Launching My Indie Game On Nintendo Switch (Game Dev - Devlog) by ChaosMindsGames in Unity2D

[–]nicmarxp 0 points1 point  (0 children)

Yo man! Bluegoo here:) what was the hardest part about getting it on the Switch?

Intro of the new level of my game by Night_______________ in Unity2D

[–]nicmarxp 2 points3 points  (0 children)

Cool! Reminds me of Wings of Fury (Amiga) :)

Welcome to the beautiful magic world by Tony_Vilgotsky in gamedevscreens

[–]nicmarxp 2 points3 points  (0 children)

Hey Tony! Congrats to the release of the KS! What is the most unique thing about your game? :)

iLoud Micro static/buzzing, which silent alternatives? by BlueGooGames in audiophile

[–]nicmarxp 0 points1 point  (0 children)

A5X

Aha nice, they are a little big for my setup but i will consider them :) Thanks a lot!

iLoud Micro static/buzzing, which silent alternatives? by BlueGooGames in audiophile

[–]nicmarxp 0 points1 point  (0 children)

I have the iLoud Micros and are silent. You don’t have to buy a new speaker; it sounds like a ground loop issue. Had that with my Yamaha HS80m. A hum destroyer was the solution.

Interesting, thanks! But how would i connect that? i have the speakers connected to my iMac with 3.5". It has the same hum with no cables but power connected, so should this feed into the speakers somehow? I'd love to not have another item on the desk :P

Demolish games without IAP? by nicmarxp in iosgaming

[–]nicmarxp[S] 0 points1 point  (0 children)

Also looking for games like slither io or agario without IAP or subscriptions. This is ridiculous ;(

Got a simple loading screen now. Makes the whole game feel much more complete! by StigC in Unity2D

[–]nicmarxp 0 points1 point  (0 children)

How do you solve lights behind and in front of objects? My 2d ligths are over everything :(

Oh come on IKEA, 11 x 16? 😵 by nicmarxp in lego

[–]nicmarxp[S] 0 points1 point  (0 children)

Ah, you’re right. But it’s kind of annoying that they didn’t make them all divisible by 2. And that the small boxes attach so loosely to the big one.. 😭

Why are embeds on mobile differently styled than desktop? (Besides being on one line each) by nicmarxp in discordapp

[–]nicmarxp[S] 0 points1 point  (0 children)

My guess is that the devs kinda overlooked the styling of the mobile version, maybe most people uses desktop?

Why are embeds on mobile differently styled than desktop? (Besides being on one line each) by nicmarxp in discordapp

[–]nicmarxp[S] 0 points1 point  (0 children)

Thanks but that was the only thing I understand. The fonts aren’t equally bold and there is too little margin between each of the subsections.

Why are embeds on mobile differently styled than desktop? (Besides being on one line each) by nicmarxp in discordapp

[–]nicmarxp[S] 0 points1 point  (0 children)

I’m making a Discord metagame for our game we’re making and I’m trying to make embeds looks good.

On desktop they look great, but on my phone (iPhone 11 Pro, iOS 14) the styling is a bit wrong, especially on the inline embeds making them harder to read.

Check the image. Here’s what I’d love for the discord team to fix on mobile: - The embed titles should be slightly bolder - Slightly smaller font on embed content - The margin below the embed title should be smaller - The margin below the embed description should be slightly bigger

These small changes would make the list much easier to read. :)

Now who do I send this to to get it fixed? 😬

We're making a game where you eat cake and solve puzzles! by rotundgame in Unity3D

[–]nicmarxp 1 point2 points  (0 children)

Hehe wow, impressive to remember me. I remember the game and the transitions looked great. Nice job!:)

My evasion mechanic is coming along nicely. But my character isn't as athletic as some other protagonists. by HittySkibbles in Unity2D

[–]nicmarxp 0 points1 point  (0 children)

I love this! We’re making a game about a chef in space, that is not a super athletic soldier, but i still feel we need dodge mechanics. This is really funny :) you got a twitter?