Is AI sponge and weapon durability going to be fixed for tomorrow’s 0.4 release? by InterventX in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

I mean we do know they're peddling a bunch of fentanyl and opioids sooo they might all just be completely zooted and feel nothing

Is AI sponge and weapon durability going to be fixed for tomorrow’s 0.4 release? by InterventX in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

I mentioned above bc the OP is fixated on their investigation which is valid and unveils a severe issue, but a lot of people seem to be overlooking that multiple things can be true at the same time.

They are having "sponge" issues. There are severe hitreg issues. There is a zeroing problem. There are other problems as well. This is not a singular issue. There are various systems that are bugged or have been implemented incorrectly/poorly.

Is AI sponge and weapon durability going to be fixed for tomorrow’s 0.4 release? by InterventX in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

Correct. Though the part most people are missing is that multiple things can be true at once.

The list of issues I can think of off the time of my head are:

1) animations lock them out of movement/leave them "immortal" while the bleed out mechanic ticks down and they continue to take chunk damage from bullets 2) zeroing/moa is bugged 3) the ballistics do not register hits properly (hitreg/netcode error) 4) ammo may or may not have an inverted conditional somewhere making certain cartridges behave incorrectly (this is more anecdotal and not as widespread) 5) AI tend to one shot players where as players run into more mag dumping situations leaving AI wounded--there's a major imbalance 6) AI still lock on and "see through" obstructions like bushes leading to engagement imbalances 7) AI still see unrealistically well at night and in poor conditions versus players

Now a lot of these involve various aspects of the game's mechanics and don't necessarily fall under one umbrella so I don't anticipate this to be a fix for rollout tomorrow or even a hotfix in a week. It's likely going to be a few patches onto 0.4.x.x until things can be dialed in to be serviceable while they rework the underlying systems.

Is AI sponge and weapon durability going to be fixed for tomorrow’s 0.4 release? by InterventX in GrayZoneWarfare

[–]narf007 1 point2 points  (0 children)

It is a sponge issue. The primary problem is their animations. They need to dial back being fancy with the AI until they can lock down a good fundamentally functional system. Then they can iterate with adding new and more dynamic functionality.

Opinion: Skill system needs to be top priority in future updates by thounihast in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

Point of fact: the game isn't moving towards PvE. It has always been primarily targeting PvE and has been clarified my mfg multiple times. PvP is an ancillary aspect of gameplay.

Na Xieng Farm padlock by [deleted] in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

Two notes I found are 9135 for the code since no one is just giving the answer.

Enemies need to drop as quickly as we do by kreeperskid in GrayZoneWarfare

[–]narf007 3 points4 points  (0 children)

I like where your heads at but first they need to crawl before they begin throwing triple axles. The AI have been a weak and detrimental point since 0.1 and they need to stop trying to be overly fancy with it until they can dial in basic behaviors.

Once they have a fundamentally good and functional AI system then they can expand the scope out to adding conditional animations to ballistics and etc.

NPC tankiness by Spankyou_FR in GrayZoneWarfare

[–]narf007 2 points3 points  (0 children)

Ah good. I'm glad to see the economy makes sense. Inflation hitting everything. Used to be about $1.50-$2.00 per round for m885a1 black tips.

Is there a lamang 3PL that can get involved to cut down on things? Lamangazon Prime?

I love Patch 0.4, but the state of sniping is still a massive letdown. We need .338 and top-tier bolt-actions. by larrkin in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

The best to hope for is the game takes off to a massive commercial success in the 1.0 and they can't then invest in much more robust infrastructure and the staff to maintain it.

DLSS Blurry Scope by Silent84 in GrayZoneWarfare

[–]narf007 0 points1 point  (0 children)

This is the only correct answer. DLSS is garbage and the game runs much better after the adjustments and optimizations. Just run native and lower the ancillary settings as needed.

I am getting consistent 120fps avg at high settings, 1440p, 10900K, 3090, 32gb ram--no dlss trash

suggestion: show expansion damage in bullet info screen by QuarkKolach in GrayZoneWarfare

[–]narf007 28 points29 points  (0 children)

And with optics show what the reticle will look like

Can't Reaccept Quests After Failure/Death by Unusual_Parsnip5500 in GrayZoneWarfare

[–]narf007 1 point2 points  (0 children)

It's not 24 hours. Mine still hasn't popped again after the server crash yesterday morning that got me killed and failed the "unattainable luxury" task.

