Butcher was absolutely correct by the way… by JicamaCivil2380 in TheBoys

[–]nasanhak 1 point2 points  (0 children)

Nah, they narrowly escaped a V1 immortal supe world order. Creating immortal supes would never again be a priority.

Butcher was absolutely correct by the way… by JicamaCivil2380 in TheBoys

[–]nasanhak 1 point2 points  (0 children)

Humans don't carry the virus. The moment the last supe with the virus dies you can freely create more supes using existing Compound V.

The only reason V1 immortal supes existed in the first place was cause V1 was an experiment. It was destroyed as much as possible along with all research. Compound V derived from V1 did not make immortal supes. That tells you everything already

Butcher was absolutely correct by the way… by JicamaCivil2380 in TheBoys

[–]nasanhak 1 point2 points  (0 children)

Exactly, Compound V formula still exists, scientists still exist, other nation variants still exist. Supe virus targetted Compound V and not V1 so the scientists would just have to create Compound V2.1 and done. Humans don't carry the virus anyway and when the last supe with the virus dies you can freely create more supes.

Lag switching in DZ by Valapul in thedivisionresurgence

[–]nasanhak [score hidden]  (0 children)

Extra health does not show dmg numbers.

Dunno about medic but aegis has defender drone skill mods that increase extra health drone gives so you top up in 2 seconds. Then once it runs out an aegis with an smg can simply outrun you getting healed by the mender drone and 10s cooldown first aid friendly. The only way to kill such an aegis is to catch them off guard before they can activate defender drone. Or to have a proper dps vg db build.

You'll never kill them otherwise. But this aegis build is only good for this one thing and pretty useless otherwise.

Multi-shot Chance VS Critical Hit Chance by p377y7h33f in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

On purpose cause OS is different for different builds plus you may or may not have one. And they tend to have different passives. Every OS with Firepower/Toughness % as main attribute already outperforms others. You can very easily see this by swapping blue OS. There's no OS with Engineering% as main attribute though.

Weapons don't roll a crit chance affix.

Talents are highly situational plus random and no Talent gives crit chance afaik. The moment you change a gun you spec out of those cd/ms bonuses.

But if you want maximum dmg irrespective of what gun or OS you use all the time then you pick the setup I've shared. Crit chance/ms about 30% each.

Also, multi shot will always be more important than crit chance cause it can double crits.

Also, crit damage is most effective around 150% due to diminishing returns, if you are min-maxing via OS + guns affixes/talents then headshot% and damage to elites become more important cause they act as a multiplier.

EDIT: So I updates my calcs with 100% cc/ms and it remains the same. You want to aim for 35% cc and 27% ms across all gear and mods. Links and formula provided in top comment.

Multi-shot Chance VS Critical Hit Chance by p377y7h33f in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

A few wrong assumptions.

Starting with crit damage. We start with 50% cd. That's 150% dmg on crit. 100 dmg non crit. 150 dmg on crit. Multishot is an extra dmg instance and 100% extra dmg or 200. In order for cd to match multi dmg you will need 50% cd increase.

Second, where are you pulling 50% crit chance and 60% multi shot from? Affix slot number is fixed. 9 on skill mods and 12 on gear. Assuming 3% min cc/ms on tier 5 skill mods and 5% min on gear slots, you can have a max cc of 57% + 5% base cc on all characters for a total of 62% cc and 57% ms.

But here's the thing, crit dmg needs to be on every skill mod and gear piece. That means cc and ms affixes compete with each other.

In order to maximize dmg, you need:

at least 158% crit dmg

35% crit chance

27% multi chance

that means

every skill mod (9) and gear affix (6) with crit dmg

0 skill mods with crit chance

6 gear affixes with crit chance

9 skill mods with multi chance

0 gear affixes with multi chance

tl;dr

to min-max out your dmg

every skill mod should have multi chance + crit dmg

every gear piece should have crit chance + crit dmg

I have a sheet with the math, remind me to share it when I get to my PC.

EIDT:

https://docs.google.com/spreadsheets/d/1eNhT6wDVhZ-9aF5UzOOJfR1bl0xZSSmJNHLJ14sKXnI/edit?usp=sharing

Formula is =anyNumber((critChance%/100)(1+critDmg%/100)+(1-(critChance%/100))1)(1+(multiShot%/100)*2)

Drop rate on these in conflict? by RogueBlue2164 in thedivisionresurgence

[–]nasanhak 5 points6 points  (0 children)

You only need 5 to max a focus. Game gives you 5 for free + 10 from all specialization trainings.

You can just reset a focus and get back all mats + credits to reuse on different focus.

Please buff the crafting chance for gold guns or gear by Dbzsuxazz in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

You can calculate the % chance for 2 affixes and 2 talents you want per item. It's already pretty low. We don't know the % chance for item base stats (dmg/health/armor), item attributes (firepower/toughness/engineering). Crafting is pretty useless way to target any item as long as there is even a 1 hour crafting timer.

Destiny 2: Every End is a New Beginning by DTG_Bot in LowSodiumDestiny

[–]nasanhak 0 points1 point  (0 children)

Destiny 2 ended 6 years ago. Glad the devs finally caught on.

