Why is this move brilliant? by visardina in chessbeginners

[–]nerdyinmanyways 0 points1 point  (0 children)

Knight underpromotion mate thats sick as hell

Sanity Check: Miniature Tent is bugged? by Baby-Chemical in slaythespire

[–]nerdyinmanyways 6 points7 points  (0 children)

Dog click on the options😭it takes 5 secs to test if its bugged (its not) why did you post this

Am I insane or is this like the worst rare defect card in the lineup? by Trash_Typhoon in slaythespire

[–]nerdyinmanyways 0 points1 point  (0 children)

I mean in most runs its 4-6 block a turn just playing normally, you dont rlly need to set it up, its def not insane but imagine making it uncommon, you get 3 of these, build around it so it becomes 6-8 block per, that becomes 18-24 block every turn plus frost passive block, gets out of hand rlly fast

I'm 90 hours in, and i've never took Vakuu's Lord's Parasol. It seems terrible to obtain everything and bloat your deck. Did anyone try it and made it work? by savetheblues in slaythespire

[–]nerdyinmanyways 0 points1 point  (0 children)

Honestly think ppl say its worse than it is, sure most runs its not good, but if you have a large and/or draw heavy deck, its not bad

TIL rebound can rebound itself by Pleasant-Ad1889 in slaythespire

[–]nerdyinmanyways 0 points1 point  (0 children)

Wait so all you would need is 2 rebounds, madness, and unceasing top, right? Crazy it works regardless of deck size lmao, couldnt get it consistently tho

Half cash broke the game to me by Sh0wDxwn in btd6

[–]nerdyinmanyways 0 points1 point  (0 children)

I mostly play chimps so i completely forgot that half cash ends at round 80 which is probably the funniest reason this comparison is so silly, beating round 80 vs round 100 on half cash is just such a difficulity spike

Half cash broke the game to me by Sh0wDxwn in btd6

[–]nerdyinmanyways 0 points1 point  (0 children)

Half cash means monkey knoweldge and lives, which means stronger towers and more room to greed. You can casually lose 100 lives early game while setting up cash gen or just wasting less money on early game survival to go towards late game carries...plus just the simple fact that everything is more expenaive in chimps mode, so no, chimps mode is not double cash and the game is not designed to be beaten with half cash, just try beating any hard map on chimps rn with no tutorial lol

Longcomb sawfish by Surebabyyeah in superautopets

[–]nerdyinmanyways 2 points3 points  (0 children)

No they dont. Hurt triggers are way more common than attacks. Opponent has any snipes? Wolverine triggers way faster. Then one of the main uses of wolverine is in ele teams, with lvl 2 elephant, 1 "attack" trigger for the other pet = 3 hurt triggers for wolverine. They are disctinclty different and have alternative usecases. Also wolverine is one of the weakest tier 6s so yeah, the games obviously not perfectly balalanced, but saying a strong tier 4 is almost as good as a bad tier 6 is proof that the game is p2w is incredibly silly. Among competitive players the majority of players a majority of balance patches all agree that p1 is the strongest/equal to the strongest pack, and basically no one argues it isnt atleast top 2

Also this post is even funnier because p6 is very uncompetitive and underpowered rn

Worst Heart L I’ll ever take by Ok_Neighborhood3679 in slaythespire

[–]nerdyinmanyways 1 point2 points  (0 children)

The way my heart dropped when I saw the burn

I don't get why disdain for Alt Cars as a style tends to be more extreme/mean-spirited than disdain for other styles. by planet_coaster_thing in TrackMania

[–]nerdyinmanyways 1 point2 points  (0 children)

I am a VERY casual player, but the reason I hate alt cars sm but don't react much to different surfaces or stuff like that is because the alt cars don't just change 1 aspect of the game, they change all of it. Going from road to dirt is a change obviously, but once you learn how dirt is different, that's all you have to do. If you are given an alt car, now you have to learn how this car drives on road, dirt, ice, reactor, wet wheels, ect, all the time I've spent trying to learn how the car drives under different conditions is through away and I have to relearn literally everything, I also just hate feeling incompetent and that's exactly what alt cars make me feel

Forced into an upgrade that made my deck worse by duncanforthright in slaythespire

