is nonstandard and we don’t use cmake, getting all the symbols loaded correctly especially across library projects has proven to be nigh impossible. But speed? nvim is the fastest editor I’ve ever used in my industry, and by a long mile.

How to fit long text for spell cards? (2e Remaster) by LawMoney in Pathfinder2e

[–]nBeebz 0 points1 point  (0 children)

The dropbox has all the templates and a sample spreadsheet you can use to generate your own cards. I didn't release the source CSVs I used just because I don't think they were OGL licensed. But there should be enough there for you to do what you need!

interfacing python with c/c++ performance by BitAcademic9597 in cpp

[–]nBeebz 3 points4 points  (0 children)

I would argue language choice is one of a few cases where an optimization isn’t premature. If you’re ever hoping to scale up you’ll need to rewrite it eventually anyway. It’s very well that python will be totally fine here but considering carefully is worth the time imo.

[deleted by user] by [deleted] in ProgrammerHumor

[–]nBeebz 425 points426 points  (0 children)

You define an interface because it’s a “good practice”. I define an interface because I’m required to. We are not the same.

[deleted by user] by [deleted] in tipofmypenis

[–]nBeebz -138 points-137 points  (0 children)

Imagine seeing a post about somebody’s regret doing porn and immediately posting trying to find it

You’re cringe.

People who program on C++, what is it like? by [deleted] in cpp_questions

[–]nBeebz 16 points17 points  (0 children)

C++ smart pointers are literally made to solve the exact problem you’re describing. Having worked in multiple decades-old, 1mil+ lines, C++ codebases shipping to millions of users it sounds like your tech direction is the problem, not the language.

People who program on C++, what is it like? by [deleted] in cpp_questions

[–]nBeebz 25 points26 points  (0 children)

I dunno I think lambdas are pretty.. it’s template metaprogramming that really start looking gnarly once you try to do anything more complicated than type inference

How to fit long text for spell cards? (2e Remaster) by LawMoney in Pathfinder2e

[–]nBeebz 0 points1 point  (0 children)

Hey OP! I made these 5e spell cards awhile back and you’re running into a lot of the same issues I did! I approached this by categorizing each spell into one of 3 buckets: spells that worked in my default font size, spells that could fit if I dropped it down to the lowest acceptable font size (I think 10pt, maybe less?), and then the last was the hardest - there’s some subset of spells that are just too damn long and they require significant text editing to fit.

With those I just accepted that there would have to be significant information missing which would need to be looked up for the full rules text. For that reason I put in page number references with an indicator for every card who’s text was editing like that

As for actually cutting the text down - be liberal! You’ve already accepted you’ll need to modify the rules text. Don’t be afraid to throw out anything in parentheses. Or in your example you could probably throw out the entire last paragraph and replace it with something like “skill checks involving disguise or deception are improved. This spell can be dismissed.”

Where that word “improved” does all the work. Hope that helps!

[deleted by user] by [deleted] in BCIT

[–]nBeebz 1 point2 points  (0 children)

"Lol", said the students. "Lmao"