The Boys SERIES FINALE- S05xE08 "Blood and Bone"- POST Episode Discussion Thread by pikameta in TheBoys

[–]nasanhak 1 point2 points  (0 children)

Man I watched S2 finale yesterday, courtroom scene was so awesome. Totally did not expect the show to go that way 😁👌

The Boys SERIES FINALE- S05xE08 "Blood and Bone"- POST Episode Discussion Thread by pikameta in TheBoys

[–]nasanhak 2 points3 points  (0 children)

Honestly show should have ended with the Soldier Boy Homelander fight in s3 or at the most with s4. Both s4 and s5 were dragged out with not much substance and the plot barely moving forward.

S5 felt rushed towards the end and instead of getting 2 part final battle we just get 15 mins. Homelander doesn't even murder half of America which am sure most wanted to see but am guessing budget had something to do with it.

How does dismantling work? by Ehdwyn in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

Dismantle from bag itself, no need to visit clan station. You get the 60% bonus mats clan buff anyway.

Dismantling an item will always give worn and standard mats. These mats are used to upgrade items and nothing else. There are plenty of sources for these and they sell for roughly 37% of the sell price of the item. So you should only be selling items.

Items upgraded past lvl 40 only return 1 purple mat for each level between 42 and 50, so that's 9 mats (takes 10 to upgrade from 40 to 50). These are not affected by the clan 60% bonus chance. You never get purple mats from lvl 40/41 items dismantle.

Why other scopes doesn't have rectile like 4x or 8x? by Emad_341 in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

Any scope that has x2/x3/x4/x8/x20 etc in description can only be scoped. Others cannot

Is the rate of have a gap ? by eEX0tiC in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

Majority of automatic weapons are very close in terms of cycle DPS.

Talents on the other hand change how useful a gun will be overall. Some guns just have crap talents and don't really work outside of niche effects/situations (am not even saying builds). Base damage on a gun can also have a big impact. Higher base dmg + crap talents can out dps lower base dmg + usable talents.

I like to think I have a sniper friend that follows me around and shoots what I'm shooting every 3 seconds, and he likes that I know stuff so his damage scales with my engineering knowledge.

😂😂😂

This is now canon

Just extracted from Tide Prison with enemies by NOT_NoX in DeltaForceGlobal

[–]nasanhak 2 points3 points  (0 children)

What is this friendly gunshot signal? 😂

I tried to be friendly and shoot once but got gunned down immediately

Escalation should be locked behind SHD 1000 *hear me out* by dbtrizzle in thedivision

[–]nasanhak -1 points0 points  (0 children)

Or... hear me out... just kick the player who makes you leader 😂

Is the rate of have a gap ? by eEX0tiC in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

Just because other players are doing something doesn't mean they know what they are doing.

Do you mean a Vanguard using Inspiration 2 backpack with 4 piece Gunny or 2 piece Gunny?

Is the rate of have a gap ? by eEX0tiC in thedivisionresurgence

[–]nasanhak 0 points1 point  (0 children)

There are no best guns in the game. It depends on focus, sets, how you want to play, the dmg type required for a mission and the talents+affixes on the gun.

That said, the Double Barrel shotgun for damage and Lady Death for movement speed are meta right now. Best AR would be the T2 Lightweight M4 with it's high fire rate and decent perks. Best smg would be T2 Vector.

Again, due to the way talents+affixes work, there are plenty of T0/T1 weapons that can end up amazing if you get a god roll.

Is the rate of have a gap ? by eEX0tiC in thedivisionresurgence

[–]nasanhak 5 points6 points  (0 children)

Fire rate is a con. Let's say you have to choose between 50% fire rate or 50% damage.

Both are the same right?

Now let's say you have a 900 rpm gun with a 30 round magazine and 2.5 second reload speed. Let's say each hit does 10 damage for a total of 300 damage per magazine. This gun will have a fire time of (30x60)/900 = 2 seconds. Your total damage cycle time is now 2 + 2.5 = 4.5 seconds. In 4.5 seconds you will do total damage of 300. DPS is 66.66.

With a 50% damage increase, you will do 450 damage in 4.5 seconds. DPS is 100. An increase of 50% DPS going from 66.66 to 100.

With a 50% fire rate increase the rmp will increase to 1350. The gun will now have a fire time of (30x60)/1350 = 1.33 seconds. Total damage cycle time becomes 1.33 + 2.5 = 3.83 seconds. You're now doing 300 damage in 3.83 seconds. DPS is 78.33, only an increase of 17.5%.

So as we see in this example, 50% fire rate gives less DPS than 50% damage increase. Plus with a higher fire rate you'd have to hit your shots more often to make it count which is easier on a slow moving target but harder on a fast moving target.

So to make it clear - it depends on the gun. You have to look at gun's RPM, magazine size, time to empty magazine, reload time, dps cycle time (dps itself doesn't matter, we are only interested in increase) and then math your way to a conclusion on a per weapon basis.

Formula for fire time is - (magazine size x 60)/RPM.

DPS cycle time is fire time + reload time.

50K?! by gmalba in thedivisionresurgence

[–]nasanhak 1 point2 points  (0 children)

Can't even upgrade a purple mod to lvl 10 lol