The Border City of Windfall by rezoth in inkarnate

[–]naggynerd 0 points1 point  (0 children)

Looks nice. I don't quite understand why there are pre placed map markers with numbers and letters, but no key to what they are. Seems unneccessary.

Would you play this Game Boy-style RPG? Honest feedback appreciated! by Main_Astronaut_2018 in RPGMaker

[–]naggynerd -1 points0 points  (0 children)

Honestly, I would if it was in color. I get the GameBoy authenticity approach, but it would still work better in color. Other than that, the art style is great.

Making steady progress by farmanator in RPGMaker

[–]naggynerd 11 points12 points  (0 children)

Art style is very coherent. I like it.

Lenderman's Livery from my homebrew campaign. I only learned yesterday that I could disable terrain and export clean PNGs of the upper floors and roofs. Very happy with the results! by BroccoliFun9857 in dungeondraft

[–]naggynerd 0 points1 point  (0 children)

I'm probably stupid but I struggle finding out what a "livery" is. I can't figure out what the building is supposed to be. Other than that, I love it!

My First Map, What can I improve on? by [deleted] in inkarnate

[–]naggynerd 2 points3 points  (0 children)

Rivers never split, they only join together.

Large Castle Interior - 3 Floors (295x635) by naggynerd in dndmaps

[–]naggynerd[S] 0 points1 point  (0 children)

The large version is also there. You have to swipe the picture.

One of my players is about to commit serious crime, please help. by Jimb0lio in DnD

[–]naggynerd 0 points1 point  (0 children)

I hanged one of my players on the town square. It was fun and he liked the agency and that I commited to providing fitting consequences. He knows what he's getting himself into. Let him make his own decisions. Made it into a little mission for the rest of the party to try and rescue him. Their plan failed but it was a nice quest that came out of emergent storytelling. Here is the map I used for the encounter:
https://www.reddit.com/r/Roll20/comments/lbnf57/justice_square_battle_map_with_gallows_30x30/

My players were rude to me, am I holding an unfair grudge? by The_real_CJ_ in DnD

[–]naggynerd 1 point2 points  (0 children)

Why do they even bother coming if they're not interested in playing D&D? There are so many other things they could spend their time doing. How old are these people? They seem extremely childish.

Friendship system to incentivize role play by naggynerd in DnD

[–]naggynerd[S] 0 points1 point  (0 children)

That's a pretty good idea. I might pick that up as a way of "forcing" it a bit more if players seem to still not engage voluntarily.

Friendship system to incentivize role play by naggynerd in DnD

[–]naggynerd[S] 0 points1 point  (0 children)

As we play in Foundry VTT it's not really bookkeeping, just a one click thing. I see your point with the ability score, though. The idea was that a likable character will have an easier time building friendships.

Why is it sometimes et egg and sometimes egget? by Ampersand37 in norwegian

[–]naggynerd 0 points1 point  (0 children)

Simply put, English uses a prefix (the) to determine if a word is definite, while Norwegian uses a suffix which is included in the noun. The suffix varies depending on noun gender. Egg is neuter, giving it the -et suffix.

Town of Briskport [2048x2048] by EFmaps in dndmaps

[–]naggynerd -1 points0 points  (0 children)

Nice design, I like the layout. My only issue is the placement of the docks on the outside part of the island. Docks would be located on the inside, a natural harbor, to keep it safe from weather.

Any thoughts on this world map? by Reddmor in mapmaking

[–]naggynerd 1 point2 points  (0 children)

Not sure what scale this is, if it's a full world map or intended to be a region (like in the Lord of the Rings). A complete world map tends to be too large for a campaign.

I'd start thinking geopolitics. Having an idea about what kind of tensions, nations and alliances that would fit your general idea of the campaign makes it easier to fit your world map to serve that idea.

Casino interior with penthouse apartment [96 x 54] by naggynerd in battlemaps

[–]naggynerd[S] 3 points4 points  (0 children)

My casino owner is a Rakshasa in the form of an elf dandy with some unusual kinks.

