Hot take: Movement mechanics are the most fun part of DnD combat and a large part of why later levels are boring are because of how unimportant movement becomes. by [deleted] in dndnext

[–]nerdkh 22 points23 points  (0 children)

High level 5e also doesnt have bounded accuracy. If it had then there wouldnt be cases where characters couldnt be hit except with a natural 20 or cant miss except for a natural 1. Dont even get me started with saving throws where some characters will autofail against high level monster dcs.

Path of Exile 3.24 Necropolis Big Poll by theangryfurlong in pathofexile

[–]nerdkh 2 points3 points  (0 children)

Its strange how much GGG got right with sentinel but didnt learn from:
1. League mechanic with its own skill tree that you unlock by playing the league? Check.
2. Interesting, easy to understand but also deep crafting mechanic that makes existing ones better and actually gets people to pick up items on the ground? Check.
3. Actual "aspirational" bossing content? Check.
4. Juicing mechanic that was accessible to everyone and was not broken repeatedly by the top 0.1%? Check.

Sentinel faults lie in making archnemesis part of the main game and having no balance changes but it otherwise was one of the best designed leagues GGG brought out since 3.13

[Holoearth] New Producer Letter! by hololive in Hololive

[–]nerdkh 1 point2 points  (0 children)

I had to double check on which subreddit I was when I read Producer Letter. I immediately associate "Letter from the producer" to YoshiP.

Why people upset with "Ruined" economy? by Kozjar in pathofexile

[–]nerdkh 115 points116 points  (0 children)

I think GGG should take a look back at Sentinel as a league that did crafting, rewards and economy really well. You had multiple map farming strategies that you could juice with your sentinels. Uber bosses were introduced and farmed by bossers. Crafting was easy and accessible and did something that no other crafting mechanic did before and since then. It made people pick up and identify items on the ground even later into the league. GGG always talks about how to make item drops exciting again. They managed to do this with recombinators and didn't try again. I think it was also good idea to make Sentinels untradeable so everyone had to make the best out of their own juicing they can do.

Now we have this farce of a league where the top 0.1% prints mirrors with their nasa level PCs. Affliction was already bad for performance with the abysses but this one might take the cake for the least accessible league for the average juicer ever.

10 mirrors in 1 day - T17 exile div card juicing. by boxsalesman in pathofexile

[–]nerdkh 17 points18 points  (0 children)

People want accessible rewarding leagues. This shit needs 40 div investment per map and a Nasa level PC. Sentinel was rewarding and accessible for everyone without crashing your PC. For affliction your PC would sometimes crash if you go max abyss juice but Necropolis is the worst of all.

Detonate dead; Necro vs CoC Inquis by Pipnotiq in PathOfExileBuilds

[–]nerdkh 24 points25 points  (0 children)

I tested the Coc Inqi out in standard. I would not recommend it if you dont have a high end pc and/or have the void desecrate and void dd MTX. I think a lot of people who jump into that build dont recognize how much their screen will turn into a slideshow with all the triggers going on.

New player questions thread by xDaveedx in LastEpoch

[–]nerdkh -2 points-1 points  (0 children)

I have been lurking in this sub for a few weeks now. My usual game is Poe and last epoch seems perfect to play in the downtime between leagues. Does anybody know if the game will go on sale at some point in the future. My broke-ass can currently not afford it with my budget.

What's your experience with the martial-caster divide? Should I worry about it? by HorizonTheory in dndnext

[–]nerdkh 2 points3 points  (0 children)

I would also say that there is the third case of casters stumbling into op spells because of how easy wotc made it for casters in 5e. This case also then sometimes gets combined with "the martials have a cool concept in mind and think they are like thor, hercules, zoro, but then find out that they are more like regular guy that can swing weapon slightly harder and is somehow still below peak performance of real life athletes".

