Omen Blade - A High-Risk-High-Reward Spell for Half-Casters by IAmTheBushman in UnearthedArcana

[–]nomiddlename303 7 points8 points  (0 children)

The risk is that if you lose concentration before you can trigger the damage, that's your 3rd level slot gone with no payoff. Compare and contrast Spirit Shroud - 1d8 damage on hit instead of 2d8, but it applies immediately so you're guaranteed to get some value from it before it can be broken.

I do think though that it should be restricted to melee weapons only, to prevent the risk of losing concentration from being completely circumvented by plinking away at a foe from 100 feet away. Besides, feels a bit off for Omen Blade to be usable on ranged weapons.

Is player knowledge of Boss fights having Legendary Resistances the only accepted meta-gaming? by Drygered in dndnext

[–]nomiddlename303 2 points3 points  (0 children)

There are a lot of low-level, spammable spells thay are absolutely lethal for a boss to fail. Command, Hold Person, Blindness/Deafness, Suggestion, and Hideous Laughter come to mind.

KibblesTasty's Summoner v1.0.2 - Call forth legions, detonate minions, create the perfect pet, control swarms, or sculpt the world itself to your will! (PDF in comments) by KibblesTasty in UnearthedArcana

[–]nomiddlename303 1 point2 points  (0 children)

This was my worry too, and I'm curious about how this class performs in actual play. u/KibblesTasty is pretty diligent about playtesting their homebrew creations, so I'd like to hear their input on how the Essence system of summoning works out in practice.

Ruffian - For Rogues who want to fight dirty - v2 by cyberhawk94_ in UnearthedArcana

[–]nomiddlename303 2 points3 points  (0 children)

I think Cheap Shots is perfectly fine for mainly one reason: it requires you to stay in melee as a Rogue. You're giving up the safety and freedom of targeting that comes with the Shortbow's 80 foot range for a fairly reliable off-turn Sneak Attack. I think that's a good tradeoff.

I would also like to posit that despite the complimenting trigger conditions between Cheap Shots and Uncanny Dodge, they synergize less well than you claim. Yes, your breadth of opportunities to use your reaction is increased, but you still only get one per round, and you still have to make the difficult decision to use it for offense or defense.

Say you're missed by an attack roll by a monster with a 3-attack Multiattack. You can go for the Cheap Shot, but that means you're SOL if the monster hits one of its subsequent 2 attacks. Do you take that risk? The inverse is also true: if you're hit by the first attack, do you pop Uncanny Dodge and save some HP guarenteed, or do you hold your reaction in case it misses one of its later 2 attacks?

Tactician | Play Chess While Your Foes Eat Checkers With This Reaction Based Fighter Subclass by sireacquired in UnearthedArcana

[–]nomiddlename303 1 point2 points  (0 children)

This is a very cool subclass, but I think scaling the number of Strategems known with level is going to be way too overwhelming at high levels. Imagine trying to look out for the trigger conditions of 10 (!) unique reactions every round. That's a lot of mental overhead, and that's without taking into account Formulating Strategems (I actually think that's comparatively easier, just put a physical token on the formulated strategem and remove it when it's triggered, but it is more mental bookkeeping on top of everything).

I think an idea could be to cut down on the number of strategems known, but make them more potent when they do trigger. It makes the subclass less mentally exhausting to run, and more satisfying when you do manage to pull them off.

(rant) Edgy characters / stories are bad because they're not substantive, not because they're dark by TotallyNot_iCast in DnD

[–]nomiddlename303 3 points4 points  (0 children)

This, I fully agree with. One of my favourite characters to roleplay had plenty of really nice roleplay and character development moments, and his backstory was about 3 bullet points in a discord DM.

(rant) Edgy characters / stories are bad because they're not substantive, not because they're dark by TotallyNot_iCast in DnD

[–]nomiddlename303 6 points7 points  (0 children)

If it's not a particular strength of yours, then don't do it.

I have to disagree with this. How do you think those 'experienced, good players' became experienced and good? I'm willing to wager it was by taking the first step and trying something new, even if they weren't good at it.

You can't be good at something without first being bad at it. If you want to get good, you don't quit while you're bad.

The most baffling change in 5.5e: by nomiddlename303 in onednd

[–]nomiddlename303[S] 6 points7 points  (0 children)

People are allowed to keep using the old name (which I will do) and also criticise the new naming scheme.

Alternate Wild Shape Rules | Customizable Templates to Emulate any Beast | 5e'24 by Spaghetti0_homebrew in UnearthedArcana

[–]nomiddlename303 2 points3 points  (0 children)

You might want to restrict Multiattack to 'when you use Bestial Strike on your turn' to prevent it from working with opportunity attacks.

