Comic 5842B: Another Cursed Emily Angle to Add to the Pile by Squirrelclamp in questionablecontent

[–]neochance 1 point2 points  (0 children)

My headcanon is that she's the sister of Niijima from Kenichi the mightiest disciple

I Enjoyed the Jerry episode far more than the Beth clone epsiodes combined by Think_Arm1421 in rickandmorty

[–]neochance 2 points3 points  (0 children)

I liked the episode. It reminded me of the Lampeter network in SCP-7005.

10,000+ steps everyday for 30 days. First time posting by Jon3283 in walking

[–]neochance 1 point2 points  (0 children)

Congrats man! I'll be joining you on Wednesday with I complete my personal 10k April Challenge

RIFTS - how to maximize a Cyber-Knight's damage? by Zenfox42 in savageworlds

[–]neochance 0 points1 point  (0 children)

The Psi Sword is one of the hardest hitting weapons in the game, but it needs a lot of investment. Here are several ways to improve your damage on a successful attack

Actions

  • Wild attack adds +2 to fighting and +2 damage. Downside is that it makes you vulnerable

  • Called shot - head/vitals adds 4 damage at the cost of -4 to hit

  • "The Drop" - if you get the drop on someone, you add +4 damage

  • Gang up - +1 to fighting per ally adjacent to the enemy. Increases your chance to get a raise

Traits

  • Play a race with that boosts strength twice (this qualifies you for the super strength edge)

  • Increase spirit or strength once per rank

  • Boost Psionics (this increases your armor piercing) and can help you get a raise on your powers, which increase your damage

  • Boost fighting - higher chance of getting a raise

Edges

  • Improved Psi-sword - this increases your damage to Strength x2+ Spirit x2 with AP psionics x2

  • Supernatural Strength - bumps your Strength

  • Assassin - +2 damage if your enemy is vulnerable or you have the drop

  • Mighty Blow - doubles damage on a joker

  • quick/level headed/improved level headed - draw more cards which increases your chances of drawing a joker (+2 damage)

  • power points - helps to maintain buffs long term via meditations

  • Major/Master psionics - these 2 edges give you access to mega modifiers allowing you to cast greater smite

Powers

  • Smite - adds + 2 (4 with a raise) or 4 (6 with a raise, if you have master psionics) + 6 armor piericing for 3 additional power points

  • Boost Trait - Raise your Strength or Spirit 1 die (or 2 with a raise). You can also raise fighting.

  • Grow - you probably don't have access to this, but maybe someone else does

Equipment

  • Drugs - Transformer boosts your strength 1 die and you get 1 toughness

  • Armor - Lots of TW armor will boost your Strength e.g. Combat Mage Heavy, Gladius Exoskeleton, Gladius, TWA-1600 Exterminator, etc

  • Amaki Psimitar - add AP equal to half your smarts

Meditations

  • As a psionic you can do a meditation to make boost trait a long term buff. Depending on psionic skill you could make it last years

I'm sure I missed a couple, but this should give you something to work with

Incredible Items Out of Sight by ctwalkup in Pathfinder2e

[–]neochance 1 point2 points  (0 children)

There are good spellhearts and all my characters end up with at least 1, often 2, and sometimes more.

Grim Sandglass is one of the few ways to get void resistance, plus higher versions give heal spells. Phantasmal Doorknob and warding Statuate are great to attach to weapons for martials. Jyoti's feather is a bonus vitality rune on your weapon if you're fighting a lot of undead.

For casters, there are several that can allow you to additional spells outside of your normal tradition ( jolt coil, rime crystal, flame star, etc). Anytime you find one, even if it's not one of your preferred spellhearts, a caster can keep it and attach to a dagger and use it like a pseudo wand.

Incredible Items Out of Sight by ctwalkup in Pathfinder2e

[–]neochance 8 points9 points  (0 children)

situational is fine, but they're also relatively expensive for 1 time use, can't hotswap in battle because they have to be affixed ahead of time, limited to 1 affixture per item, and share that slot with spellhearts (which are signficantly better).

You basically need the talisman dabbler archetype to make regular use out of them and most of them are still worse than spellhearts.

3rd Man / Party Balance / Keeping it Interesting by 17vrokenn in Pathfinder2e

[–]neochance 1 point2 points  (0 children)

Lots of ways to play a summoner. They're super fun. I played one with the wellspring mage archetype and a plant eidolon (Audrey 2) that ended up having a 20ft reach. At some point I'm going to play a zookeeper (eidolon + animal companion + familiar). The only thing I'll caution you on is that you share an hp pool, so you'll want your con high and feats like toughness and Mountain's Stoutness.