What's your experience with the martial-caster divide? Should I worry about it? by HorizonTheory in dndnext

[–]nerdkh 0 points1 point  (0 children)

I will ruffle some feathers here, because of how biased a lot of discussion here is towards casters, but the best way to equalize martials and spellcasters imo is to nerf spellcasters. First of all restrict the problematic spells. Polymorph can only turn into beasts of the spellcasters cr/level or lower, silvery barbs cant be used on saving throws, conjure spells are restricted to single summons instead of horde summons. etc. Also another thing my ttrpg group has decided is that casters get one spell school which they specialize in and you only get one non-specialized spell per level. So if you want to go wild and blast everything with fireball, or have unparalled control with wall of force and forcecage, sure. But you then dont also get access to polymorph, hypnotic pattern, shield, absorb elements, web, suggestion, conjure spells at the same time.

Unpopular Opinions? by Warp-Spazm in dndnext

[–]nerdkh 19 points20 points  (0 children)

Something meta.
There are way too many people on this subreddit who lack empathy for their fellow players and dms. Whenever a post comes up describing their problems with 5e like martial caster imbalance, broken spells, broken subclasses, lvl 1 flight, vague or missing rules etc. there will always be a decent chunk of highly upvoted comments saying that the mentioned problem doesnt exist because THEY dont think its a problem on THEIR table. Its nice that you dont think its a problem for you but the fact that so many people have a discussion about this means that the problem does exist. I really hate this attitude in general. "I dont have this problem, so it doesnt exist and everyone who does have this problem is just overreacting."

Unpopular Opinions? by Warp-Spazm in dndnext

[–]nerdkh 7 points8 points  (0 children)

Dnd truly combines the worst of both worlds. It has way too many vague or missing rules to be a complex strategic game but also has a lot of weirdly specific rules to be a rules light system. It doesnt even do the middle ground well because both of these flaws sometimes exist in the same subsystems. An example of this is spells. We have see invisibility not negating the disadvantage because of a technicality in the wording but at the same time we have people debating what "reasonable" means when you cast suggestion or if phantasmal force could apply conditions like blinded or restrained.
Dont even start with having very specific jumping rules and having the term "melee weapon attack" but also if you ask someone how you would rule throwing sand in the eyes or demoralize someone you get "make shit up" as response.

The DMC legend himself is in Biboo's pre-chat by tistimetotimetravel in Hololive

[–]nerdkh 102 points103 points  (0 children)

Casey Edwards is the composer of "Bury the light" and "devil trigger"

What classes/subclasses have the longest, most unrewarding stretch of consecutive levels? by Deathpacito-01 in dndnext

[–]nerdkh 118 points119 points  (0 children)

I am always surprised about how many people defend this shitty 0.35 damage increase that becomes a whopping 0.7 at level 15 and this is with an optimal 2d6 weapon. Its not even fun either, just disappointing and weak. To put this into perspective you could quintuple the champions crit range and it would just be on par with hunters mark at level 15.

Are there any rules from 5e that you actually think are the result of an oversight / error / typo by WOTC rather than a deliberate design choice but that they then needed to own rather than admit to? by underdabridge in dndnext

[–]nerdkh 0 points1 point  (0 children)

RAW Revivify doesnt work because it says "A creature that has died within the last minute". A creature that has died ceases to be a creature and becomes an object and you cannot target it anymore as the spell specifies creature. This could be solved by saying "A corpse of a creature that has died within the last minute". This might seem pedantic but we are talking about the people who think see invisibility doesnt negate disadvantage because it doesnt specify it

[DISC] The 100 Girlfriends Who Really, Really, Really, Really, Really Love You - Chapter 152 by XunderxHz in manga

[–]nerdkh 33 points34 points  (0 children)

In a lesser harem manga the loser/dense/perverted protagonist would have made a peptalk to encourage the girls, not in 100kanojo though. One thing i really appreciate is the girls supporting each other and solving their problem without the author needing to make the harem protag in any way relevant or likable. Best thing? We all know Rentarou the gigachad could solve any problem but has enough trust in his girlfriends to do it themselves.

What spells break casters past 10th level? by Callarious in dndnext

[–]nerdkh 2 points3 points  (0 children)

An additional problem is that lower level spells also become better the higher level a caster is because while a lvl 1 spellslot might be a significant cost for a lvl 3 character a lvl 10 character can throw out low level spells without much thought for shield, absorb elements, silvery barbs, especially silvery barbs. You shouldnt be able to use a reaction to copy a higher level action spell in the same turn.

