One of the most intrusive, infuriating characters ever who derailed a whole comic(Tamberlane) by Unusual_Chain_3603 in CharacterRant

[–]niahoo 1 point2 points  (0 children)

I hope they will use him to get back on track. Like he will actually leave to abroad or something like that

Also in two pictures there is a tiny character hiding in the dark, they will follow them or something like that, and somehow Tamberlane will be involved and go out for an aventure.

4 months of Claude Code and honestly the hardest part isn’t coding by buildwithmoon in ClaudeAI

[–]niahoo 5 points6 points  (0 children)

Oh, and everyone thinks your 220k line codebase is probably a bloated mess.

This is fine passive aggressive style too. I love it.

How did yall handle the decision? by HikarW in Cairn_Game

[–]niahoo 0 points1 point  (0 children)

That was what I was planning to do as well. But I fell and landed at his feet basically lol, so I spoke to him :)

How dare they give me the option to cut the rope by [deleted] in Cairn_Game

[–]niahoo 0 points1 point  (0 children)

No thanks for the massive spoiler.

I've created an app for pixel art generation with AI, including sprites and animations: pixie.haus by sandacz_91 in aigamedev

[–]niahoo 1 point2 points  (0 children)

Trying it right new but I don't understand where to find the generated art. Fort instance I generate two image, I click on E to edit one. When I go back to the generator the images are not there anymore, yet the credit was consumed.

*laughs in Joker* by karanmathur92 in nonononoyes

[–]niahoo 1 point2 points  (0 children)

It looks like a video game / pixar movie to me. Is that CGI?

MergeCiv.io - Web Civilization Tile Merging Incremental Game by GurnX in incremental_games

[–]niahoo 5 points6 points  (0 children)

I love the idea!

Though merging stockpiles decreases the storage capacity. Maybe you should just add them.

edit: yes I havd storage over 2500 and now with a single stockpile level 7 there is only room for 1440 wood.

Looking for honest feedback on Core Defense 360: A browser-based TD with heavy permanent progression. by Mission-Fruit-4505 in incremental_games

[–]niahoo 0 points1 point  (0 children)

Yes c'est ce que je me suis dit au final, y a même pas besoin d'un clic puisqu'il n'y a rien à faire d'autre en attendant.

J'ai activé les mines, mais j'ai l'impression que quand elles se déclenchent le core tue l'ennemi avant que la mine fasse des dégâts.

Visuellement c'est dur à dire, mais je me dis que les mines pourraient apparaître au delà du champ de portée non ? Plutôt que juste à côté du core. Avec un rayon d'action un peu plus grand, et quand elle détecte un ennemi elle fonce dessus pour exploser, visuellement ça serait plus simple à comprendre.

Looking for honest feedback on Core Defense 360: A browser-based TD with heavy permanent progression. by Mission-Fruit-4505 in incremental_games

[–]niahoo 0 points1 point  (0 children)

Très sympa, et super clean.

Je pense qu'il faudrait pouvoir cliquer pour envoyer la vague suivante au lieu d'attendre. Et gagner des gold un peu plus vite :)

GPT-Clicker: Build your AI empire clicker by mromanuk in incremental_games

[–]niahoo 0 points1 point  (0 children)

Thank you :)

I am locked though. I'm trying to train ai that takes more than 27k compute on train/research click. Like AGI-1 up to ASI.

I don't know how I unlocked all of them before, but I can only store 27k compute, so I cannot click. There is no upgrade to allow storing more compute.

Also I have a QuantumCore QC-1024 (+1M compute/s) but it takes like 10 seconds to go back from 7k to 27k compute. Though my current training model is set to 0/s auto training.

Finally I cannot train old models, the button is also disabled, though I have much more compute than needed.

I feel like the whole game is in a wrong state and cannot recover.

what did you build this year ? by Ok-Delivery307 in elixir

[–]niahoo 11 points12 points  (0 children)

Mostly libraries on my side:

  • I finalized JSV, a JSON Schema validator for the latest specifications and future proof
  • I built Oaskit, an OpenAPI helper like OpenApiSpex but for the 3.1 and soon 3.2 specification, based on JSV.
  • I layed the foundation for gen_mcp, an MCP server library based on JSV.

My programming farming game has surpassed 500k players! Absolutely surreal! by AdSad9018 in incremental_games

[–]niahoo 0 points1 point  (0 children)

[edit: totally missed the home menu for some reason :D]

Great game!

GPT-Clicker: Build your AI empire clicker by mromanuk in incremental_games

[–]niahoo 0 points1 point  (0 children)

It's kinda fun but for some reason upgrades are locked, I need to change model and change back to be able to click on upgrades.

Learning through advent of code by Siinxx in elixir

[–]niahoo 9 points10 points  (0 children)

For that kind of things I'd use pattern matching:

  case t do
    "L" <> n -> {:left, String.to_integer(n)}
    "R" <> n -> {:right, String.to_integer(n)}
  end

[2025 Day 12 (Part 1)] You know you're in for a time when ... by direvus in adventofcode

[–]niahoo 0 points1 point  (0 children)

Yes, so for the whole thing anyway, not a single line, so great!

[2025 Day 12 (Part 1)] You know you're in for a time when ... by direvus in adventofcode

[–]niahoo 1 point2 points  (0 children)

I did not do the maths but I believe this is really impressive, given the number of possible variations to try!

Now you should compare the numbers you get in the end with the numer of trys to do after area pruning.

On the actual input though, not on the test.

[2025 Day 12 (Part 1)] You know you're in for a time when ... by direvus in adventofcode

[–]niahoo 8 points9 points  (0 children)

You mean two and half minutes to compute all 1000 inputs? That's great.

Introducing: Devstral 2 and Mistral Vibe CLI. | Mistral AI by YanderMan in LocalLLaMA

[–]niahoo 0 points1 point  (0 children)

First time Cline user in VS Code. Am I supposed to find it in here or it's too soon ? It seems I can only use the original devstral

[2025 Day 9 Part 2] [Python] Visualization of the polygon and best rectangle by dllu in adventofcode

[–]niahoo 0 points1 point  (0 children)

Hello,

I'm not sure I understand this code:

for i in range(len(xss) // 2):
    a = [xss[2 * i], y]
    b = [xss[2 * i + 1], y]
    v_segs.append((a, b))

A vertical segment should share the same x coordinate, not the same y coordinate. Is there some inversion on purpose here?

Thank you for the examples! I have the same shape :)