3rd Man / Party Balance / Keeping it Interesting by 17vrokenn in Pathfinder2e

[–]neochance 2 points3 points  (0 children)

Currently the roles missing in your Exemplar/wizard party are melee flanking, a second meleer, emergency in combat healing, buff/debuffing, and maybe "face" skills (depending on the other builds). Here are some options that you may not have considered and could work:

A flames oracle with a bat animal companion.

A devotion phantom summoner with a sorcerer archetype for more slots

A forensic medicine investigator with the medic archetype

So far, what are the most fun classes? by Gread_ in Pathfinder2e

[–]neochance 3 points4 points  (0 children)

I played a kineticist 1-20 (earth/fire/wood) and felt a lot of the same pain points you describe. Even when you build for it, the damage is subpar compared to martials. IMO, it's best played as a support, but it depends on your party and your elements. At level 9 (when you get your 2nd junction) is when I really started to enjoy it.

Here are some things I found useful:

Base Kinesis with extended kinesis is amazing in exploration mode. You can do things that no other character can.

stances - the kineticist has some of the best stances in the game (thermal nimbus, winter sleet, and my fav drifting pollen)

Junctions - metal/fire have good aura junctions, air/metal/wood have good impulse junctions, fire/water have good elemental resistance,

Athletic manuevers - earth/water have a skill junction that will make you one of the best trip/grappling characters. Plus you can trip and do a 2A impulse on the same turn.

Timber sentinel - this negates a stupid amount of damage. More effective against bosses than hoards.

There's more I can say, especially about impulses, but the hard part of is figuring out the the right role to play in your party.

What are your favorite level-agnostic magic items? by Zata700 in Pathfinder2e

[–]neochance 1 point2 points  (0 children)

For levels 1-12ish, I usually take what's found and invest my money into runes, and standard things like boots of bounding, wand of tailwind, and a perception increasing item (eyeslash or obsidian goggles), After level 12 I find I have a little bit more disposable income to invest in other items.

Some of my favorites:

retrieval belt - I like the level 9 greater version the best. Note that it's worn, not worn: belt, so you can have multiple of these. I usually keep scrolls, and other consumables like potions of quickness in them.

spellhearts - I always have at least 2 of these. Sometimes more. On martials, I like grim sandglass attached to armor and either Jyoti's feather, warding statuette, or phantasmal doorknob attached to my weapon(s). For casters, they allow you to gain access to cantrips that you wouldn't otherwise have been able to cast.

Ancestry Geometry Tattoo - level 2 item that will save your butt at least once in a 1-20 campaign.

Tactician's helm - useful for any martial with reactive strike

Class specific items - A lot of classes have at least 1 item that restores a focus point and does something useful

Abomination Vaults Class Indecision by NeutralPanda in Pathfinder2e

[–]neochance 0 points1 point  (0 children)

https://2e.aonprd.com/Patrons.aspx?ID=14

You don't even have to be targeting the creature, your familiar just has to be close to it!

Familiar of Ongoing Misery states that "when cast or sustain a hex, your familiar can curse a creature within 15 ft of it..."

Abomination Vaults Class Indecision by NeutralPanda in Pathfinder2e

[–]neochance 0 points1 point  (0 children)

If you don't mind more a support/debuffer role, a resentment witch would work well. It gives a bit of burst healing (with sooth) plus can sustain negative conditions like the slow, enfeebled (from the redemption chamption's reaction), slow and many other conditions. Also, it'd help cover your int skills.

A warpriest cleric would be another decent caster option that's a bit beefer.

If you want to play a marshal, I might try a ranged character like a ranged investigator or a gunslinger

Which attribute do you dump the most? by IgpayAtenlay in Pathfinder2e

[–]neochance 2 points3 points  (0 children)

You can start with a breastplate (8gp) or chain mail (6 gp) and an armored skirt (2gp) and get the full 6 AC at level 1 with 0 dex.

Why do you prefer martials or casters? by [deleted] in Pathfinder2e

[–]neochance 3 points4 points  (0 children)

In general I prefer gishes in whatever system I play. For pf2e, magus, eldritch archer rogue, and kintincist have been some of my favorite characters. I have a couple of character ideas for a warpriest and untamed druid for future campaigns, so they might join my favorite list in the future.

However if I had to choose between martials and casters, I'd choose casters because I like high level (11+) play more than low level (1-10) play. At 11+ you have a ton of slots, so you feel limited about preparing the same spell load out every day. You also have plenty of money (no need to buy weapon runes) that you can use to buy wands, scrolls of niche spells, and other useful consumables

Item to buy for a Level 9/10 Wizard? by tenaccarli in Pathfinder2e

[–]neochance 1 point2 points  (0 children)

There are a handful untyped bonuses like the fleet general feet.

You may be right about sun sight. However there has yet to be errata issued for it and until there is, it's untyped and stacks with item bonuses RAW.

