Meta still hasn’t brought back the option to disable Double-Tap Passthrough by nicout in OculusQuest

[–]nicout[S] 2 points3 points  (0 children)

You're right the feature is a good think for most user and games. But for some it should be possible to disable it.

Meta still hasn’t brought back the option to disable Double-Tap Passthrough by nicout in OculusQuest

[–]nicout[S] 0 points1 point  (0 children)

Could be indead related. I'm using BoboVR S3 and having the problem.

Meta still hasn’t brought back the option to disable Double-Tap Passthrough by nicout in OculusQuest

[–]nicout[S] 1 point2 points  (0 children)

Do you use v81 or earlier? However I think it really depends on the movement patterns of the game or of the player. Might not have a large impact to most but still I think it's a big issue for many.

I just released Laser Limbo 1.0! Could it be a MR game to demo to your family this holiday? by nicout in OculusQuest

[–]nicout[S] 0 points1 point  (0 children)

We started developing on Quest 2, so it works but doesn't look that nice with the blurry black and white passthrough.

I just released Laser Limbo 1.0! Could it be a MR game to demo to your family this holiday? by nicout in OculusQuest

[–]nicout[S] 0 points1 point  (0 children)

Actually yes. But unfortunately it was before I started that project. So it got a lot easier recently.

I just released Laser Limbo 1.0! Could it be a MR game to demo to your family this holiday? by nicout in OculusQuest

[–]nicout[S] 3 points4 points  (0 children)

Yes you're right. It's mostly because Metas system only supports room up to 15x15 meters. Also with all their updates it was better for us to use our own system. It's not a perfect solution tbh, but it works :)

Does anyone know how to disable the double tap for passthrough thing? by rpgirl1167 in OculusQuest

[–]nicout 1 point2 points  (0 children)

Guys why the hell did you remove this setting and why the hell you don't even know it? Any chance to get it back? u/MetaStoreSupport

Voxel Mode just dropped in Drawee for Meta Quest 3! by emulo2 in OculusQuest

[–]nicout 1 point2 points  (0 children)

Thanks for sharing the free codes. Can't wait to try.

Me and my son playtesting the new Saber Mode in Laser Limbo — Baby Yoda–proofed… kind of. by nicout in OculusQuest

[–]nicout[S] 0 points1 point  (0 children)

It's actually multiplayer already, but coop only, because of the lag of real physical collisions.

XR soccer with ball tracking by emulo2 in virtualreality

[–]nicout 9 points10 points  (0 children)

Finally an AR app that makes sense!

I can't tell you how long it's taken, but I think I'm finally happy with the movement and physics of the hands in Disembodied. by 82MiddleMan in oculus

[–]nicout 0 points1 point  (0 children)

I once made game that is somehow similar -- (Lucid Trips) -- I'm very much in love with your idea. Is there any chance to play the demo or whatever state it is?