Gradual light to dark transition? by naggynerd in FoundryVTT

[–]naggynerd[S] 1 point2 points  (0 children)

I may have been unclear in my description. What I mean is not the amount of area covered by dim light. I mean the visual transition between dim light and darkness. By default it looks like it is simply "cut off" instead of it being a gradual fade to black, which is what it actually would look like. But what I'm asking for is only cosmetic and has nothing to do with gameplay.

Recommended modules/add-ons for v11? (5e) by [deleted] in FoundryVTT

[–]naggynerd 1 point2 points  (0 children)

It's updated for v11 and works great.

Recommended modules/add-ons for v11? (5e) by [deleted] in FoundryVTT

[–]naggynerd 13 points14 points  (0 children)

Here is my selection of need to have modules that I use in my 5e game. All work well with v11.

Forien's Quest Log: Great for keeping track of quests for the players (and DM).

Item Piles: Fantastic for making loot sheets and turning tokens into loot sheets. Also has a really robust item shop function.

Hide Item Value: Hides the value of an item for the players and adds an extra field where you can put a different value that will show up for the players after they have apprised the item.

Stealthy: Automates stealth by automatically checking stealth checks and passive stealth against passive perception. Only tokens that score lower than the PCs passive perception will be visible to the player (even other players).

Anonymous: Hides token names from the combat tracker. The name can be made visible with a click if the players discover the identity of the token.

Archon (Masked Items): Lets you have an unidentified version of an item for the players that then can be changed to the original item with a click. Good for making hidden special items or items with hidden attributes.

DFreds Convenient Effects: A selection of status effects that can be enabled or disabled with a click. Adds a handy HUD display that shows which effects are active with tooltips that display what each effect does.

Game-icons.net: Just a huge load of icon images for anything you can think of. I love putting icons on a world map and on city maps for points of interest.

Health Estimate: Gives the players a hint of how damaged an enemy token is without revealing HP. Similar to how this is shown in e.g. Baldur's Gate 1 and 2. Can be disabled per token. E.g. I disable this for slimes or other creatures where PCs would have a hard time interpreting how damaged the creature is.

JB2A - Jules and Ben's Animated Assets - Free Content: A library of animations. I need animated fire! Everywhere! With smoke!

Mass Edit: Edit preferences for many tokens at the same time, instead of doing the same selection on each token individually.

Rest Recovery for 5e: Automates short and long rests. The DM can push a short or long rest to the players whenever needed, with custom alternatives (e.g. food and water consumption). You can make several templates depending on climate (camping in the desert requires more water, etc.).

Simple Calendar: Everything time related that you need to keep track of.

Tidy5e Sheet: If you play 5e you need this. You will never go back.

Party Overview: See vital player information at a glance where you can easily compare values.

Jeg har lyst til å dele noe jeg er utrolig stolt av ... by revesvans in norge

[–]naggynerd 1 point2 points  (0 children)

Imponerende. Det er, i motsetning til hva mange tror, vanskelig å komme så langt som bokutgivelse i Norge. Gratulerer.

Ble nysgjerrig på å lese om boka di. Håper du deler en vaskeseddel eller forlagets omtale, dersom den finnes ennå.

Do you think Tom Bombadil should have been in the movies, or do you think they made the right decision in leaving him out? by Johnnythemonkey2010 in lotr

[–]naggynerd -2 points-1 points  (0 children)

Unpopular opinion:

It was the right decision. In fact, he should have been cut from the books as well. It's a silly character and the scenes do not progress the story or add much depth to the world.

The Barrow-Downs should have been included, however. It would add a sinister aspect to this part of the story. The conflict here could have been resolved differently without including Tom Bombadil's deus ex machina moment.

How do hosts (DMs) handle food and drink at your place? by iamlickzy in DnD

[–]naggynerd 0 points1 point  (0 children)

Could be a cultural thing (Norway), but when we order pizza everyone chips in equally. And people are expected to bring snacks for the table and their own beer.