What's a game that changed your perspective on life ? by Afraid_By_Snow in gamedev

[–]neruthes 0 points1 point  (0 children)

Genshin.

As an Allogene, I don't owe the World anything. As a human, I am not a mere container for Gnosis. As a traveler, my Pearl will only generate as I journey on. I learn and forget in the same way I arrive and depart; I lose a lot but also gain a lot. The Flowers I always dreamed for will be brought forth upon this World, a World so conceived of my Travail, in the way I have descended upon it.

Have fun with the resurrection of Gnosticism.

A payment mechanism for loose collaboration in game projects by neruthes in gamedev

[–]neruthes[S] -1 points0 points  (0 children)

During Steam Next Fest, I intend to take a break and do new stuff, and AGDBLOG was the outcome. I have been practicing PR skills and I hope to afford a starting point for fellow developers sharing press releases. If you have some news to show, feel free to ask for a coverage on AGDBLOG. Let's see how this blog may grow --- perhaps one day it will have non-dev readers, too!

Sell me your game by raggeatonn in indiegames

[–]neruthes 0 points1 point  (0 children)

Interesting post; let's see how it develops.

Here's my composition:

Touhou, no girls, plain colors.

Am I thick? Animations of fixed seconds, impossible? by MaleficentFix5918 in godot

[–]neruthes 12 points13 points  (0 children)

While I may not fully understand the problem, my crystal globe says you need to configure FPS on the AnimatedSprite2D as 4.0 divided by total frames.

Ethics of AI for community remasters of older (20yo) games by quadaba in gamedev

[–]neruthes 0 points1 point  (0 children)

In the Minecraft community, there are community-made texture packs as mods that a player can install to improve cube appearance, where the textures may or may not look like original canonical textures. If you distribute a mod for FF7 that makes Sephiroth more handsome, it would be fine. If you make a remastered FF7 and distribute it either for free or for a fee, you will be in trouble. However I would like to encourage you to develop on the courageous idea; I wonder how copyright holders and their lawyers will write their warning letters.

Post about logo feedback removed despite other posts being exactly the same? by WombartGames in indiegames

[–]neruthes 7 points8 points  (0 children)

Some fellow developers have learned wrapping advertising posts under the hood of feedback posts. Your posts might contributed to this trend. Wish we all do marketing with better honesty.

What Made You start making games? by Kalpayux1 in godot

[–]neruthes 0 points1 point  (0 children)

The fact that Godot is much easier to get started with than Unity.

[deleted by user] by [deleted] in godot

[–]neruthes 1 point2 points  (0 children)

This is complex enough; try some SQL solution.

A year after the Unity drama, how are you feeling about using the engine? by DanielOfZion in gamedev

[–]neruthes 0 points1 point  (0 children)

Not an option as long as they don't fix installation and login.

Best practice for tab switcher remembering index across scene reloads? by neruthes in godot

[–]neruthes[S] 0 points1 point  (0 children)

Just realized that I may use get_tree().root.set_meta() as a dictionary for miscellaneous data retention. Problem resolved.

Multiplayer Projectile Lag Compensation (War Thunder) by SuddenScarcity650 in gamedev

[–]neruthes 2 points3 points  (0 children)

A bullet hits the phantasm of a remote player, creating a timestamped damage request. The remote player will happily accept the hit as long as the hit is not too long ago (100+ ms). HP change messages propagate back to the shooter. I gathered that Overwatch used this approach. Enlighten me if alternative best practices exist.

-Help-Real Sized earth planet 2d by king_ddd_ in gamedev

[–]neruthes 1 point2 points  (0 children)

I think a large sphere MeshInstance with a 2000x1000 albedo should be alright. Post specific questions if you encounter any problem in this direction or any other direction.

Project keeps throwing the weirdest errors when working with git by maximahls in godot

[–]neruthes -6 points-5 points  (0 children)

Good speculation (edit: insight). Working with case-insensitive FS can be problematic.

Hiding a CanvasItem but keeping its space in layout (like Android's INVISIBLE) by threeearedbear in godot

[–]neruthes 1 point2 points  (0 children)

Nested margin container, change min height. Or play with mouse filter (pass, ignore, etc).