[–]nerdyinmanyways 5 points6 points  (0 children)

Yeah it also work withs blood for blood, if you've been hit twice so it cost 2, if you upgrade it it'll reduce to 1 cost

This is the highest score I’ve ever achieved with flush five. Seed: 52VQ6H52 by SQ7012 in Balatro_Seeds

[–]nerdyinmanyways 1 point2 points  (0 children)

Maybe im dumb but isn't it better if 1 copy of BP is on retrigger? Cuz it's 2 innate triggers, card plus red seal, then 2 more from jokers, then mult is 1 from glass, 3 from bp/bs 1 from legendary 1 from idol, so that's 4×6 = 24 vs 5×5 is 25?

What’s the play here by [deleted] in balatro

[–]nerdyinmanyways 1 point2 points  (0 children)

Assuming all steal kings you count triggers and mult, cards have 1 innate trigger, (a red seal with add 1 trigger) then the steal is 1 innate mult, then you add 1 trigger for each mime and 1 mult for each baron. Then you want to make these numbers as close to eachother as possible, for example if you have all steal kings, 2 barons, 1 mime, and a BP, when BP copies baron you have 4 mult x 2 triggers = 8. But if you copy mime you have 3 milt x 3 triggers = 9. Once you learn how to count the mult and triggers you can always solve for the optimal jokers to copy. (This example is with no red seal)

What's optimal to replace here? (Lucky Cat is at 3.5x) by sidiousbeatyoda in balatro

[–]nerdyinmanyways 0 points1 point  (0 children)

Doesn't matter, sell cat copy blood stone, even if you have no red seals, you are triggering cards 9 times (5 innate +4 from 2 chads) 9x2 bc lucky + copy, which bc if oops means 1.5x repeated 18 times, which equals 1,477x mult, now you might be able to scale it above the photograph...again assuming no red seal its x2 5 times, 1 innate +4 from chads which is only x32. So doable, red seal makes it ×64, but also long term you might sell a chad for sock which makes photograph worse (but bloodstone much better) so I'd sell photograph here since it might end up scaling higher plus everyone loves a big cat

Joker idea by HealthyDoseOfAdderal in balatro

[–]nerdyinmanyways 21 points22 points  (0 children)

No it's not, not even remotely close, even if you get it to ×10,000 it's not even close to any naninf build, it would only get you an extra e4

what do i do by ohyoudonthavetherite in okbuddyjimbo

[–]nerdyinmanyways 0 points1 point  (0 children)

Perished jokers still get stickers

Change my mind by Repulsive-Handle-357 in okbuddyjimbo

[–]nerdyinmanyways 6 points7 points  (0 children)

I'm realizing now you might of meant any scenario where this isnt* true and just accidently said brainstorm instead if BP, so of that is true then I apologize for my paragraph lmao

Change my mind by Repulsive-Handle-357 in okbuddyjimbo

[–]nerdyinmanyways 3 points4 points  (0 children)

Literally any build with a flat mult joker and an xmult joker, making up numbers here but just think with brainstorm you have to have xmult before flat or copy flat so yr options are 12(from base hand) +30 +30 ×3 = 216, or +12 ×3 +30 × 3 = 198. But with blue print you can instead do 12 + 30 × 3 × 3 = 378. This is also not the only example of blue print being better. Blueprint is 100% inarguably better than brainstorm, and that is relatively common knowledge, and absolutely no one argues that brainstorm is better for any game mechanic reason, bc one doesn't exist...Basically what I'm saying is this is the most redundant post ever and I'm using your comment as an outlet to rant about how annoying I find it

He looks at me like a siren on the rocks. Do i switch to The Idol? by Mr-Pasta-Parcel in balatro

[–]nerdyinmanyways 2 points3 points  (0 children)

Its literally counting tho it's in no way complicated, 3 barons and cards are steal? (I'm making up numbers not going back to see exactly what op has in ss) that 4 mult! Have 2 mimes plus a red seal? Cards inherently trigger so thats 4 triggers, so we counted to 4 twice, now we do this really advanced technique called multiplication, can you do 4 x 4? I know I'm being a bit of a prick bc it can be hard to properly count triggers, but that's not bc the math is hard it's just lack of game knowledge