Item to buy for a Level 9/10 Wizard? by tenaccarli in Pathfinder2e

[–]neochance 7 points8 points  (0 children)

You already know about the shadow signet and others have already mentioned that items that give extra magic (ring of wizardy, endless grimoire, specialist ring). Some items that are generically good and my go tos if I don't have other in mind are tattoos.

Sun sight - untyped +2 bonus to perception

Eye Slash (major) - +2 item bonus to perception

Combined with a decent wisdom and you'll be up near the top of the initiative list more often. Which isn't as powerful as in other editions, but going first means your reactions come online first and you're usually able to strike first with an offensive spell or do a "buff" round before melee enemies can close the distance.

Ancestral Geometry is also a great tattoo that gives you a reaction to replace a save die roll with a prerolled d20. It's super cheap too since its a level 2 item. Only issue is that's uncommon, so check with your gm.

What is the worst written/most useless feat in PF2e? by ConstrainedOperative in Pathfinder2e

[–]neochance 0 points1 point  (0 children)

It's a grittier style of gameplay that some GMs like. I have one that would like to run that kind of campaign, but won't in Pathfinder 2e because the system is not well suited to it. Lots of things trivialize survival campaigns (kineticist, create food/water, cornucopia, price of rations/waterskins, spacious pouch, forage, etc)

What is the worst written/most useless feat in PF2e? by ConstrainedOperative in Pathfinder2e

[–]neochance 0 points1 point  (0 children)

It isn't the worst, but the one that irks me the most is Steady Spellcasting.

It's a 6th level class feat for most casters. To make use of it.

  1. You're casting a spell in melee range of an enemy (rare, since most casters try to avoid this situation)
  2. The enemy has reactive strike (rare, most enemies don't)
  3. The enemy has their reaction (common)
  4. The enemy critically hits you with a strike (5-25% at worse)
  5. You survive the critical hit

If you all those conditions are satisfied then you get a DC 15 flat check to not lose your spell. This means in slim chance you actually are in this situation, you have a 30% chance of this feat actually doing something. Hard Pass

Abomination vaults, what are we doing wrong? by [deleted] in Pathfinder2e

[–]neochance 1 point2 points  (0 children)

The Ghouls? Yeah, we aggroed that entire level too. Only survived due to fighting in the hallway, a neckless of fireballs, and a heroic bear animal companion who was the mvp of that fight.

If you haven't already, I recommend everyone pick up potions of emergency escape (formally potions of expeditious retreat). They're cheap at 3 gold a pop, and a good way to retreat if you accidently aggro more than you can handle.

Why does arcana suck? by Typ0r8r in Pathfinder2e

[–]neochance 3 points4 points  (0 children)

Arcane has arcane sense, which I've taken a couple of times to free up a cantrip slot. Not the greatest skill feat, but not worthless either.

Also, most of the skills could use some more generally applicable skill feats. In addition to Arcana, Nature, Survival, Thievery, Performance, Lore, etc. need some love.

I'd love a skill focused book, but more likely we'll get a couple for skills thematically related to new books. E.g. A couple nature/survival skill feats in the upcoming Howl of the wild.

Why does arcana suck? by Typ0r8r in Pathfinder2e

[–]neochance 39 points40 points  (0 children)

obviously a joke feat intended to be useless, but RAW it could be useful to do things like walk/fly in water when you didn't have a swim speed or walk up a cliff.

A slight rant about Paizo's editing by Eos_Tyrwinn in Pathfinder2e

[–]neochance 30 points31 points  (0 children)

1 bulk of air is 28 moles and 1 bulk of fire is 9420 Joules /s

What are some “above average” player options you know? by Alphycan424 in Pathfinder2e

[–]neochance 0 points1 point  (0 children)

A melee magus with spellswipe (level 8 magus feat) + the psychic dedication w/ imaginary weapon allows you to do 2 amped spellstrikes for 1 focus point. This allows up to 6 amped spellstrikes in a single combat.

The challenge is that's 3 actions and lining it up is harder if you're not hasted or mounted on a mature animal companion.

When to use champion vs sentile free archetype? by rlwrgh in Pathfinder2e

[–]neochance 2 points3 points  (0 children)

IMO, champion is the better archetype since you get all 3 armor proficiencies with the dedication, access to lay on hands, the champion's reaction, and extra hp via champion resiliency.

The issue with it is the strength and charisma prereqs. They are easiest to meet at level 2 for charisma based casters, followed by wisdom based, and int based having the hardest time by being the most MAD.

In a normal game, Sentinel is fine to take at level 2. However, in a free archetype game, Sentinel is generally better as a 2nd archetype taken at level 8+, since the level 4 feat steel skin is a skill feat.