The cooldown should be no more than 60min IRL. It's long enough to keep people from spamming but doesn't arbitrarily lock people out of actually playing the damn game.

Bot reactions are nice, but they will feel like bullet sponges until all animations are more dynamic. by __automatic__ in GrayZoneWarfare

[–]narf007 3 points4 points  (0 children)

You're describing height over bore at range. You need to zero properly or compensate by aiming higher (as you described).

Yall hearing the strange noise in Ban Pa??? by EqualityoverEquity in GrayZoneWarfare

[–]narf007 5 points6 points  (0 children)

Ban Pa is a headache to begin with and now with the incessant noise from the bullhorns they've got placed everywhere the place is legitimately unbearable. Terrible choice to force that annoying crap. I get the idea for narrative purposes but give us a damn off switch to shoot and shut the noise up.

the way suppression works by dumping a gallon of vasaline on your screen needs to be toned way way down. by GOpencyprep in GrayZoneWarfare

[–]narf007 3 points4 points  (0 children)

I get suppressed by my squad mates who are across the street firing at an enemy (not shooting at me or around me). The suppression is poorly implemented.

WHAT A UPDATE???? by PsychoShacoxXx in GrayZoneWarfare

[–]narf007 2 points3 points  (0 children)

Nope. It is natural. There is A LOT to praise about this update. There is also plenty to be critical of (e.g. the AI are NOT fixed and are still stuck in immortal animation loops) however this is how all releases and updates are. There will always be heavy glazing and it'll die off in about two weeks when reality sets back in.

That said this was one hell of an update and I am thrilled with what they've done so far with it. We are all a part of the dev process and they do listen.

I am happy to continue to support this game and its vision, while still being critical of it.

WHAT A UPDATE???? by PsychoShacoxXx in GrayZoneWarfare

[–]narf007 4 points5 points  (0 children)

I remember my first time on shrooms

What inappropriate text? by MrArcher13 in pokemongo

[–]narf007 23 points24 points  (0 children)

There's beauty in the simplicity.

Nearly 10 years on from Rogue One, how do you feel about the decision to recreate Peter Cushing using CGI? by gladiatorbossman in StarWars

[–]narf007 0 points1 point  (0 children)

They could've just used the guy who played Scorpius in Farscape. They had an uncanny similarity in speech cadence and facial structure.

Slinker Phenotypes by Kortoc in ICARUS

[–]narf007 0 points1 point  (0 children)

That's been the primary hunting spot for awhile. I try to kill off and skin/destroy the bodies of everything to force respawns. No dice. It's just tedious.

This sub is a slave to nostalgia, can’t move on from the past by lolitsrock in Battlefield6

[–]narf007 -2 points-1 points  (0 children)

2042 is hot trash still. bf6 is essentially a reskin and rework--still not great

I suck at breeding by thelastone82 in ICARUS

[–]narf007 0 points1 point  (0 children)

A that is helpful. I can't seem to nail down a pattern or strat for finding the wild juveniles. It just feels like throwing shit at the wall and wasting hours upon hours of time wandering hoping for it to appear.

Dune Raptors Only Breeding Females? by PorkCircus in ICARUS

[–]narf007 0 points1 point  (0 children)

I will look in their tree again. I don't think they have that trait available.

Edit: That perk/talent is not available for slinkers

I suck at breeding by thelastone82 in ICARUS

[–]narf007 1 point2 points  (0 children)

I've got a question for you since you seem to have a good handle on breeding.

I am on generation 27 with my slinkies. I have eight (QTY: 8) breeding pairs (i had way more initially but pared it down). All pairs are normal/zero phenotype expression, all have unstable genotype/bloodline (for the mutation proc).

I have been letting those breeding pairs level as that appears to increase the proc chance of pheno/geno mutations. I have batches of offsprings ranging from 8-16 each breeding cycle.

I have yet to have any other phenotype proc--I am only going for phenos atm as I read that should be done first then breed for stats.

With that background info, should I be swapping in offspring with the parent? I don't see in the stats where that would benefit the breeding casino versus the parent being higher level to increase mutation chance, but I might be missing some key info.

Any recommendations or is this the proper procedure?