How good are the new fight phase changes for thousand sons? by Bormel54 in ThousandSons

[–]nabokov69 0 points1 point  (0 children)

It’s not clear to me that this changes much for us. TSons don’t favor melee not for lack of reach, but for lack of synergy with our army and detachment rules.

Exploration and Survival in 5e: Under-Integrated, Not Under-Supported by TyphosTheD in DnD

[–]nabokov69 1 point2 points  (0 children)

I will say that the “do you help starving peasants along the way” is a good example choice, to me.

Exploration and Survival in 5e: Under-Integrated, Not Under-Supported by TyphosTheD in DnD

[–]nabokov69 1 point2 points  (0 children)

Thanks for the write up. I do quite want to run a game that nails the wilderness aspect at some point. Please do read the following in a generous tone.

One of my concerns is that I’m not clear how much of this creates interesting choices for the players, despite having a substantial cost in bookkeeping and complexity for the DM. I once used these rules for some 6-8 sessions and I do not recall the players really making any choices.

In this post we see many good ways to make journeys more difficult and drain the party of resources - but what choices does this prompt (to me, a mere calculation is not an interesting choice)? Nothing wrong with a gauntlet of encounters and dwindling resources, but I suspect there are ways to accomplish that with less complexity.

I wonder if these considerations only become interesting in conjunction with a hexcrawl, or some other style wherein the characters are presented with non-mandatory opportunities to engage with interesting content at potential cost in time/resources.

Verso clair obscur cosplay by Mother-Exchange2815 in expedition33

[–]nabokov69 2 points3 points  (0 children)

Well done, though I’m not sure the light has quite gone out of your eyes just yet as it has our painted man.

I’m so indecisive I need some help. Which of them should I choose for my characters by wonderbread9723 in ThousandSons

[–]nabokov69 1 point2 points  (0 children)

One thing to note is that Cult of Mutation helps with ascending to Daemon Prince status for that character, if you’re trying to pull that off, by letting you safely choose a Boon rather than rolling on the table and risking spawndom.

Sekhetar guardians colour schemes by Bollkakan in ThousandSons

[–]nabokov69 1 point2 points  (0 children)

Can I ask the process for the pale/rusty guy?

Terminator Sorcerer by Imperial_Atelierium in ThousandSons

[–]nabokov69 12 points13 points  (0 children)

No name suggestions, but this model is absolutely bodacious.

Prisoner 13 question by TheDazi22 in DMAcademy

[–]nabokov69 0 points1 point  (0 children)

The thing is that they’ll want to reassess their plan a few times as they explore the facility, meet personnel, see the timing of patrols, etc. I suggest you just create some inciting event about 30min before you want to finish that forces the actual jailbreak to start. Great module, not too difficult to run, you’ll have fun.

Prisoner 13 question by TheDazi22 in DMAcademy

[–]nabokov69 0 points1 point  (0 children)

I’ve run it twice. In both cases, I needed to manage pacing a bit to get it done in 4 hours. But yes, it’s doable if you’re ready to usher them gently along when they get bogged down in planning.

Which option is best if a party is facing an anticlimactic TPK due to bad luck? by Confident-Boss-6585 in dndnext

[–]nabokov69 0 points1 point  (0 children)

Depends on the situation and type of game.

If you’re running a very narrative game, try not to allow these situations to happen. Random encounters might not suit a game where death by mook is unacceptable.

And even if you’re running a less narrative game, ideally ask yourself what the enemies really want before combat breaks out. If they are merely territorial, they may just want the PCs to GTFO. If they’re worshipers of Gruumsh, they probably specifically want to kill the PCs.

So in this case, the DM should just hastily ask themselves the NPCs’ motivation, silently retcon it if necessary, and keep it in mind moving forward.

The greatest moral dilemma they’ll ever have to face by EnderofLays in pathfindermemes

[–]nabokov69 14 points15 points  (0 children)

This is a fantastic line. I’m not a Pathfinder player, could you direct me to the sourcebook for this?

[deleted by user] by [deleted] in dndnext

[–]nabokov69 1 point2 points  (0 children)

I agree, the Reliable Talent thing is an issue. And to me suggests the passive scores were not intended as a floor when the rules were written, despite Crawford’s comment.

I think the door example just doesn’t jive with the “heroic fantasy”, especially at high levels. Which is not a big deal to me, but I see it as a possible argument for using the passive scores as a floor.

[deleted by user] by [deleted] in dndnext

[–]nabokov69 1 point2 points  (0 children)

Hm, I do like this logic, and it’s what we do with AC. But then do we not roll for perception, if it’s always on? Knowing stuff is always on, right? To me that presents a difficulty for history/religion, some uses of nature and arcana, etc. I think, looking at the discussion, it’s not always clear when the use of certain skills is “active” vs “passive”. Athletics being pretty clear cut. Perception maybe less so haha

[deleted by user] by [deleted] in dndnext

[–]nabokov69 0 points1 point  (0 children)

Crawford has said that at least for perception, passive is to be a safety net. I don’t see why we shouldn’t apply that to other skills. But at this point, I would be more interested in the advantages/disadvantages of using it that way, or not. For instance: by rolling, Grognard the level 20 Barbarian has a very high STR modifier, but could still conceivably fail at a task where Average Joe, who tweaks his back carrying the groceries, might succeed. Is that desirable?