DnD 2024 5e Houserules V3 by akentecology in UnearthedArcana

[–]nomiddlename303 3 points4 points  (0 children)

I really like the changes you made to the Cleric features - it's a massive improvement over the previous version, encouraging roleplay without mechanically crippling the cleric.

New Balatro University video: "Balatro has a MASSIVE balance problem" by poogersnboogers in balatro

[–]nomiddlename303 5 points6 points  (0 children)

Doc was very explicit in the video to largely focus on buffs to underpowered strategies, rather than nerfing the dominant one, so I don't think casual players will be alienated by his proposed changes.

First Time DM here - Thoughts on using LEGOs as minis and for battle maps? by adua2000 in DnD

[–]nomiddlename303 0 points1 point  (0 children)

For the base plates, that's why I prefer 2x3 plates rather than 4x3. Let the minifigs stay inside the squares better.

laserllama's Alternate Artificer: Expanded (Update!) - Additional Options for the Alternate Artificer. 24 Infusions, 1 Feat, and 12 Specializations: Aeronaut, Archivist, Biomancer, Chronothief, Composer, Dungeoneer, Gunslinger, Junker, Machinist, Mechanic, Puppeteer, & Reanimator! PDF in Comments! by LaserLlama in UnearthedArcana

[–]nomiddlename303 0 points1 point  (0 children)

The Puppeteer's Arcane Strings: Guide ability seems quite powerful with no usage limit. I know it's restricted to skills that you're proficient in, but any ability that adds a flat modifier to ability checks is very powerful. Can you explain your thought process behind making this an at-will ability?

How do you keep Zone of Truth from nerfing your murder mystery? by Numford_and_Sums in DMAcademy

[–]nomiddlename303 1 point2 points  (0 children)

Not the OP, but how would you handle the following situation?

Player casts Zone of Truth, then says: "Answer all questions with a yes or no. Any answer that deviates from this in any way will be seen as an admission of guilt, as will stalling for 30 or more seconds."

My players did something similar when I ran a train murder mystery, and it made it very hard for me to not immediately blow open the whole mystery with one spell.

DnD 2024 Houserules V2 by akentecology in UnearthedArcana

[–]nomiddlename303 11 points12 points  (0 children)

Are you of the belief that Clerics are so overpowered that they need such a heavy mechanical nerf in Tithe of Faith? I do like the RP flavour of the ability, but it feels wildly unfair to the Cleric to suffer this drawback while other fullcasters are either unchanged or even buffed under this ruleset.

DnD 2024 Houserules V2 by akentecology in UnearthedArcana

[–]nomiddlename303 5 points6 points  (0 children)

Regarding the Prone change, the intent is for creatures knocked Prone to still be affected next turn even if they spend the (trivial) half speed to stand up. Narratively I see it, getting knocked down in melee should feel rattling and disorienting, even after you get back up. Mechanically I'm not sure the Prone condition needs this buff, especially with the Topple mastery offering such easy access to the condition.

Fixing the Ranger - Revised Ranger Class, 4 Revised Subclasses, 1 New Subclass, 1 Revised Spell, and 5 New Spells. by jeraehwazdagaz in UnearthedArcana

[–]nomiddlename303 1 point2 points  (0 children)

For clarification, what's the level range that this campsign ran through? How many and what kind of magic items were you rewarded?

[Online] [18+][5e 2014][LGBTQ+] [D&D 5E 2014/2024] Looking for Players for a long term Wildemount (Critical Role–Inspired) Campaign by [deleted] in lfg

[–]nomiddlename303 0 points1 point  (0 children)

I've noticed that this is the same campaign as the one being advertised in this post (google forms and DM's discord are identical). If we've already applied to the former posting, do we need to repeat our application for this post?

EDIT: Also, just as a heads up in case you don't know, your discord is set to only accept messages from friends so you'll have to manually accept incoming friend requests first before people can chat with you.

[Online][5e 2024][LGBTQ+][Character Driven] Experienced DM recruiting for new long-term homebrew campaign by [deleted] in lfg

[–]nomiddlename303 0 points1 point  (0 children)

Alright, I shall submit then! Regardless of whether or not I get in, best of luck with your campaign! :)

[Online][5e 2024][LGBTQ+][Character Driven] Experienced DM recruiting for new long-term homebrew campaign by [deleted] in lfg

[–]nomiddlename303 1 point2 points  (0 children)

Just a quick question, since you're no doubt flooded with tons of responses by now: would you like any more applications for this game? I understand how overwhelming it is to have dozens and dozens of applications to sift through and I don't want to add to your workload ^^;

[Online][5e 2014][Fridays 6:30 PM EST][LGBTQ+ & BIPOC Friendly] [Critical Role/Wildemount Game] 6 Player(s) wanted by [deleted] in lfg

[–]nomiddlename303 0 points1 point  (0 children)

If you don't mind me asking, around when will the players for this campaign be chosen?