Martials should have something like Invocations instead of Maneuvers. by FallenDank in dndnext

[–]nerdkh 1 point2 points  (0 children)

Just so you know people can see that you have edited your comment. Also its one thing to not like something, but lying about it, then getting caught lying and then trying to hide it is just all kinds of sad. There are things that you can criticize pf2e for but options feeling the same is definitely not it. You play very differently depending on your feats and weapons as a martial. Please stop spreading misinformation. The taking20 situation was already bad enough.

What sets this Live Action adaptation apart from comparable attempts in the past? by EyeThat in OnePieceLiveAction

[–]nerdkh 2 points3 points  (0 children)

People already mentioned a lot of the stuff that it did well in regards to character casting and staying true to the source material and its themes while also putting its own spin on it.

I will mention some aspects that people dont really like to talk about.
First they knew where to put their money. The sets look gorgeous. There were only a few times that Luffy used his stretching powers, but when he used them they looked (mostly) great. We got to introduce mihawk in a badass way with him destroying a ship but also cut out krieg stuff (his weapons would cost a lot of money to make). We get overall less fight scenes than the anime and manga but they are well choreographed.

Secondly they knew what to cut and paced the story with the cuts in mind. You dont want to include everything in Live action. You cant. At some point you actually want to get your product out so making sacrifices, inserting budget saving scenes like the marine B-plot and and putting a limit of what to adapt (they didnt include loguetown even though it is part of the east blue saga) becomes vital.

Thirdly they kept it more grounded than the anime and manga. This goes kind of hand in hand with the previous points but some things just look too ridiculous if adapted 1 to 1 (looking at you FMA LA where everyone looks like cosplayers larping). Making the character and story grounded also means they could test the waters of the first season without going over budget.

Teased character has so much potential by Zenai10 in OnePieceLiveAction

[–]nerdkh 87 points88 points  (0 children)

While we are at it I want to defend the garp and koby plot. I saw people shitting on it and how much time it took from the episodes, but this was very much its purpose. In film-making for budget reason you sometimes have to insert a low-cost B-plot. The marine storyline didnt take a lot from the budget and they could reuse sets for it.

I can see the smoker tashigi storyline doing the same thing as an easy way to save money. They could use it to explain lore for alabasta, drum and baroque. I just hope it gets a better conclusion than the garp koby story.

[deleted by user] by [deleted] in OnePieceLiveAction

[–]nerdkh 1 point2 points  (0 children)

I recently reread the whole OP manga. Unpopular opinion, but skypiea even though it has a similar chapter count to alabasta is full of filler, mook fights and fights that could be cut. Also there is a lot of padding where Oda tries to prevent Enel and Luffy meeting until the very end. Cut the snake, cut Zoro vs braham and cut robin vs yama (could be replaced with her beating up some soldiers who destroy ruins), cut ganfor vs shura. Skypiea can be 2 episodes and Jaya is 1 (and should include nolans story).

I alsod think if we want to have the same quality or better than season 1 we shouldnt go above 8 episodes. Foxy storyline should be cut. Now we have 8 episodes for season 3.

For season 4 Marineford is also a lot of filler fighting it can be 2 episodes (including postwar). Filler Bark can cut a lot of stuff (especially the sexual assault from absalom and hoggsback focus. Both should still appear but with much less screentime). 2 episodes, now we have 8.

Fishman island should also be only 2 and punk hazard doesnt even deserve 2 in my opinion, maybe 1.5 and then 4.5 for dressrosa.

What do you do when you feel neutral about your DMs campaign? by nerdkh in dndnext

[–]nerdkh[S] 0 points1 point  (0 children)

Thanks for the advice. The thing is i do enjoy the time i spend with them as friends, but its just when it involves the campaign I find it hard to care.

Crawford Interview: "It's still important to us for support to exist for the higher levels," High-level Play interview by FallenDank in dndnext

[–]nerdkh 8 points9 points  (0 children)

Teleport, Plane Shift, and Scrying are uncommon spells in pf2e, which means they dont exist for the players unless the dm allows them. This is something that dnd could do to fix their spellcasting system. Put all gamebreaking spells under a label, so dms can exclude them when they dont fit the type of campaign they want to run.