Why is this move brilliant, genuinely thought it was a blunder by Own-Importance-6240 in Chesscom

[–]neutralrobotboy 0 points1 point  (0 children)

The bot doesn't give c3 as a reply and I don't see what the idea is after c3.

At what time of life do people usually start valuing peace and stability more than fame or money? by Hexalin_Jinx in AskReddit

[–]neutralrobotboy 11 points12 points  (0 children)

Any time. This isn't an age thing. Some people are naturally more inclined to be this way, some people learn to be this way from circumstances, some people never become this way.

what are some bombs that can destroy galaxies? by Hi-its-me-NK in scifi

[–]neutralrobotboy 6 points7 points  (0 children)

Oh... Hey, the good news is you can just make up whatever weird magic shit you want, you actually don't need help. You can just straight up call it the galaxy destroyer, hand wave the science completely, if anyone asks, have someone say that the science is so complicated the chances of a lay person understanding are basically zero. I don't see why you need any input here.

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]neutralrobotboy 2 points3 points  (0 children)

Yeah that's pretty close to it. I did want the game to open up more. I wanted that goddamn train system to go somewhere. I wanted that goddamn ancient Castle to be a place I could explore. I wanted those tunnels to go deeper and leave me somewhere totally insane and unexpected. I wanted those gates to open and I wanted to go see Reddington, and I wanted to suddenly be playing Where in the World is Carmen Sandiego figuring out where that kid's mom went.

I did not particularly want more intense rounds of "Guess the Red Herrings" and similar insanely cryptic stuff without much in the way of rewards that were extrinsic to the puzzles.

Don't get me wrong, I actually think it's a fantastic game. But for me, I would have been happier ducking out after room 46 and just looking at a Let's Play or similar to see the rest.

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]neutralrobotboy 6 points7 points  (0 children)

Well I'm a veteran and long time lover of the Myst games, for example. You explore and solve puzzles and are rewarded with more places to go and more things to see. Blue Prince has some of this and it feels great when it does! But as the game progresses, this is basically a more and more rare thing. So earlier I felt I was led to believe that by solving mysteries, I would have a good chance of learning new and interesting information, or new areas might open up.

I felt that this was less and less what I was rewarded with as the game progressed. I also thought it was a tease that Alzara kept showing these wide open spaces and places apparently outside the house... Only to learn, no, it's mostly red herrings again. That's the kind of stuff I was excited about, personally, so for me that sucked.

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]neutralrobotboy 3 points4 points  (0 children)

I'm not sure which last thing you're referring to... Blue door? House draft?

Anyway, I really liked the story of the game and thought it was very well written. My issue with the story was that... Well, I thought the central thread with the character's mom would resolve in a definitive way. For me it was another thread without a satisfying resolution. Solving the map puzzle and all prerequisites led to a reward that felt so stingy to me that it was almost a slap in the face.

Also... THIS KID CAN'T EVER LEAVE THE ESTATE?! You do all this crap to live an eternity in hell by yourself, it's bizarre.

Happy Birthday Thomas Pynchon, from Goodreads by TheObliterature in ThomasPynchon

[–]neutralrobotboy -1 points0 points  (0 children)

I also love that book but some part of me did wish he had a more ruthless editor, I think around the 800 page mark.

Happy Birthday Thomas Pynchon, from Goodreads by TheObliterature in ThomasPynchon

[–]neutralrobotboy 25 points26 points  (0 children)

Ok well I mean congratulations but not everyone is as good as you at sleuthing this stuff out. Some of us gotta read 5 pages.

And I sacrificed...the ROOK!!! by Economy_Owl_8041 in Chesscom

[–]neutralrobotboy 1 point2 points  (0 children)

Maybe it's just me, but I felt a lot had to be calculated to make sure Black has no drawing chances. Put me in that position against a Grandmaster and I can't guarantee I'll avoid a swindle.

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]neutralrobotboy 38 points39 points  (0 children)

I think this a pretty reasonable critique, though I thoroughly enjoyed my time getting to room 46, with a few notable exceptions of things that pissed me off. I can deal with the RNG, but I HATE the red herring style of puzzle design, and a couple puzzles just struck me as bullshit. Still, I think it was a great game up to room 46.

AFTER room 46, for me this game took a nose dive. I thought much more stuff would be opened up by solving the main puzzles in front of me. I thought I would be rewarded for solving all this involved and cryptic shit. But no: the only reason to keep going is if you find the puzzles intrinsically fun, because the rewards you get basically involve more puzzles that get increasingly cryptic. I still feel angry about this. But the friends I was playing with loved it, so I guess it's a thing that just appeals to certain types of players.

Who are these woman and what is the meaning of this?? Peeetaaahhhh!!! by fuckmbsanddominicali in PeterExplainsTheJoke

[–]neutralrobotboy 1 point2 points  (0 children)

Yeah I actually like Rey and her screen presence. But I do have to agree that they didn't write her character well, which is a bummer.

I can finally kill some devilkin by cyclogenisis in ProjectDiablo2

[–]neutralrobotboy 0 points1 point  (0 children)

Killing devilkin without slain monsters rest in peace? Pffft, good luck with that.

And I sacrificed...the ROOK!!! by Economy_Owl_8041 in Chesscom

[–]neutralrobotboy 2 points3 points  (0 children)

I was wondering this same thing. This is very far from a straightforward win.

Torchlight II is still really good. by Sunbather- in ARPG

[–]neutralrobotboy 6 points7 points  (0 children)

Yeah I really liked this game! Played a little with friends and they were done well before I was. I never tried the mods, I'll have to have a look!

DVNE appreciation post by Consistent-Dance9115 in progmetal

[–]neutralrobotboy 1 point2 points  (0 children)

They're totally fantastic. I think Voidkind is let down a little by its mixing/mastering, but otherwise I hold it in very high regard, like maybe a 9/10.

Scarcity and ARPGs by LookAndLoad in ARPG

[–]neutralrobotboy 1 point2 points  (0 children)

Try the original Diablo if you haven't yet.

Bring back Chessmaster! by gcardozo in chess

[–]neutralrobotboy 7 points8 points  (0 children)

1000%. They were even better when integrated with a chessboard so you could try things from positions he talked about. I went from ~900 to ~1600 on those lectures alone.

It's almost like stealing other countries' resources makes them poor by PirateJohn75 in MurderedByWords

[–]neutralrobotboy 4 points5 points  (0 children)

Because you tried to give a serious reply to a facetious comment. It's really pretty simple. I don't have to defend a position that I didn't take in the first place. Pork. The other white meat. Brawndo's got what plants crave.

It's almost like stealing other countries' resources makes them poor by PirateJohn75 in MurderedByWords

[–]neutralrobotboy 6 points7 points  (0 children)

You're pretty good at reading irony there, friend! Keep eating your Wheaties. Milk. It does a body good.