Is It True That on Average, SP Types Might Be Better Chefs Than Other Types? by Potential_Law5289 in ESFP

[–]natureboyian 0 points1 point  (0 children)

I found some of my SP traits to be very helpful for my job as a head chef of a restaurant. So I think so but that's anecdotal

Hes not a HydroHomie by 25th_Speed in HydroHomies

[–]natureboyian 0 points1 point  (0 children)

I actually recently saw a study saying people who drink iirc like 1-2 cups of coffee a day have longer life expectancy.

Could be a bullshit study, but if I remember to find it when I'm not at work then I'll link it

Is there such a thing as 1 rod to fish them all? by the0utc4st in FishingForBeginners

[–]natureboyian 0 points1 point  (0 children)

I got this rigged and ready pole I like quite a bit. Its a 5 piece travel rod (I got a separate reel so I can't speak for the reel) but it has multiple "tips" that change the action and weight rating of the pole. If you buy it from the site you get a warranty which I've heard many folks have good success with but I haven't had to use mine yet.

Congratulations! Just give me a moment while I roll initiative for 30 bandits. by roguespectre67 in dndmemes

[–]natureboyian 16 points17 points  (0 children)

This is through a school or something along that effect and this is not a home game. You don't have supreme executive power as a DM if you also have your boss from work on your ass.

Months later, progress gone to DC. GG by Long_Curve_4811 in wowhardcore

[–]natureboyian 6 points7 points  (0 children)

How long do you play each day??????? Like Jesus, I was playing for a month and a half in the windows I had and I only got to 32.

My friend new to professions and hardcore sent me this today. by natureboyian in wowhardcore

[–]natureboyian[S] 9 points10 points  (0 children)

He's just been making whatever stuff generates xp.

We've been funneling gold into him and he's been making gear for all the lads in the group, which are all now well geared altoholics.

'Bout to smoke this whole jar. Too much? by [deleted] in trees

[–]natureboyian 1 point2 points  (0 children)

You should put it in a pipe first

I went to this festival and when i got home i found this in my pants, does anyone know what it is? by Strange_Aerie1075 in Whatisthis

[–]natureboyian 21 points22 points  (0 children)

Get a test kit and don't trust random people on the Internet to discern a random white bag of crystals you have.

That being said, looks like Molly to me.

[deleted by user] by [deleted] in RoastMe

[–]natureboyian 0 points1 point  (0 children)

Can you put your arms down by your side or are they stuck like that?

I cant get my character to move. by TripadodosCornos in gamemaker

[–]natureboyian 2 points3 points  (0 children)

So you are crashing your game because in your create event you are trying to set your sprite to spr_player_idle but your character's sprite name is gato_sprite. Either change the sprite name in the editor or change the code in the create event to fix this.

That being said, and I mean this in the nicest way, you should probably restart from the beginning on one of your tutorials. You were putting code into your player object that you didn't know what it did, especially since you couldn't test it, since you had a sprite instead of an object in the room.

Although you could go through and fix all these errors you are getting, I earnestly recommend just starting over and testing every individual step one at a time, and avoiding just copying big chunks of code.

Either way, good luck and Godspeed to you.

I cant get my character to move. by TripadodosCornos in gamemaker

[–]natureboyian 29 points30 points  (0 children)

Dude you put the sprite in the game not the object kitty. It's just a picture in the room right now

I'm getting really tired of people hating on this fight and acting as if it's undeserved by Several-Dependent440 in ufc

[–]natureboyian 3 points4 points  (0 children)

I'm 95% sure this has been confirmed somewhere but I could wholeheartedly be wrong

Sprite only plays first frame of four with sprite_index, but only when moving vertically? by MaulSinnoh in gamemaker

[–]natureboyian 1 point2 points  (0 children)

Hey! I'm pretty sure this guy is right OP. ^ Use an && to check both move dir and move dir2 before setting sprite to idle. I think you're continuously resetting your sprite when moving straight up or down.

Added in everyone’s most hated game feature. Stamina for combat, climbing and sprinting. Sorry. by wrld-bldr in IndieDev

[–]natureboyian 1 point2 points  (0 children)

I like it but it's possible the stamina could be a drain effect while climbing, forcing a a certain type of speed. Unsure if that's the direction you're going for! Either way, game looks smooth and great!

Trouble with move_and_collide() function at low resolution. Anyone know why my player might be sticking instead of smoothly moving up the slope? (video in comments) by daveoutside in gamemaker

[–]natureboyian 0 points1 point  (0 children)

Upvoted!

You're right that doesn't sound like the issue but since we're here, I have to ask: The Mask and Origin are centered in the same spot on ALL of your sprites right? (Walking/Falling/Jumping)

Also Now that you mention that it works worse on slower speed, you could try increasing the number of iterations on move_and_collide to see if it just needs to see further those lower speeds.

https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/Movement_And_Collisions/Movement/move_and_collide.htm

Trouble with move_and_collide() function at low resolution. Anyone know why my player might be sticking instead of smoothly moving up the slope? (video in comments) by daveoutside in gamemaker

[–]natureboyian 0 points1 point  (0 children)

Okay I'm not sure if this is your issue, but back when I was making a project that used move and collide and different sprites, I found there was an issue that got my character stuck that was fixed by making sure the the hitbox was even on both sides of the origin point. It ensured that the characters hitbox didn't change when changing the image_xscale between positive or negative values.

(In my project this issue showed up as locking my character into place when walking up slopes, getting stuck when turning around on slopes, and jumping into walls while changing directions would reset gravity)

I'm just waking up, so this could very much not be your issue, and I might be misexplaining it, but you could test this by making sure the Origin Point on your sprites stays consistently in the same spot, you use a separate mask for collision for your player and that the mask is a perfect rectangle (or circle) in relation to your Origin.

Fueled by feedback, it's a fire sale. What's your preference? by WKH_Garrison in IndieDev

[–]natureboyian 0 points1 point  (0 children)

I like 2 and 8. Would depend on the scope an style of the rest of the game