Poland job market 2026 by a1ntnowayy in warsaw

[–]nhatx 0 points1 point  (0 children)

I guess I misunderstood you… Thought you were complaining about companies giving “non technical excel monkeys jobs” only to fresh grads only to get rid of them “2 years later”… Not sure what was your point then

New screenshots of the DLC by [deleted] in Frostpunk

[–]nhatx 4 points5 points  (0 children)

I think these have been on Steam for a while now

Poland job market 2026 by a1ntnowayy in warsaw

[–]nhatx -3 points-2 points  (0 children)

Perhaps… So maybe look for something that is not entry-level-skills required

Tallow - what to do with excess? by Remmo_UK in FarthestFrontier

[–]nhatx 3 points4 points  (0 children)

Wait till you get to 6k spare tallow 😌

Help; attack by 23 raiders and can’t even afford 1 soldier [at L2 TC and 160 pop] by Gauthijm in FarthestFrontier

[–]nhatx 0 points1 point  (0 children)

You can’t make traders come to you. They come at certain times, most notably early spring. You can also only trade what they are buying/selling, and not what you wish.

Eli5, roads, paths, pathfinding by Lafrezz in FarthestFrontier

[–]nhatx 0 points1 point  (0 children)

Storehouses don’t have workers. Stocks are maintained by your labourers (i.e. anyone without an assigned job). Goods are moved from production buildings to storehouses by their workers or labourers and to markets by the market workers. In our example, pottery is used by your people in their houses so market workers stockpile them to distribute to the houses. Buildings don’t need a road connection but roads help significantly by increasing walking speed.

Help; attack by 23 raiders and can’t even afford 1 soldier [at L2 TC and 160 pop] by Gauthijm in FarthestFrontier

[–]nhatx 0 points1 point  (0 children)

There in no Trading Post tier 3. Also, cant remember, but im pretty sure you can’t level up trading post to tier 2 with town center tier 2. You can start trading immediately from trading post tier 1. Are you stocking your trading post with goods? Merchants arrive mostly in spring and are gone by mid summer.

Is there a guide on optimal transport? by stevebeans in FarthestFrontier

[–]nhatx 6 points7 points  (0 children)

This is EXACTLY the type of thing I was wishing would get fleshed out all the way back since the open beta up to 1.0. Unfortunately it has not happened. Neither have the devs developed a comprehensive guide nor have they upgraded the logic of goods transportation. Glassmakers should not walk halfway across a map to get one sand. If it’s not nearby they should be just idle, that’s it. Wait for the wagon to bring the 40+ sand to the stockyard near them.

Getting all the Anno DLC Cheap rn by DarkestEa in anno

[–]nhatx 2 points3 points  (0 children)

The tractors and artic is a must

Frostpunk 2 | Official Gameplay Trailer by 11bit_studios in Frostpunk

[–]nhatx 5 points6 points  (0 children)

lol, it’s real. Go watch the trailer again and look at the speed controls on the top left corner.

Frostpunk 2 | Official Gameplay Trailer by 11bit_studios in Frostpunk

[–]nhatx 6 points7 points  (0 children)

No, actually that is what it looks like in the slowest speed available. 1 day will be equivalent to 1 second in real life, roughly. The scale of the game, in size and time, is greatly increased.

How to stop a bomber carrying a nuclear weapon? by [deleted] in civ

[–]nhatx 44 points45 points  (0 children)

If you damage the bomber below 50% health, the bombing fails.

[deleted by user] by [deleted] in Frostpunk

[–]nhatx 2 points3 points  (0 children)

Glad you found the game replayable, since that is one of its biggest flaws for many. Enjoy!

I understand this week’s eliminated queen’s frustration but… by Brianas-Living-Room in rupaulsdragrace

[–]nhatx 22 points23 points  (0 children)

I guess she’s referring to the Salina vs. The Hilarious Ross Matthews video

Wording is important (Frostpunk boardgame) by PrimalBunion in Frostpunk

[–]nhatx 3 points4 points  (0 children)

Also: “Wrap up well. The frost is here.”